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* clean up readme * more cleaning up * add word * am stupid * change project name * fix typos * move live demo * Update README.md * be less specific
70 lines
2.3 KiB
Markdown
70 lines
2.3 KiB
Markdown
# prismarine-web-client
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[![NPM version](https://img.shields.io/npm/v/prismarine-web-client.svg)](http://npmjs.com/package/prismarine-web-client)
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[![Build Status](https://github.com/PrismarineJS/prismarine-web-client/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-web-client/actions?query=workflow%3A%22CI%22)
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[![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/GsEFRM8)
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[![Try it on gitpod](https://img.shields.io/badge/try-on%20gitpod-brightgreen.svg)](https://gitpod.io/#https://github.com/PrismarineJS/prismarine-web-client)
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### A Minecraft client running in a web page. **Live demo at https://prismarine-web-client.js.org**
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## How it Works
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prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy which translates the WebSocket connection into TCP to connect to normal Minecraft servers.
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## Screenshot
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![Screenshot of prismarine-web-client in action](screenshot.png)
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## Live Demo
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Click on this link to open it in your browser, no installation necessary: https://prismarine-web-client.js.org
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*Tested on Chrome & Firefox for desktop platforms.*
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## Usage (for self-hosted installations)
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If you want the latest version or want to use auth, you can host an instance yourself.
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Run these commands in bash:
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```bash
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$ npm install -g prismarine-web-client
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$ prismarine-web-client
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```
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Finally, open `http://localhost:8080` in your browser.
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## Features
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* Display mobs (though sometimes messed up)
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* Display players
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* Display other entities as colored rectangles
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* Display blocks
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* Movement (you can move, and you see entities moving live)
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* Place and break blocks
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## Roadmap
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* Containers (inventory, chests, etc.)
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* More Customisation (e.g. mouse sensitivity, text size, issue #40)
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* Sounds
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* More World Interactions (attacking entities, etc.)
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* Cosmetic Rendering Features (day night cycle, fog, etc.)
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* Server-Side Support Plugins (for auth bypass & possibly hosting its own websocket proxy to reduce latency, issue #13)
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## Development
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If you're contributing/making changes, you need to install it differently.
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First, clone the repo.
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Then, set your working directory to that of the repo. For example:
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```bash
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$ cd ~/prismarine-viewer/
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```
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Finally, run
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```bash
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$ npm install
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$ npm run build-start
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```
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Then connect to http://localhost:8080 in your browser.
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