prismarine-web-client-mirror/README.md

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# prismarine-web-client
[![NPM version](https://img.shields.io/npm/v/prismarine-web-client.svg)](http://npmjs.com/package/prismarine-web-client)
[![Build Status](https://github.com/PrismarineJS/prismarine-web-client/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-web-client/actions?query=workflow%3A%22CI%22)
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[![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/GsEFRM8)
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[![Try it on gitpod](https://img.shields.io/badge/try-on%20gitpod-brightgreen.svg)](https://gitpod.io/#https://github.com/PrismarineJS/prismarine-web-client)
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A Minecraft client running in a web page. **Live demo at https://webclient.prismarine.js.org/**
## How it Works
prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy
which translates the WebSocket connection into TCP to connect to normal Minecraft servers.
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## Screenshot
![Screenshot of prismarine-web-client in action](screenshot.png)
## Live Demo
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Click on this link to open it in your browser, no installation necessary: https://webclient.prismarine.js.org/
*Tested on Chrome & Firefox for desktop platforms.*
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## Usage
To host it yourself, run these commands in bash:
```bash
$ npm install -g prismarine-web-client
$ prismarine-web-client
```
Finally, open `http://localhost:8080` in your browser.
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## Features
* Display mobs and players
* Display blocks
* Movement (you can move, and you see entities moving live)
* Place and break blocks
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## Roadmap
* Containers (inventory, chests, etc.)
* Sounds
* More World Interactions (attacking entities, etc.)
* Cosmetic Rendering Features (day night cycle, fog, etc.)
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## Development
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If you're contributing/making changes, you need to install it differently.
First, clone the repo.
Then, set your working directory to that of the repo. For example:
```bash
$ cd ~/prismarine-viewer/
```
Finally, run
```bash
$ npm install
$ npm start
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```
This will start express and webpack in development mode: whenever you save a file, the build will be redone (it takes 5s),
and you can refresh the page to get the new result.
Connect to http://localhost:8080 in your browser.
You may want to disable auto saving in your IDE to avoid constant rebuilding, see https://webpack.js.org/guides/development/#adjusting-your-text-editor
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To check the production build (take a minute to build), you can run `npm run build-start`
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If you're interested in contributing, you can check projects at https://github.com/PrismarineJS/prismarine-web-client/projects
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Some variables are exposed in window for debugging:
* bot
* viewer
* mcData
* worldView
* Vec3
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* pathfinder
* debugMenu
### How to add more stuff to the debugMenu ?
debugMenu.customEntries['myKey'] = 'myValue'
delete debugMenu.customEntries['myKey']
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### Some debugging examples
In chrome dev tools
* `bot.chat('test')` allows you to use the chat
* `bot.chat(JSON.stringify(Object.values(bot.players).map(({username, ping}) => ({username, ping}))` display the ping of everyone
* `window.bot.entity.position.y += 5` jumps
* `bot.chat(JSON.stringify(bot.findBlock({matching:(block) => block.name==='diamond_ore', maxDistance:256}).position))` finds the position of a diamond block
* `bot.physics.stepHeight = 2` allows you to walk about blocks
* `bot.physics.sprintSpeed = 5` walks faster
* `bot.loadPlugin(pathfinder.pathfinder)` then `bot.pathfinder.goto(new pathfinder.goals.GoalXZ(100, 100))` goes to position 100, 100
For more debugging ideas, read [mineflayer](https://github.com/PrismarineJS/mineflayer) doc