bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/e2dCurveNode.cs
2024-02-24 22:40:44 -05:00

50 lines
877 B
C#

using System;
using UnityEngine;
[Serializable]
public class e2dCurveNode
{
public Vector2 position;
public int texture;
public float grassRatio;
public e2dCurveNode(Vector2 _position)
{
position = _position;
texture = 0;
grassRatio = 0f;
}
public void Copy(e2dCurveNode other)
{
position = other.position;
texture = other.texture;
grassRatio = other.grassRatio;
}
public override bool Equals(object obj)
{
if (!(obj is e2dCurveNode))
{
return false;
}
return this == (e2dCurveNode)obj;
}
public override int GetHashCode()
{
return Mathf.RoundToInt(1000f * position.x + 1000f * position.y + (float)texture + 1000f * grassRatio);
}
public static bool operator ==(e2dCurveNode a, e2dCurveNode b)
{
return a.position == b.position;
}
public static bool operator !=(e2dCurveNode a, e2dCurveNode b)
{
return !(a == b);
}
}