using System; using UnityEngine; [Serializable] public class e2dCurveNode { public Vector2 position; public int texture; public float grassRatio; public e2dCurveNode(Vector2 _position) { position = _position; texture = 0; grassRatio = 0f; } public void Copy(e2dCurveNode other) { position = other.position; texture = other.texture; grassRatio = other.grassRatio; } public override bool Equals(object obj) { if (!(obj is e2dCurveNode)) { return false; } return this == (e2dCurveNode)obj; } public override int GetHashCode() { return Mathf.RoundToInt(1000f * position.x + 1000f * position.y + (float)texture + 1000f * grassRatio); } public static bool operator ==(e2dCurveNode a, e2dCurveNode b) { return a.position == b.position; } public static bool operator !=(e2dCurveNode a, e2dCurveNode b) { return !(a == b); } }