bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/KingPig.cs
2024-02-24 22:40:44 -05:00

69 lines
1.1 KiB
C#

using UnityEngine;
public class KingPig : BasePart
{
public ParticleSystem collisionStars;
public ParticleSystem collisionSweat;
public ParticleSystem sweatLoop;
public ParticleSystem starsLoop;
private float m_starsTimer;
private float m_sweatTimer;
public override bool CanBeEnclosed()
{
return true;
}
public override void Initialize()
{
base.rigidbody.drag = 0.5f;
base.rigidbody.angularDrag = 1f;
}
public void OnCollisionEnter(Collision collision)
{
if (collision.relativeVelocity.magnitude >= 4f)
{
starsLoop.Play();
m_starsTimer = 4f;
}
if (collision.relativeVelocity.magnitude > 2f)
{
collisionStars.Play();
collisionSweat.Play();
}
else if (collision.relativeVelocity.magnitude > 1f)
{
collisionSweat.Play();
}
}
private void Update()
{
if (!starsLoop.isPlaying)
{
return;
}
if (m_starsTimer > 0f)
{
if (m_starsTimer > 2f)
{
starsLoop.emissionRate = m_starsTimer * 2f;
}
else
{
starsLoop.emissionRate = m_starsTimer;
}
m_starsTimer -= Time.deltaTime;
}
else
{
starsLoop.Stop();
}
}
}