69 lines
1.1 KiB
C#
69 lines
1.1 KiB
C#
using UnityEngine;
|
|
|
|
public class KingPig : BasePart
|
|
{
|
|
public ParticleSystem collisionStars;
|
|
|
|
public ParticleSystem collisionSweat;
|
|
|
|
public ParticleSystem sweatLoop;
|
|
|
|
public ParticleSystem starsLoop;
|
|
|
|
private float m_starsTimer;
|
|
|
|
private float m_sweatTimer;
|
|
|
|
public override bool CanBeEnclosed()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.rigidbody.drag = 0.5f;
|
|
base.rigidbody.angularDrag = 1f;
|
|
}
|
|
|
|
public void OnCollisionEnter(Collision collision)
|
|
{
|
|
if (collision.relativeVelocity.magnitude >= 4f)
|
|
{
|
|
starsLoop.Play();
|
|
m_starsTimer = 4f;
|
|
}
|
|
if (collision.relativeVelocity.magnitude > 2f)
|
|
{
|
|
collisionStars.Play();
|
|
collisionSweat.Play();
|
|
}
|
|
else if (collision.relativeVelocity.magnitude > 1f)
|
|
{
|
|
collisionSweat.Play();
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!starsLoop.isPlaying)
|
|
{
|
|
return;
|
|
}
|
|
if (m_starsTimer > 0f)
|
|
{
|
|
if (m_starsTimer > 2f)
|
|
{
|
|
starsLoop.emissionRate = m_starsTimer * 2f;
|
|
}
|
|
else
|
|
{
|
|
starsLoop.emissionRate = m_starsTimer;
|
|
}
|
|
m_starsTimer -= Time.deltaTime;
|
|
}
|
|
else
|
|
{
|
|
starsLoop.Stop();
|
|
}
|
|
}
|
|
}
|