using UnityEngine; public class KingPig : BasePart { public ParticleSystem collisionStars; public ParticleSystem collisionSweat; public ParticleSystem sweatLoop; public ParticleSystem starsLoop; private float m_starsTimer; private float m_sweatTimer; public override bool CanBeEnclosed() { return true; } public override void Initialize() { base.rigidbody.drag = 0.5f; base.rigidbody.angularDrag = 1f; } public void OnCollisionEnter(Collision collision) { if (collision.relativeVelocity.magnitude >= 4f) { starsLoop.Play(); m_starsTimer = 4f; } if (collision.relativeVelocity.magnitude > 2f) { collisionStars.Play(); collisionSweat.Play(); } else if (collision.relativeVelocity.magnitude > 1f) { collisionSweat.Play(); } } private void Update() { if (!starsLoop.isPlaying) { return; } if (m_starsTimer > 0f) { if (m_starsTimer > 2f) { starsLoop.emissionRate = m_starsTimer * 2f; } else { starsLoop.emissionRate = m_starsTimer; } m_starsTimer -= Time.deltaTime; } else { starsLoop.Stop(); } } }