111 lines
3.6 KiB
C#
111 lines
3.6 KiB
C#
using System;
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using UnityEngine;
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public class CheatsUtility : WPFMonoBehaviour
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{
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private float m_buttonHeight;
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private float m_buttonWidth;
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private void Start()
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{
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m_buttonHeight = (float)Screen.height * 0.15f;
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m_buttonWidth = (float)Screen.width * 0.2f;
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}
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private void OnGUI()
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{
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if (GUI.Button(new Rect(0f, 0f, m_buttonWidth, m_buttonHeight), "Main Menu"))
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{
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Loader.Instance.LoadLevel("MainMenu", false);
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}
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if (GUI.Button(new Rect(0f, m_buttonHeight, m_buttonWidth, m_buttonHeight), "Reset progress"))
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{
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GameProgress.DeleteAll();
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GameProgress.InitializeGameProgressData();
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GameProgress.Save();
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UserSettings.DeleteAll();
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if (DeviceInfo.Instance.ActiveDeviceFamily == DeviceInfo.DeviceFamily.Ios)
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{
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SocialGameManager.Instance.ResetAchievementData();
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}
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}
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if (GUI.Button(new Rect(0f, 2f * m_buttonHeight, m_buttonWidth, m_buttonHeight), "3-stars all but one"))
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{
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foreach (EpisodeLevels episodeLevel in WPFMonoBehaviour.gameData.m_episodeLevels)
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{
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int num = UnityEngine.Random.Range(0, episodeLevel.Levels.Count - 3);
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for (int i = 0; i < episodeLevel.Levels.Count - 2; i++)
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{
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if (i != num)
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{
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SetThreeStarsCompletion(episodeLevel.Levels[i]);
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}
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}
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}
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}
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if (GUI.Button(new Rect(0f, 3f * m_buttonHeight, m_buttonWidth, m_buttonHeight), "3-stars all"))
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{
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foreach (EpisodeLevels episodeLevel2 in WPFMonoBehaviour.gameData.m_episodeLevels)
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{
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for (int j = 0; j < episodeLevel2.Levels.Count; j++)
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{
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SetThreeStarsCompletion(episodeLevel2.Levels[j]);
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}
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}
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}
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if (GUI.Button(new Rect(0f, 4f * m_buttonHeight, m_buttonWidth, m_buttonHeight), "Sandbox all starboxes"))
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{
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foreach (GameData.SandBoxInfo sandboxTitle in WPFMonoBehaviour.gameData.m_sandboxTitles)
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{
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for (int k = 0; k < 20; k++)
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{
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if (k < 10)
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{
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GameProgress.AddSandboxStar(sandboxTitle.name, "StarBox0" + k);
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}
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else
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{
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GameProgress.AddSandboxStar(sandboxTitle.name, "StarBox" + k);
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}
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}
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}
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}
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if (GUI.Button(new Rect(m_buttonWidth, 0f, m_buttonWidth, m_buttonHeight), "Unlimited Sandbox Parts"))
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{
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foreach (int value in Enum.GetValues(typeof(BasePart.PartType)))
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{
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int sandboxPartCount = GameProgress.GetSandboxPartCount((BasePart.PartType)value);
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GameProgress.AddSandboxParts((BasePart.PartType)value, 99 - sandboxPartCount);
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}
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}
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if (GUI.Button(new Rect(m_buttonWidth, m_buttonHeight, m_buttonWidth, m_buttonHeight), "Set low FPS"))
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{
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Application.targetFrameRate = 25;
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}
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if (GUI.Button(new Rect(m_buttonWidth, 2f * m_buttonHeight, m_buttonWidth, m_buttonHeight), "Set high FPS"))
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{
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Application.targetFrameRate = 60;
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}
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if (GUI.Button(new Rect(m_buttonWidth, 3f * m_buttonHeight, m_buttonWidth, m_buttonHeight), "Unlock all levels"))
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{
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GameProgress.SetBool("UnlockAllLevels", true);
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GameProgress.SetBool("FullVersionUnlocked", true);
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}
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if (GUI.Button(new Rect(m_buttonWidth, 4f * m_buttonHeight, m_buttonWidth, m_buttonHeight), "Restore IAPs"))
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{
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IapManager.Instance.RestorePurchasedItems();
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}
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GUI.Label(new Rect((float)Screen.width * 0.9f, (float)Screen.height * 0.9f, (float)Screen.width * 0.1f, (float)Screen.height * 0.1f), "Debug \n(v" + BuildCustomizationLoader.Instance.ApplicationVersion + " - " + BuildCustomizationLoader.Instance.SVNRevisionNumber + ")");
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}
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private void SetThreeStarsCompletion(string level)
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{
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GameProgress.SetInt(level + "_stars", 3);
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foreach (int value in Enum.GetValues(typeof(Challenge.ChallengeType)))
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{
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GameProgress.SetLevelCompleted(level);
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GameProgress.SetInt(level + "_challenge_" + value, 1);
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}
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}
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}
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