16 lines
416 B
Text
16 lines
416 B
Text
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Shader "e2d/Fill" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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LOD 100
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Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Opaque" }
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Pass {
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Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Opaque" }
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ZWrite Off
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Cull Off
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SetTexture [_MainTex] { ConstantColor [_Color] combine texture * constant }
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}
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}
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}
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