Shader "e2d/Fill" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { LOD 100 Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Opaque" } Pass { Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Opaque" } ZWrite Off Cull Off SetTexture [_MainTex] { ConstantColor [_Color] combine texture * constant } } } }