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https://github.com/k4zmu2a/SpaceCadetPinball.git
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a09ea75d80
Working: graphics, sound, music (3dpb only). Not working: GUI, user settings.
40 lines
1.7 KiB
Markdown
40 lines
1.7 KiB
Markdown
# SpaceCadetPinball
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**Summary:** Reverse engineering of `3D Pinball for Windows – Space Cadet`, a game bundled with Windows.
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**How to play:** Place compiled exe into a folder containing original game resources (not included).\
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Supports data files from Windows and Full Tilt versions of the game.
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\
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**Source:**
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* `pinball.exe` from `Windows XP` (SHA-1 `2A5B525E0F631BB6107639E2A69DF15986FB0D05`) and its public PDB
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* `CADET.EXE` 32bit version from `Full Tilt! Pinball` (SHA-1 `3F7B5699074B83FD713657CD94671F2156DBEDC4`)
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**Tools used:** `Ghidra`, `Ida`, `Visual Studio`
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**What was done:**
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* All structures were populated, globals and locals named.
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* All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.
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**Compiling:**\
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Project uses `C++11` features and depends on Windows libs.\
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Compile with Visual Studio; tested with 2017 and 2019.
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**Plans:**
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* ~~Decompile original game~~
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* ~~Resizable window, scaled graphics~~
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* ~~Loader for high-res sprites from CADET.DAT~~
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* Misc features of Full Tilt: 3 music tracs, multiball, centered textboxes, etc.
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* Cross-platform port
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* Using SDL2, SDL2_mixer, ImGui
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* Maybe: Android port
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* Maybe x2: support for other two tables
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* Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched
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**On 64-bit bug that killed the game:**\
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I did not find it, decompiled game worked in x64 mode on the first try.\
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It was either lost in decompilation or introduced in x64 port/not present in x86 build.\
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Based on public description of the bug (no ball collision), I guess that the bug was in `TEdgeManager::TestGridBox`
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