mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-12-19 04:12:40 -05:00
36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
# SpaceCadetPinball
|
||
**Summary:** Reverse engineering of `3D Pinball for Windows – Space Cadet`, a game bundled with Windows.
|
||
|
||
**How to play:** Place compiled exe into a folder containing original game resources (not included).
|
||
\
|
||
\
|
||
\
|
||
\
|
||
\
|
||
\
|
||
**Source:** `pinball.exe` from `Windows XP` (SHA-1 `2A5B525E0F631BB6107639E2A69DF15986FB0D05`) and its public PDB
|
||
|
||
**Tools used:** `Ghidra`, `Ida`, `Visual Studio`
|
||
|
||
**What was done:**
|
||
* All structures were populated, globals and locals named.
|
||
* All subs were decompiled, C pseudo code was converted to compilable C++. Loose (C) subs were assigned to classes.
|
||
|
||
**Compiling:**\
|
||
Project uses `C++11` features and depends on Windows libs.\
|
||
Compile with Visual Studio; tested with 2017 and 2019.
|
||
|
||
**Plans:**
|
||
* ~~Decompile original game~~
|
||
* Resizable window, scaled graphics
|
||
* Loader for high-res sprites from CADET.DAT
|
||
* Maybe: cross-platform port
|
||
* Needs UI framework with menu bar and dialog windows, like QT or Avalonia
|
||
* Needs a way play sounds and midi
|
||
* Maybe x2: support for other two tables
|
||
* Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched
|
||
|
||
**On 64-bit bug that killed the game:**\
|
||
I did not find it, decompiled game worked in x64 mode on the first try.\
|
||
It was either lost in decompilation or introduced in x64 port/not present in x86 build.\
|
||
Based on public description of the bug (no ball collision), I guess that the bug was in `TEdgeManager::TestGridBox`
|