mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 19:25:18 -05:00
Replaced memory with new.
Cleaned up gdrv, zdrv, render.
This commit is contained in:
parent
dc5915b4f8
commit
93de90b680
25 changed files with 220 additions and 439 deletions
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@ -42,8 +42,6 @@ set(SOURCE_FILES
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SpaceCadetPinball/loader.h
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SpaceCadetPinball/maths.cpp
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SpaceCadetPinball/maths.h
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SpaceCadetPinball/memory.cpp
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SpaceCadetPinball/memory.h
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SpaceCadetPinball/midi.cpp
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SpaceCadetPinball/midi.h
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SpaceCadetPinball/nudge.cpp
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@ -4,7 +4,6 @@
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#include "fullscrn.h"
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#include "gdrv.h"
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#include "memory.h"
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#include "zdrv.h"
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@ -13,10 +12,15 @@ EntryData::~EntryData()
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if (Buffer)
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{
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if (EntryType == FieldTypes::Bitmap8bit)
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gdrv::destroy_bitmap(reinterpret_cast<gdrv_bitmap8*>(Buffer));
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{
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delete reinterpret_cast<gdrv_bitmap8*>(Buffer);
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}
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else if (EntryType == FieldTypes::Bitmap16bit)
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zdrv::destroy_zmap(reinterpret_cast<zmap_header_type*>(Buffer));
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memory::free(Buffer);
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{
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delete reinterpret_cast<zmap_header_type*>(Buffer);
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}
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else
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delete[] Buffer;
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}
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}
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@ -40,8 +44,8 @@ void GroupData::AddEntry(EntryData* entry)
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if (srcBmp->BitmapType == BitmapTypes::Spliced)
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{
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// Get rid of spliced bitmap early on, to simplify render pipeline
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auto bmp = memory::allocate<gdrv_bitmap8>();
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auto zMap = memory::allocate<zmap_header_type>();
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auto bmp = new gdrv_bitmap8(srcBmp->Width, srcBmp->Height, srcBmp->Width);
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auto zMap = new zmap_header_type(srcBmp->Width, srcBmp->Height, srcBmp->Width);
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SplitSplicedBitmap(*srcBmp, *bmp, *zMap);
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NeedsSort = true;
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@ -97,13 +101,11 @@ void GroupData::SplitSplicedBitmap(const gdrv_bitmap8& srcBmp, gdrv_bitmap8& bmp
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{
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assertm(srcBmp.BitmapType == BitmapTypes::Spliced, "GroupData: wrong bitmap type");
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gdrv::create_bitmap(&bmp, srcBmp.Width, srcBmp.Height, srcBmp.Width);
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std::memset(bmp.IndexedBmpPtr, 0xff, bmp.Stride * bmp.Height);
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bmp.XPosition = srcBmp.XPosition;
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bmp.YPosition = srcBmp.YPosition;
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bmp.Resolution = srcBmp.Resolution;
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zdrv::create_zmap(&zMap, srcBmp.Width, srcBmp.Height, srcBmp.Width);
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zdrv::fill(&zMap, zMap.Width, zMap.Height, 0, 0, 0xFFFF);
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zMap.Resolution = srcBmp.Resolution;
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@ -4,7 +4,6 @@
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#include "control.h"
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#include "loader.h"
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#include "memory.h"
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#include "timer.h"
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#include "TPinballTable.h"
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@ -17,11 +16,11 @@ TLightBargraph::TLightBargraph(TPinballTable* table, int groupIndex) : TLightGro
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float* floatArr = loader::query_float_attribute(groupIndex, 0, 904);
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if (floatArr)
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{
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int count = 2 * List.size();
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TimerTimeArray = memory::allocate<float>(count);
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auto count = 2 * List.size();
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TimerTimeArray = new float[count];
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if (TimerTimeArray)
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{
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for (int i = 0; i < count; ++floatArr)
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for (auto i = 0u; i < count; ++floatArr)
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TimerTimeArray[i++] = *floatArr;
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}
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}
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@ -30,8 +29,7 @@ TLightBargraph::TLightBargraph(TPinballTable* table, int groupIndex) : TLightGro
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TLightBargraph::~TLightBargraph()
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{
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if (TimerTimeArray)
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memory::free(TimerTimeArray);
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delete[] TimerTimeArray;
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}
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int TLightBargraph::Message(int code, float value)
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@ -4,7 +4,6 @@
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#include "control.h"
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#include "loader.h"
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#include "memory.h"
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#include "pb.h"
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#include "pinball.h"
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#include "render.h"
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@ -194,18 +193,18 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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TPinballTable::~TPinballTable()
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{
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for (int scoreIndex = 0; scoreIndex < 4; scoreIndex++)
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for (auto& PlayerScore : PlayerScores)
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{
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memory::free(PlayerScores[scoreIndex].ScoreStruct);
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delete PlayerScore.ScoreStruct;
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}
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if (ScorePlayerNumber1)
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{
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memory::free(ScorePlayerNumber1);
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delete ScorePlayerNumber1;
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ScorePlayerNumber1 = nullptr;
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}
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if (ScoreBallcount)
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{
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memory::free(ScoreBallcount);
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delete ScoreBallcount;
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ScoreBallcount = nullptr;
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}
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delete LightGroup;
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@ -75,7 +75,7 @@ void TTextBox::Clear()
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gdrv_bitmap8* bmp = BgBmp;
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if (bmp)
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gdrv::copy_bitmap(
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&render::vscreen,
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render::vscreen,
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Width,
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Height,
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OffsetX,
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@ -84,7 +84,7 @@ void TTextBox::Clear()
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OffsetX,
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OffsetY);
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else
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gdrv::fill_bitmap(&render::vscreen, Width, Height, OffsetX, OffsetY, 0);
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gdrv::fill_bitmap(render::vscreen, Width, Height, OffsetX, OffsetY, 0);
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if (Timer)
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{
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if (Timer != -1)
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@ -149,7 +149,7 @@ void TTextBox::Draw()
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auto bmp = BgBmp;
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if (bmp)
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gdrv::copy_bitmap(
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&render::vscreen,
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render::vscreen,
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Width,
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Height,
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OffsetX,
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@ -158,7 +158,7 @@ void TTextBox::Draw()
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OffsetX,
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OffsetY);
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else
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gdrv::fill_bitmap(&render::vscreen, Width, Height, OffsetX, OffsetY, 0);
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gdrv::fill_bitmap(render::vscreen, Width, Height, OffsetX, OffsetY, 0);
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bool display = false;
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while (Message1)
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@ -191,8 +191,8 @@ void TTextBox::Draw()
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{
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gdrv::grtext_draw_ttext_in_box(
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Message1->Text,
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render::vscreen.XPosition + OffsetX,
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render::vscreen.YPosition + OffsetY,
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render::vscreen->XPosition + OffsetX,
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render::vscreen->YPosition + OffsetY,
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Width,
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Height,
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255);
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@ -245,10 +245,10 @@ void TTextBox::Draw()
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auto height = charBmp->Height;
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auto width = charBmp->Width;
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if (render::background_bitmap)
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gdrv::copy_bitmap_w_transparency(&render::vscreen, width, height, offX, y, charBmp, 0,
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gdrv::copy_bitmap_w_transparency(render::vscreen, width, height, offX, y, charBmp, 0,
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0);
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else
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gdrv::copy_bitmap(&render::vscreen, width, height, offX, y, charBmp, 0, 0);
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gdrv::copy_bitmap(render::vscreen, width, height, offX, y, charBmp, 0, 0);
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font = Font;
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offX += charBmp->Width + font->GapWidth;
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}
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@ -1,6 +1,5 @@
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#include "pch.h"
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#include "TTextBoxMessage.h"
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#include "memory.h"
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#include "pb.h"
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TTextBoxMessage::TTextBoxMessage(char* text, float time)
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@ -11,7 +10,7 @@ TTextBoxMessage::TTextBoxMessage(char* text, float time)
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if (text)
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{
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const auto textLen = strlen(text) + 1;
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Text = memory::allocate(textLen);
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Text = new char[textLen];
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if (Text)
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strncpy(Text, text, textLen);
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}
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@ -21,8 +20,7 @@ TTextBoxMessage::TTextBoxMessage(char* text, float time)
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TTextBoxMessage::~TTextBoxMessage()
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{
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if (Text)
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memory::free(Text);
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delete[] Text;
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}
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float TTextBoxMessage::TimeLeft() const
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@ -2,7 +2,6 @@
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#include "gdrv.h"
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#include "GroupData.h"
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#include "memory.h"
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#include "partman.h"
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#include "pb.h"
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#include "score.h"
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@ -10,77 +9,74 @@
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ColorRgba gdrv::current_palette[256]{};
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int gdrv::create_bitmap(gdrv_bitmap8* bmp, int width, int height, int stride, bool indexed)
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gdrv_bitmap8::gdrv_bitmap8(int width, int height, bool indexed)
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{
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assertm(width >= 0 && height >= 0, "Negative bitmap8 dimensions");
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bmp->Width = width;
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bmp->Height = height;
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bmp->Stride = width;
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bmp->BitmapType = BitmapTypes::DibBitmap;
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bmp->Texture = nullptr;
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if (stride >= 0)
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bmp->IndexedStride = stride;
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else
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{
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bmp->IndexedStride = width;
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if (width % 4)
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bmp->IndexedStride = width - width % 4 + 4;
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}
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Width = width;
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Height = height;
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Stride = width;
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IndexedStride = width;
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BitmapType = BitmapTypes::DibBitmap;
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Texture = nullptr;
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IndexedBmpPtr = nullptr;
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XPosition = 0;
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YPosition = 0;
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Resolution = 0;
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if (indexed)
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bmp->IndexedBmpPtr = memory::allocate(bmp->Height * bmp->IndexedStride);
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bmp->BmpBufPtr1 = memory::allocate<ColorRgba>(bmp->Height * bmp->Stride);
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if (bmp->BmpBufPtr1)
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{
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return 0;
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}
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return -1;
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IndexedBmpPtr = new char[Height * IndexedStride];
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BmpBufPtr1 = new ColorRgba[Height * Stride];
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}
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int gdrv::create_bitmap(gdrv_bitmap8& bmp, const dat8BitBmpHeader& header)
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gdrv_bitmap8::gdrv_bitmap8(const dat8BitBmpHeader& header)
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{
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assertm(header.Width >= 0 && header.Height >= 0, "Negative bitmap8 dimensions");
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if (header.IsFlagSet(bmp8Flags::Spliced))
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bmp.BitmapType = BitmapTypes::Spliced;
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BitmapType = BitmapTypes::Spliced;
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else if (header.IsFlagSet(bmp8Flags::DibBitmap))
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bmp.BitmapType = BitmapTypes::DibBitmap;
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BitmapType = BitmapTypes::DibBitmap;
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else
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bmp.BitmapType = BitmapTypes::RawBitmap;
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BitmapType = BitmapTypes::RawBitmap;
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bmp.Width = header.Width;
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bmp.Stride = header.Width;
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bmp.IndexedStride = header.Width;
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bmp.Height = header.Height;
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bmp.XPosition = header.XPosition;
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bmp.YPosition = header.YPosition;
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bmp.Resolution = header.Resolution;
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bmp.Texture = nullptr;
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Width = header.Width;
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Stride = header.Width;
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IndexedStride = header.Width;
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Height = header.Height;
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XPosition = header.XPosition;
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YPosition = header.YPosition;
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Resolution = header.Resolution;
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Texture = nullptr;
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int sizeInBytes;
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if (bmp.BitmapType == BitmapTypes::Spliced)
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if (BitmapType == BitmapTypes::Spliced)
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{
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sizeInBytes = header.Size;
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}
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else
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{
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if (bmp.BitmapType == BitmapTypes::RawBitmap)
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assertm(bmp.Width % 4 == 0 || header.IsFlagSet(bmp8Flags::RawBmpUnaligned), "Wrong raw bitmap align flag");
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if (bmp.Width % 4)
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bmp.IndexedStride = bmp.Width - bmp.Width % 4 + 4;
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sizeInBytes = bmp.Height * bmp.IndexedStride;
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if (BitmapType == BitmapTypes::RawBitmap)
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assertm(Width % 4 == 0 || header.IsFlagSet(bmp8Flags::RawBmpUnaligned), "Wrong raw bitmap align flag");
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if (Width % 4)
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IndexedStride = Width - Width % 4 + 4;
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sizeInBytes = Height * IndexedStride;
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assertm(sizeInBytes == header.Size, "Wrong bitmap8 size");
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}
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bmp.IndexedBmpPtr = memory::allocate(sizeInBytes);
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bmp.BmpBufPtr1 = memory::allocate<ColorRgba>(bmp.Stride * bmp.Height);
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if (bmp.BmpBufPtr1)
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IndexedBmpPtr = new char[sizeInBytes];
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BmpBufPtr1 = new ColorRgba[Stride * Height];
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}
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gdrv_bitmap8::~gdrv_bitmap8()
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{
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if (BitmapType != BitmapTypes::None)
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{
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return 0;
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delete[] BmpBufPtr1;
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delete[] IndexedBmpPtr;
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if (Texture)
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SDL_DestroyTexture(Texture);
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}
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return -1;
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}
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int gdrv::display_palette(ColorRgba* plt)
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@ -139,24 +135,6 @@ int gdrv::display_palette(ColorRgba* plt)
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return 0;
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}
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int gdrv::destroy_bitmap(gdrv_bitmap8* bmp)
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{
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if (!bmp)
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return -1;
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if (bmp->BitmapType != BitmapTypes::None)
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{
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memory::free(bmp->BmpBufPtr1);
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if (bmp->IndexedBmpPtr)
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memory::free(bmp->IndexedBmpPtr);
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if (bmp->Texture)
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SDL_DestroyTexture(bmp->Texture);
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}
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memset(bmp, 0, sizeof(gdrv_bitmap8));
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return 0;
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}
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void gdrv::fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, uint8_t fillChar)
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{
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auto color = current_palette[fillChar];
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@ -39,6 +39,9 @@ static_assert(sizeof(ColorRgba) == 4, "Wrong size of RGBA color");
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struct gdrv_bitmap8
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{
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gdrv_bitmap8(int width, int height, bool indexed);
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gdrv_bitmap8(const struct dat8BitBmpHeader& header);
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~gdrv_bitmap8();
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ColorRgba* BmpBufPtr1;
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char* IndexedBmpPtr;
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int Width;
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@ -49,7 +52,6 @@ struct gdrv_bitmap8
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int XPosition;
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int YPosition;
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unsigned Resolution;
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//ColorRgba* RgbaBuffer;
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SDL_Texture* Texture;
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};
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@ -57,9 +59,6 @@ struct gdrv_bitmap8
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class gdrv
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{
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public:
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static int create_bitmap(gdrv_bitmap8* bmp, int width, int height, int stride = -1, bool indexed = true);
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static int create_bitmap(gdrv_bitmap8& bmp, const struct dat8BitBmpHeader& header);
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static int destroy_bitmap(gdrv_bitmap8* bmp);
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static int display_palette(ColorRgba* plt);
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static void fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, uint8_t fillChar);
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static void copy_bitmap(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff, gdrv_bitmap8* srcBmp,
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@ -1,6 +1,5 @@
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#include "pch.h"
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#include "loader.h"
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#include "memory.h"
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#include "GroupData.h"
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#include "pb.h"
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#include "pinball.h"
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@ -1,40 +0,0 @@
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#include "pch.h"
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#include "memory.h"
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size_t memory::use_total;
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int memory::critical_allocation;
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void (*memory::critical_callback)();
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std::map<void*, size_t> memory::alloc_map{};
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void memory::init(void (*callback)())
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{
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critical_callback = callback;
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}
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char* memory::allocate(size_t size)
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{
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auto buf = static_cast<char*>(malloc(size));
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if (!buf)
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{
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if (critical_allocation && critical_callback)
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critical_callback();
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return nullptr;
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}
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use_total += size;
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alloc_map[buf] = size;
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return buf;
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}
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void memory::free(void* buf)
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{
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auto alloc = alloc_map.find(buf);
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if (alloc == alloc_map.end())
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{
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assertm(false, "Unknown memory type");
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return;
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}
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use_total -= alloc->second;
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std::free(alloc->first);
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}
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@ -1,60 +0,0 @@
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#pragma once
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#include <map>
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class memory
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{
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public:
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static void init(void (*callback)(void));
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static char* allocate(size_t size);
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static void free(void* buf);
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template <typename T>
|
||||
static T* allocate(size_t count = 1, size_t add = 0)
|
||||
{
|
||||
size_t size = sizeof(T) * count + add;
|
||||
auto buf = static_cast<T*>(malloc(size));
|
||||
if (!buf)
|
||||
{
|
||||
if (critical_allocation && critical_callback)
|
||||
critical_callback();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
use_total += size;
|
||||
alloc_map[buf] = size;
|
||||
return buf;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static T* realloc(T* buf, size_t size)
|
||||
{
|
||||
if (!buf)
|
||||
return reinterpret_cast<T*>(allocate(size));
|
||||
|
||||
auto alloc = alloc_map.find(buf);
|
||||
if (alloc == alloc_map.end())
|
||||
{
|
||||
assertm(false, "Unknown memory type");
|
||||
return buf;
|
||||
}
|
||||
|
||||
auto newBuf = static_cast<T*>(std::realloc(alloc->first, size));
|
||||
if (!newBuf)
|
||||
{
|
||||
if (critical_allocation && critical_callback)
|
||||
critical_callback();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
use_total += size - alloc->second;
|
||||
alloc_map.erase(alloc);
|
||||
alloc_map[newBuf] = size;
|
||||
return newBuf;
|
||||
}
|
||||
|
||||
static size_t use_total;
|
||||
static int critical_allocation;
|
||||
private:
|
||||
static void (*critical_callback)();
|
||||
static std::map<void*, size_t> alloc_map;
|
||||
};
|
|
@ -2,7 +2,6 @@
|
|||
#include "options.h"
|
||||
|
||||
#include "fullscrn.h"
|
||||
#include "memory.h"
|
||||
#include "midi.h"
|
||||
#include "Sound.h"
|
||||
#include "winmain.h"
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#pragma once
|
||||
#include <map>
|
||||
|
||||
enum class Menu1:int
|
||||
{
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
#include "gdrv.h"
|
||||
#include "GroupData.h"
|
||||
#include "memory.h"
|
||||
#include "zdrv.h"
|
||||
|
||||
short partman::_field_size[] =
|
||||
|
@ -40,7 +39,7 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
|
|||
|
||||
if (header.Unknown)
|
||||
{
|
||||
auto unknownBuf = memory::allocate(header.Unknown);
|
||||
auto unknownBuf = new char[header.Unknown];
|
||||
if (!unknownBuf)
|
||||
{
|
||||
fclose(fileHandle);
|
||||
|
@ -48,7 +47,7 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
|
|||
return nullptr;
|
||||
}
|
||||
fread(unknownBuf, 1, header.Unknown, fileHandle);
|
||||
memory::free(unknownBuf);
|
||||
delete[] unknownBuf;
|
||||
}
|
||||
|
||||
datFile->Groups.reserve(header.NumberOfGroups);
|
||||
|
@ -75,13 +74,8 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
|
|||
assertm(bmpHeader.Size + sizeof(dat8BitBmpHeader) == fieldSize, "partman: Wrong bitmap field size");
|
||||
assertm(bmpHeader.Resolution <= 2, "partman: bitmap resolution out of bounds");
|
||||
|
||||
auto bmp = memory::allocate<gdrv_bitmap8>();
|
||||
entryData->Buffer = reinterpret_cast<char*>(bmp);
|
||||
if (!bmp || gdrv::create_bitmap(*bmp, bmpHeader))
|
||||
{
|
||||
abort = true;
|
||||
break;
|
||||
}
|
||||
auto bmp = new gdrv_bitmap8(bmpHeader);
|
||||
entryData->Buffer = reinterpret_cast<char*>(bmp);
|
||||
fread(bmp->IndexedBmpPtr, 1, bmpHeader.Size, fileHandle);
|
||||
}
|
||||
else if (entryType == FieldTypes::Bitmap16bit)
|
||||
|
@ -98,8 +92,7 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
|
|||
fread(&zMapHeader, 1, sizeof(dat16BitBmpHeader), fileHandle);
|
||||
auto length = fieldSize - sizeof(dat16BitBmpHeader);
|
||||
|
||||
auto zMap = memory::allocate<zmap_header_type>();
|
||||
zdrv::create_zmap(zMap, zMapHeader.Width, zMapHeader.Height, zMapHeader.Stride);
|
||||
auto zMap = new zmap_header_type(zMapHeader.Width, zMapHeader.Height, zMapHeader.Stride);
|
||||
zMap->Resolution = zMapResolution;
|
||||
if (zMapHeader.Stride * zMapHeader.Height * 2u == length)
|
||||
{
|
||||
|
@ -114,7 +107,7 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
|
|||
}
|
||||
else
|
||||
{
|
||||
char* entryBuffer = memory::allocate(fieldSize);
|
||||
auto entryBuffer = new char[fieldSize];
|
||||
entryData->Buffer = entryBuffer;
|
||||
if (!entryBuffer)
|
||||
{
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include "control.h"
|
||||
#include "fullscrn.h"
|
||||
#include "high_score.h"
|
||||
#include "memory.h"
|
||||
#include "pinball.h"
|
||||
#include "proj.h"
|
||||
#include "render.h"
|
||||
|
@ -40,7 +39,6 @@ int pb::init()
|
|||
{
|
||||
float projMat[12], zMin = 0, zScaler = 0;
|
||||
|
||||
++memory::critical_allocation;
|
||||
auto dataFilePath = pinball::make_path_name(winmain::DatFileName);
|
||||
record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode);
|
||||
|
||||
|
@ -77,7 +75,7 @@ int pb::init()
|
|||
|
||||
render::init(nullptr, zMin, zScaler, resInfo->TableWidth, resInfo->TableHeight);
|
||||
gdrv::copy_bitmap(
|
||||
&render::vscreen,
|
||||
render::vscreen,
|
||||
backgroundBmp->Width,
|
||||
backgroundBmp->Height,
|
||||
backgroundBmp->XPosition,
|
||||
|
@ -101,7 +99,6 @@ int pb::init()
|
|||
|
||||
high_score::read(highscore_table);
|
||||
ball_speed_limit = MainTable->BallList.at(0)->Offset * 200.0f;
|
||||
--memory::critical_allocation;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -471,11 +468,6 @@ void pb::keydown(int key)
|
|||
strncpy(String1, pinball::get_rc_string(26, 0), sizeof String1 - 1);
|
||||
high_score::show_and_set_high_score_dialog(highscore_table, 1000000000, 1, String1);
|
||||
break;
|
||||
case 'm':
|
||||
char buffer[20];
|
||||
snprintf(buffer, sizeof buffer, "%zu", memory::use_total);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Mem:", buffer, winmain::MainWindow);
|
||||
break;
|
||||
case 'r':
|
||||
control::cheat_bump_rank();
|
||||
break;
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <cstring>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <map>
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include "SDL.h"
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include "pch.h"
|
||||
#include "pinball.h"
|
||||
#include "memory.h"
|
||||
#include "winmain.h"
|
||||
|
||||
// Todo: load translations from file
|
||||
|
|
|
@ -2,49 +2,43 @@
|
|||
#include "render.h"
|
||||
|
||||
#include "GroupData.h"
|
||||
#include "memory.h"
|
||||
#include "options.h"
|
||||
#include "pb.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "winmain.h"
|
||||
|
||||
int render::many_dirty, render::many_sprites, render::many_balls;
|
||||
render_sprite_type_struct **render::dirty_list, **render::sprite_list, **render::ball_list;
|
||||
std::vector<render_sprite_type_struct*> render::dirty_list, render::sprite_list, render::ball_list;
|
||||
zmap_header_type* render::background_zmap;
|
||||
int render::zmap_offset, render::zmap_offsetY, render::offset_x, render::offset_y;
|
||||
float render::zscaler, render::zmin, render::zmax;
|
||||
rectangle_type render::vscreen_rect;
|
||||
gdrv_bitmap8 render::vscreen, *render::background_bitmap, render::ball_bitmap[20];
|
||||
zmap_header_type render::zscreen;
|
||||
gdrv_bitmap8 *render::vscreen, *render::background_bitmap, *render::ball_bitmap[20];
|
||||
zmap_header_type* render::zscreen;
|
||||
SDL_Texture* render::vScreenTex = nullptr;
|
||||
SDL_Rect render::DestinationRect{};
|
||||
|
||||
void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height)
|
||||
{
|
||||
++memory::critical_allocation;
|
||||
zscaler = zScaler;
|
||||
zmin = zMin;
|
||||
zmax = 4294967300.0f / zScaler + zMin;
|
||||
sprite_list = memory::allocate<render_sprite_type_struct*>(1000);
|
||||
dirty_list = memory::allocate<render_sprite_type_struct*>(1000);
|
||||
ball_list = memory::allocate<render_sprite_type_struct*>(20);
|
||||
gdrv::create_bitmap(&vscreen, width, height, width, false);
|
||||
zdrv::create_zmap(&zscreen, width, height);
|
||||
zdrv::fill(&zscreen, zscreen.Width, zscreen.Height, 0, 0, 0xFFFF);
|
||||
vscreen = new gdrv_bitmap8(width, height, false);
|
||||
zscreen = new zmap_header_type(width, height, width);
|
||||
zdrv::fill(zscreen, zscreen->Width, zscreen->Height, 0, 0, 0xFFFF);
|
||||
vscreen_rect.YPosition = 0;
|
||||
vscreen_rect.XPosition = 0;
|
||||
vscreen_rect.Width = width;
|
||||
vscreen_rect.Height = height;
|
||||
vscreen.YPosition = 0;
|
||||
vscreen.XPosition = 0;
|
||||
vscreen->YPosition = 0;
|
||||
vscreen->XPosition = 0;
|
||||
for (auto& ballBmp : ball_bitmap)
|
||||
gdrv::create_bitmap(&ballBmp, 64, 64, 64, false);
|
||||
ballBmp = new gdrv_bitmap8(64, 64, false);
|
||||
|
||||
background_bitmap = bmp;
|
||||
if (bmp)
|
||||
gdrv::copy_bitmap(&vscreen, width, height, 0, 0, bmp, 0, 0);
|
||||
gdrv::copy_bitmap(vscreen, width, height, 0, 0, bmp, 0, 0);
|
||||
else
|
||||
gdrv::fill_bitmap(&vscreen, vscreen.Width, vscreen.Height, 0, 0, 0);
|
||||
gdrv::fill_bitmap(vscreen, vscreen->Width, vscreen->Height, 0, 0, 0);
|
||||
|
||||
{
|
||||
UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
|
||||
|
@ -57,25 +51,21 @@ void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int h
|
|||
);
|
||||
SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
--memory::critical_allocation;
|
||||
}
|
||||
|
||||
void render::uninit()
|
||||
{
|
||||
gdrv::destroy_bitmap(&vscreen);
|
||||
zdrv::destroy_zmap(&zscreen);
|
||||
for (auto i = many_sprites - 1; i >= 0; --i)
|
||||
remove_sprite(sprite_list[i]);
|
||||
for (auto j = many_balls - 1; j >= 0; --j)
|
||||
remove_ball(ball_list[j]);
|
||||
delete vscreen;
|
||||
delete zscreen;
|
||||
for (auto sprite : sprite_list)
|
||||
remove_sprite(sprite, false);
|
||||
for (auto ball : ball_list)
|
||||
remove_ball(ball, false);
|
||||
for (auto& ballBmp : ball_bitmap)
|
||||
gdrv::destroy_bitmap(&ballBmp);
|
||||
memory::free(ball_list);
|
||||
memory::free(dirty_list);
|
||||
memory::free(sprite_list);
|
||||
many_sprites = 0;
|
||||
many_dirty = 0;
|
||||
many_balls = 0;
|
||||
delete ballBmp;
|
||||
ball_list.clear();
|
||||
dirty_list.clear();
|
||||
sprite_list.clear();
|
||||
SDL_DestroyTexture(vScreenTex);
|
||||
}
|
||||
|
||||
|
@ -84,10 +74,9 @@ void render::update()
|
|||
unpaint_balls();
|
||||
|
||||
// Clip dirty sprites with vScreen, clear clipping (dirty) rectangles
|
||||
for (int index = 0; index < many_dirty; ++index)
|
||||
for (auto curSprite : dirty_list)
|
||||
{
|
||||
bool clearSprite = false;
|
||||
auto curSprite = dirty_list[index];
|
||||
switch (curSprite->VisualType)
|
||||
{
|
||||
case VisualTypes::Sprite:
|
||||
|
@ -114,18 +103,17 @@ void render::update()
|
|||
auto width = curSprite->DirtyRect.Width;
|
||||
auto xPos = curSprite->DirtyRect.XPosition;
|
||||
auto height = curSprite->DirtyRect.Height;
|
||||
zdrv::fill(&zscreen, width, height, xPos, yPos, 0xFFFF);
|
||||
zdrv::fill(zscreen, width, height, xPos, yPos, 0xFFFF);
|
||||
if (background_bitmap)
|
||||
gdrv::copy_bitmap(&vscreen, width, height, xPos, yPos, background_bitmap, xPos, yPos);
|
||||
gdrv::copy_bitmap(vscreen, width, height, xPos, yPos, background_bitmap, xPos, yPos);
|
||||
else
|
||||
gdrv::fill_bitmap(&vscreen, width, height, xPos, yPos, 0);
|
||||
gdrv::fill_bitmap(vscreen, width, height, xPos, yPos, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Paint dirty rectangles of dirty sprites
|
||||
for (int index = 0; index < many_dirty; ++index)
|
||||
for (auto sprite : dirty_list)
|
||||
{
|
||||
auto sprite = dirty_list[index];
|
||||
if (sprite->DirtyRect.Width > 0 && (sprite->VisualType == VisualTypes::None || sprite->VisualType ==
|
||||
VisualTypes::Sprite))
|
||||
repaint(sprite);
|
||||
|
@ -134,27 +122,26 @@ void render::update()
|
|||
paint_balls();
|
||||
|
||||
// In the original, this used to blit dirty sprites and balls
|
||||
for (int index = 0; index < many_dirty; ++index)
|
||||
for (auto sprite : dirty_list)
|
||||
{
|
||||
auto sprite = dirty_list[index];
|
||||
sprite->DirtyRectPrev = sprite->DirtyRect;
|
||||
if (sprite->UnknownFlag != 0)
|
||||
remove_sprite(sprite);
|
||||
remove_sprite(sprite, true);
|
||||
}
|
||||
|
||||
many_dirty = 0;
|
||||
dirty_list.clear();
|
||||
}
|
||||
|
||||
void render::sprite_modified(render_sprite_type_struct* sprite)
|
||||
{
|
||||
if (sprite->VisualType != VisualTypes::Ball && many_dirty < 999)
|
||||
dirty_list[many_dirty++] = sprite;
|
||||
if (sprite->VisualType != VisualTypes::Ball && dirty_list.size() < 999)
|
||||
dirty_list.push_back(sprite);
|
||||
}
|
||||
|
||||
render_sprite_type_struct* render::create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_header_type* zMap,
|
||||
int xPosition, int yPosition, rectangle_type* rect)
|
||||
{
|
||||
auto sprite = memory::allocate<render_sprite_type_struct>();
|
||||
auto sprite = new render_sprite_type_struct();
|
||||
if (!sprite)
|
||||
return nullptr;
|
||||
sprite->BmpRect.YPosition = yPosition;
|
||||
|
@ -163,7 +150,6 @@ render_sprite_type_struct* render::create_sprite(VisualTypes visualType, gdrv_bi
|
|||
sprite->VisualType = visualType;
|
||||
sprite->UnknownFlag = 0;
|
||||
sprite->SpriteArray = nullptr;
|
||||
sprite->SpriteCount = 0;
|
||||
sprite->DirtyRect = rectangle_type{};
|
||||
if (rect)
|
||||
{
|
||||
|
@ -198,57 +184,41 @@ render_sprite_type_struct* render::create_sprite(VisualTypes visualType, gdrv_bi
|
|||
sprite->DirtyRectPrev = sprite->BmpRect;
|
||||
if (visualType == VisualTypes::Ball)
|
||||
{
|
||||
ball_list[many_balls++] = sprite;
|
||||
ball_list.push_back(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite_list[many_sprites++] = sprite;
|
||||
sprite_list.push_back(sprite);
|
||||
sprite_modified(sprite);
|
||||
}
|
||||
return sprite;
|
||||
}
|
||||
|
||||
|
||||
void render::remove_sprite(render_sprite_type_struct* sprite)
|
||||
void render::remove_sprite(render_sprite_type_struct* sprite, bool removeFromList)
|
||||
{
|
||||
int index = 0;
|
||||
if (many_sprites > 0)
|
||||
if (removeFromList)
|
||||
{
|
||||
while (sprite_list[index] != sprite)
|
||||
{
|
||||
if (++index >= many_sprites)
|
||||
return;
|
||||
}
|
||||
while (index < many_sprites)
|
||||
{
|
||||
sprite_list[index] = sprite_list[index + 1];
|
||||
++index;
|
||||
}
|
||||
many_sprites--;
|
||||
if (sprite->SpriteArray)
|
||||
memory::free(sprite->SpriteArray);
|
||||
memory::free(sprite);
|
||||
auto it = std::find(sprite_list.begin(), sprite_list.end(), sprite);
|
||||
if (it != sprite_list.end())
|
||||
sprite_list.erase(it);
|
||||
}
|
||||
|
||||
delete sprite->SpriteArray;
|
||||
delete sprite;
|
||||
}
|
||||
|
||||
void render::remove_ball(struct render_sprite_type_struct* ball)
|
||||
void render::remove_ball(render_sprite_type_struct* ball, bool removeFromList)
|
||||
{
|
||||
int index = 0;
|
||||
if (many_balls > 0)
|
||||
if (removeFromList)
|
||||
{
|
||||
while (ball_list[index] != ball)
|
||||
{
|
||||
if (++index >= many_balls)
|
||||
return;
|
||||
}
|
||||
while (index < many_balls)
|
||||
{
|
||||
ball_list[index] = ball_list[index + 1];
|
||||
++index;
|
||||
}
|
||||
many_balls--;
|
||||
memory::free(ball);
|
||||
auto it = std::find(ball_list.begin(), ball_list.end(), ball);
|
||||
if (it != ball_list.end())
|
||||
ball_list.erase(it);
|
||||
}
|
||||
|
||||
delete ball->SpriteArray;
|
||||
delete ball;
|
||||
}
|
||||
|
||||
void render::sprite_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos,
|
||||
|
@ -322,19 +292,18 @@ void render::repaint(struct render_sprite_type_struct* sprite)
|
|||
rectangle_type clipRect{};
|
||||
if (!sprite->SpriteArray)
|
||||
return;
|
||||
for (int index = 0; index < sprite->SpriteCount; index++)
|
||||
for (auto refSprite : *sprite->SpriteArray)
|
||||
{
|
||||
auto refSprite = sprite->SpriteArray[index];
|
||||
if (!refSprite->UnknownFlag && refSprite->Bmp)
|
||||
{
|
||||
if (maths::rectangle_clip(&refSprite->BmpRect, &sprite->DirtyRect, &clipRect))
|
||||
zdrv::paint(
|
||||
clipRect.Width,
|
||||
clipRect.Height,
|
||||
&vscreen,
|
||||
vscreen,
|
||||
clipRect.XPosition,
|
||||
clipRect.YPosition,
|
||||
&zscreen,
|
||||
zscreen,
|
||||
clipRect.XPosition,
|
||||
clipRect.YPosition,
|
||||
refSprite->Bmp,
|
||||
|
@ -351,9 +320,9 @@ void render::repaint(struct render_sprite_type_struct* sprite)
|
|||
void render::paint_balls()
|
||||
{
|
||||
// Sort ball sprites by depth
|
||||
for (auto i = 0; i < many_balls; i++)
|
||||
for (auto i = 0u; i < ball_list.size(); i++)
|
||||
{
|
||||
for (auto j = i; j < many_balls / 2; ++j)
|
||||
for (auto j = i; j < ball_list.size() / 2; ++j)
|
||||
{
|
||||
auto ballA = ball_list[j];
|
||||
auto ballB = ball_list[i];
|
||||
|
@ -366,7 +335,7 @@ void render::paint_balls()
|
|||
}
|
||||
|
||||
// For balls that clip vScreen: save original vScreen contents and paint ball bitmap.
|
||||
for (auto index = 0; index < many_balls; ++index)
|
||||
for (auto index = 0u; index < ball_list.size(); ++index)
|
||||
{
|
||||
auto ball = ball_list[index];
|
||||
auto dirty = &ball->DirtyRect;
|
||||
|
@ -374,14 +343,14 @@ void render::paint_balls()
|
|||
{
|
||||
int xPos = dirty->XPosition;
|
||||
int yPos = dirty->YPosition;
|
||||
gdrv::copy_bitmap(&ball_bitmap[index], dirty->Width, dirty->Height, 0, 0, &vscreen, xPos, yPos);
|
||||
gdrv::copy_bitmap(ball_bitmap[index], dirty->Width, dirty->Height, 0, 0, vscreen, xPos, yPos);
|
||||
zdrv::paint_flat(
|
||||
dirty->Width,
|
||||
dirty->Height,
|
||||
&vscreen,
|
||||
vscreen,
|
||||
xPos,
|
||||
yPos,
|
||||
&zscreen,
|
||||
zscreen,
|
||||
xPos,
|
||||
yPos,
|
||||
ball->Bmp,
|
||||
|
@ -399,17 +368,17 @@ void render::paint_balls()
|
|||
void render::unpaint_balls()
|
||||
{
|
||||
// Restore portions of vScreen saved during previous paint_balls call.
|
||||
for (int index = many_balls - 1; index >= 0; index--)
|
||||
for (int index = static_cast<int>(ball_list.size()) - 1; index >= 0; index--)
|
||||
{
|
||||
auto curBall = ball_list[index];
|
||||
if (curBall->DirtyRect.Width > 0)
|
||||
gdrv::copy_bitmap(
|
||||
&vscreen,
|
||||
vscreen,
|
||||
curBall->DirtyRect.Width,
|
||||
curBall->DirtyRect.Height,
|
||||
curBall->DirtyRect.XPosition,
|
||||
curBall->DirtyRect.YPosition,
|
||||
&ball_bitmap[index],
|
||||
ball_bitmap[index],
|
||||
0,
|
||||
0);
|
||||
|
||||
|
@ -425,51 +394,42 @@ void render::shift(int offsetX, int offsetY)
|
|||
|
||||
void render::build_occlude_list()
|
||||
{
|
||||
++memory::critical_allocation;
|
||||
render_sprite_type_struct** spriteArr = nullptr;
|
||||
for (int index = 0; index < many_sprites; ++index)
|
||||
std::vector<render_sprite_type_struct*>* spriteArr = nullptr;
|
||||
for (auto mainSprite : sprite_list)
|
||||
{
|
||||
auto mainSprite = sprite_list[index];
|
||||
if (mainSprite->SpriteArray)
|
||||
{
|
||||
memory::free(mainSprite->SpriteArray);
|
||||
delete mainSprite->SpriteArray;
|
||||
mainSprite->SpriteArray = nullptr;
|
||||
mainSprite->SpriteCount = 0;
|
||||
}
|
||||
|
||||
if (!mainSprite->UnknownFlag && mainSprite->BoundingRect.Width != -1)
|
||||
{
|
||||
if (!spriteArr)
|
||||
spriteArr = memory::allocate<render_sprite_type_struct*>(1000);
|
||||
spriteArr = new std::vector<render_sprite_type_struct*>();
|
||||
|
||||
int occludeCount = 0;
|
||||
for (int i = 0; i < many_sprites; ++i)
|
||||
for (auto refSprite : sprite_list)
|
||||
{
|
||||
auto refSprite = sprite_list[i];
|
||||
if (!refSprite->UnknownFlag
|
||||
&& refSprite->BoundingRect.Width != -1
|
||||
&& maths::rectangle_clip(&mainSprite->BoundingRect, &refSprite->BoundingRect, nullptr)
|
||||
&& spriteArr)
|
||||
{
|
||||
spriteArr[occludeCount++] = refSprite;
|
||||
spriteArr->push_back(refSprite);
|
||||
}
|
||||
}
|
||||
|
||||
if (!mainSprite->UnknownFlag && mainSprite->Bmp && occludeCount < 2)
|
||||
occludeCount = 0;
|
||||
if (occludeCount)
|
||||
if (!mainSprite->UnknownFlag && mainSprite->Bmp && spriteArr->size() < 2)
|
||||
spriteArr->clear();
|
||||
if (!spriteArr->empty())
|
||||
{
|
||||
mainSprite->SpriteArray = memory::realloc(spriteArr, sizeof(void*) * occludeCount);
|
||||
mainSprite->SpriteCount = occludeCount;
|
||||
mainSprite->SpriteArray = spriteArr;
|
||||
spriteArr = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spriteArr)
|
||||
memory::free(spriteArr);
|
||||
|
||||
--memory::critical_allocation;
|
||||
delete spriteArr;
|
||||
}
|
||||
|
||||
void render::SpriteViewer(bool* show)
|
||||
|
@ -575,23 +535,23 @@ void render::BlitVScreen()
|
|||
reinterpret_cast<void**>(&lockedPixels),
|
||||
&pitch
|
||||
);
|
||||
assertm(static_cast<unsigned>(pitch) == vscreen.Width * sizeof(ColorRgba), "Padding on vScreen texture");
|
||||
assertm(static_cast<unsigned>(pitch) == vscreen->Width * sizeof(ColorRgba), "Padding on vScreen texture");
|
||||
|
||||
if (offset_x == 0 && offset_y == 0)
|
||||
{
|
||||
// No offset - direct copy
|
||||
std::memcpy(lockedPixels, vscreen.BmpBufPtr1, vscreen.Width * vscreen.Height * sizeof(ColorRgba));
|
||||
std::memcpy(lockedPixels, vscreen->BmpBufPtr1, vscreen->Width * vscreen->Height * sizeof(ColorRgba));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Copy offset table and fixed side bar
|
||||
auto tableWidth = pb::MainTable->Width;
|
||||
auto scoreWidth = vscreen.Width - pb::MainTable->Width;
|
||||
auto scoreWidth = vscreen->Width - pb::MainTable->Width;
|
||||
auto tableStride = tableWidth * sizeof(ColorRgba);
|
||||
auto scoreStride = scoreWidth * sizeof(ColorRgba);
|
||||
auto srcScorePtr = &vscreen.BmpBufPtr1[tableWidth];
|
||||
auto srcScorePtr = &vscreen->BmpBufPtr1[tableWidth];
|
||||
|
||||
auto xSrc = 0, ySrc = 0, xDst = offset_x, yDst = offset_y, height = vscreen.Height;
|
||||
auto xSrc = 0, ySrc = 0, xDst = offset_x, yDst = offset_y, height = vscreen->Height;
|
||||
|
||||
// Negative dst == positive src offset
|
||||
if (xDst < 0)
|
||||
|
@ -618,8 +578,8 @@ void render::BlitVScreen()
|
|||
if (ySrc)
|
||||
height -= ySrc;
|
||||
|
||||
auto srcBmpPtr = &vscreen.BmpBufPtr1[vscreen.Width * ySrc + xSrc];
|
||||
auto dstPtr = &lockedPixels[vscreen.Width * yDst + xDst];
|
||||
auto srcBmpPtr = &vscreen->BmpBufPtr1[vscreen->Width * ySrc + xSrc];
|
||||
auto dstPtr = &lockedPixels[vscreen->Width * yDst + xDst];
|
||||
for (int y = height; y > 0; --y)
|
||||
{
|
||||
std::memcpy(dstPtr, srcBmpPtr, tableStride);
|
||||
|
@ -627,8 +587,8 @@ void render::BlitVScreen()
|
|||
std::memcpy(dstPtr, srcScorePtr, scoreStride);
|
||||
dstPtr += scoreWidth;
|
||||
|
||||
srcBmpPtr += vscreen.Stride;
|
||||
srcScorePtr += vscreen.Stride;
|
||||
srcBmpPtr += vscreen->Stride;
|
||||
srcScorePtr += vscreen->Stride;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,8 +22,7 @@ struct render_sprite_type_struct
|
|||
int ZMapOffestY;
|
||||
int ZMapOffestX;
|
||||
rectangle_type DirtyRect;
|
||||
render_sprite_type_struct** SpriteArray;
|
||||
int SpriteCount;
|
||||
std::vector<render_sprite_type_struct*>* SpriteArray;
|
||||
rectangle_type BoundingRect;
|
||||
};
|
||||
|
||||
|
@ -31,7 +30,7 @@ struct render_sprite_type_struct
|
|||
class render
|
||||
{
|
||||
public:
|
||||
static gdrv_bitmap8 vscreen, *background_bitmap;
|
||||
static gdrv_bitmap8 *vscreen, *background_bitmap;
|
||||
static SDL_Rect DestinationRect;
|
||||
|
||||
static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
|
||||
|
@ -41,26 +40,25 @@ public:
|
|||
static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,
|
||||
zmap_header_type* zMap,
|
||||
int xPosition, int yPosition, rectangle_type* rect);
|
||||
static void remove_sprite(render_sprite_type_struct* sprite);
|
||||
static void remove_ball(struct render_sprite_type_struct* ball);
|
||||
static void remove_sprite(render_sprite_type_struct* sprite, bool removeFromList);
|
||||
static void remove_ball(render_sprite_type_struct* ball, bool removeFromList);
|
||||
static void sprite_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos,
|
||||
int yPos);
|
||||
static void sprite_set_bitmap(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp);
|
||||
static void set_background_zmap(struct zmap_header_type* zMap, int offsetX, int offsetY);
|
||||
static void ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
|
||||
static void ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
|
||||
static void shift(int offsetX, int offsetY);
|
||||
static void build_occlude_list();
|
||||
static void SpriteViewer(bool* show);
|
||||
static void PresentVScreen();
|
||||
private:
|
||||
static int many_dirty, many_sprites, many_balls;
|
||||
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
|
||||
static std::vector<render_sprite_type_struct*> dirty_list, sprite_list, ball_list;
|
||||
static zmap_header_type* background_zmap;
|
||||
static int zmap_offset, zmap_offsetY, offset_x, offset_y;
|
||||
static float zscaler, zmin, zmax;
|
||||
static rectangle_type vscreen_rect;
|
||||
static gdrv_bitmap8 ball_bitmap[20];
|
||||
static zmap_header_type zscreen;
|
||||
static gdrv_bitmap8 *ball_bitmap[20];
|
||||
static zmap_header_type* zscreen;
|
||||
static SDL_Texture* vScreenTex;
|
||||
|
||||
static void repaint(struct render_sprite_type_struct* sprite);
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#include "EmbeddedData.h"
|
||||
#include "fullscrn.h"
|
||||
#include "loader.h"
|
||||
#include "memory.h"
|
||||
#include "GroupData.h"
|
||||
#include "pb.h"
|
||||
#include "render.h"
|
||||
|
@ -19,7 +18,7 @@ int score::init()
|
|||
|
||||
scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
|
||||
{
|
||||
auto score = memory::allocate<scoreStruct>();
|
||||
auto score = new scoreStruct();
|
||||
if (!score)
|
||||
return nullptr;
|
||||
score->Score = -9999;
|
||||
|
@ -31,7 +30,7 @@ scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
|
|||
FieldTypes::ShortArray));
|
||||
if (!dimensions)
|
||||
{
|
||||
memory::free(score);
|
||||
delete score;
|
||||
return nullptr;
|
||||
}
|
||||
int groupIndex = *dimensions++;
|
||||
|
@ -50,10 +49,7 @@ scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
|
|||
|
||||
scoreStruct* score::dup(scoreStruct* score, int scoreIndex)
|
||||
{
|
||||
auto result = memory::allocate<scoreStruct>();
|
||||
if (result)
|
||||
memcpy(result, score, sizeof(scoreStruct));
|
||||
return result;
|
||||
return new scoreStruct(*score);
|
||||
}
|
||||
|
||||
void score::load_msg_font(LPCSTR lpName)
|
||||
|
@ -73,7 +69,7 @@ void score::load_msg_font_3DPB(LPCSTR lpName)
|
|||
auto rcData = reinterpret_cast<int16_t*>(ImFontAtlas::DecompressCompressedBase85Data(
|
||||
EmbeddedData::PB_MSGFT_bin_compressed_data_base85));
|
||||
|
||||
auto fontp = memory::allocate<score_msg_font_type>();
|
||||
auto fontp = new score_msg_font_type();
|
||||
msg_fontp = fontp;
|
||||
if (!fontp)
|
||||
{
|
||||
|
@ -91,10 +87,10 @@ void score::load_msg_font_3DPB(LPCSTR lpName)
|
|||
}
|
||||
|
||||
auto height = rcData[2];
|
||||
auto tmpCharBur = memory::allocate(maxWidth * height + 4);
|
||||
auto tmpCharBur = new char[maxWidth * height + 4];
|
||||
if (!tmpCharBur)
|
||||
{
|
||||
memory::free(msg_fontp);
|
||||
delete msg_fontp;
|
||||
msg_fontp = nullptr;
|
||||
IM_FREE(rcData);
|
||||
return;
|
||||
|
@ -111,19 +107,8 @@ void score::load_msg_font_3DPB(LPCSTR lpName)
|
|||
if (!width)
|
||||
continue;
|
||||
|
||||
auto bmp = memory::allocate<gdrv_bitmap8>();
|
||||
auto bmp = new gdrv_bitmap8(width, height, true);
|
||||
msg_fontp->Chars[charInd] = bmp;
|
||||
if (!bmp)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (gdrv::create_bitmap(bmp, width, height, width))
|
||||
{
|
||||
memory::free(bmp);
|
||||
msg_fontp->Chars[charInd] = nullptr;
|
||||
break;
|
||||
}
|
||||
|
||||
auto sizeInBytes = height * width + 1;
|
||||
memcpy(tmpCharBur + 3, ptrToData, sizeInBytes);
|
||||
|
@ -139,7 +124,7 @@ void score::load_msg_font_3DPB(LPCSTR lpName)
|
|||
}
|
||||
}
|
||||
|
||||
memory::free(tmpCharBur);
|
||||
delete[] tmpCharBur;
|
||||
IM_FREE(rcData);
|
||||
if (charInd != 128)
|
||||
unload_msg_font();
|
||||
|
@ -152,7 +137,7 @@ void score::load_msg_font_FT(LPCSTR lpName)
|
|||
int groupIndex = pb::record_table->record_labeled(lpName);
|
||||
if (groupIndex < 0)
|
||||
return;
|
||||
msg_fontp = reinterpret_cast<score_msg_font_type*>(memory::allocate(sizeof(score_msg_font_type)));
|
||||
msg_fontp = new score_msg_font_type();
|
||||
if (!msg_fontp)
|
||||
return;
|
||||
|
||||
|
@ -179,15 +164,11 @@ void score::unload_msg_font()
|
|||
{
|
||||
/*3DBP creates bitmaps, FT just references them from partman*/
|
||||
if (!pb::FullTiltMode)
|
||||
for (int i = 0; i < 128; i++)
|
||||
for (auto& Char : msg_fontp->Chars)
|
||||
{
|
||||
if (msg_fontp->Chars[i])
|
||||
{
|
||||
gdrv::destroy_bitmap(msg_fontp->Chars[i]);
|
||||
memory::free(msg_fontp->Chars[i]);
|
||||
}
|
||||
delete Char;
|
||||
}
|
||||
memory::free(msg_fontp);
|
||||
delete msg_fontp;
|
||||
msg_fontp = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -198,7 +179,7 @@ void score::erase(scoreStruct* score, int blitFlag)
|
|||
{
|
||||
if (score->BackgroundBmp)
|
||||
gdrv::copy_bitmap(
|
||||
&render::vscreen,
|
||||
render::vscreen,
|
||||
score->Width,
|
||||
score->Height,
|
||||
score->OffsetX,
|
||||
|
@ -207,7 +188,7 @@ void score::erase(scoreStruct* score, int blitFlag)
|
|||
score->OffsetX,
|
||||
score->OffsetY);
|
||||
else
|
||||
gdrv::fill_bitmap(&render::vscreen, score->Width, score->Height, score->OffsetX, score->OffsetY, 0);
|
||||
gdrv::fill_bitmap(render::vscreen, score->Width, score->Height, score->OffsetX, score->OffsetY, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -242,9 +223,9 @@ void score::update(scoreStruct* score)
|
|||
int height = bmp->Height;
|
||||
int width = bmp->Width;
|
||||
if (render::background_bitmap)
|
||||
gdrv::copy_bitmap_w_transparency(&render::vscreen, width, height, x, y, bmp, 0, 0);
|
||||
gdrv::copy_bitmap_w_transparency(render::vscreen, width, height, x, y, bmp, 0, 0);
|
||||
else
|
||||
gdrv::copy_bitmap(&render::vscreen, width, height, x, y, bmp, 0, 0);
|
||||
gdrv::copy_bitmap(render::vscreen, width, height, x, y, bmp, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "pch.h"
|
||||
#include "timer.h"
|
||||
|
||||
#include "memory.h"
|
||||
#include "pb.h"
|
||||
|
||||
int timer::SetCount;
|
||||
|
@ -13,7 +12,7 @@ timer_struct* timer::TimerBuffer;
|
|||
|
||||
int timer::init(int count)
|
||||
{
|
||||
auto buf = memory::allocate<timer_struct>(count);
|
||||
auto buf = new timer_struct[count];
|
||||
TimerBuffer = buf;
|
||||
if (!buf)
|
||||
return 1;
|
||||
|
@ -32,8 +31,7 @@ int timer::init(int count)
|
|||
|
||||
void timer::uninit()
|
||||
{
|
||||
if (TimerBuffer)
|
||||
memory::free(TimerBuffer);
|
||||
delete[] TimerBuffer;
|
||||
TimerBuffer = nullptr;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
#include "winmain.h"
|
||||
|
||||
#include "fullscrn.h"
|
||||
#include "memory.h"
|
||||
#include "midi.h"
|
||||
#include "pinball.h"
|
||||
#include "options.h"
|
||||
|
@ -28,7 +27,7 @@ int winmain::no_time_loss;
|
|||
|
||||
bool winmain::restart = false;
|
||||
|
||||
gdrv_bitmap8 winmain::gfr_display{};
|
||||
gdrv_bitmap8* winmain::gfr_display = nullptr;
|
||||
std::string winmain::DatFileName;
|
||||
bool winmain::ShowAboutDialog = false;
|
||||
bool winmain::ShowImGuiDemo = false;
|
||||
|
@ -46,7 +45,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
restart = false;
|
||||
bQuit = false;
|
||||
|
||||
memory::init(memalloc_failure);
|
||||
std::set_new_handler(memalloc_failure);
|
||||
|
||||
// SDL init
|
||||
SDL_SetMainReady();
|
||||
|
@ -117,8 +116,6 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
|
||||
// PB init from message handler
|
||||
{
|
||||
++memory::critical_allocation;
|
||||
|
||||
options::init();
|
||||
auto voiceCount = options::get_int("Voices", 8);
|
||||
if (Sound::Init(voiceCount))
|
||||
|
@ -136,8 +133,6 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
}
|
||||
|
||||
fullscrn::init();
|
||||
|
||||
--memory::critical_allocation;
|
||||
}
|
||||
|
||||
pb::reset_table();
|
||||
|
@ -182,7 +177,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
|
||||
if (DispGRhistory)
|
||||
{
|
||||
if (!gfr_display.BmpBufPtr1)
|
||||
if (!gfr_display)
|
||||
{
|
||||
auto plt = static_cast<ColorRgba*>(malloc(1024u));
|
||||
auto pltPtr = &plt[10];
|
||||
|
@ -199,14 +194,14 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
}
|
||||
gdrv::display_palette(plt);
|
||||
free(plt);
|
||||
gdrv::create_bitmap(&gfr_display, 400, 15, 400, false);
|
||||
gfr_display = new gdrv_bitmap8(400, 15, false);
|
||||
}
|
||||
|
||||
if (!dtHistoryCounter)
|
||||
{
|
||||
dtHistoryCounter = 300;
|
||||
gdrv::copy_bitmap(&render::vscreen, 300, 10, 0, 30, &gfr_display, 0, 0);
|
||||
gdrv::fill_bitmap(&gfr_display, 300, 10, 0, 0, 0);
|
||||
gdrv::copy_bitmap(render::vscreen, 300, 10, 0, 30, gfr_display, 0, 0);
|
||||
gdrv::fill_bitmap(gfr_display, 300, 10, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -227,7 +222,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
auto deltaT = static_cast<int>(frameDuration);
|
||||
frameDuration -= deltaT;
|
||||
pb::frame(deltaT);
|
||||
if (gfr_display.BmpBufPtr1)
|
||||
if (gfr_display)
|
||||
{
|
||||
auto deltaTPal = deltaT + 10;
|
||||
auto fillChar = static_cast<uint8_t>(deltaTPal);
|
||||
|
@ -235,7 +230,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
{
|
||||
fillChar = 1;
|
||||
}
|
||||
gdrv::fill_bitmap(&gfr_display, 1, 10, 300 - dtHistoryCounter, 0, fillChar);
|
||||
gdrv::fill_bitmap(gfr_display, 1, 10, 300 - dtHistoryCounter, 0, fillChar);
|
||||
--dtHistoryCounter;
|
||||
}
|
||||
updateCounter++;
|
||||
|
@ -289,7 +284,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
|||
}
|
||||
}
|
||||
|
||||
gdrv::destroy_bitmap(&gfr_display);
|
||||
delete gfr_display;
|
||||
options::uninit();
|
||||
midi::music_shutdown();
|
||||
pb::uninit();
|
||||
|
|
|
@ -52,7 +52,7 @@ public:
|
|||
|
||||
static int WinMain(LPCSTR lpCmdLine);
|
||||
static int event_handler(const SDL_Event* event);
|
||||
static void memalloc_failure();
|
||||
[[ noreturn ]] static void memalloc_failure();
|
||||
static int ProcessWindowMessages();
|
||||
static void a_dialog();
|
||||
static void end_pause();
|
||||
|
@ -64,7 +64,7 @@ public:
|
|||
private:
|
||||
static int return_value, bQuit, DispFrameRate, DispGRhistory, activated;
|
||||
static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
|
||||
static gdrv_bitmap8 gfr_display;
|
||||
static gdrv_bitmap8* gfr_display;
|
||||
static std::string FpsDetails;
|
||||
static bool restart;
|
||||
static bool ShowAboutDialog;
|
||||
|
|
|
@ -1,21 +1,26 @@
|
|||
#include "pch.h"
|
||||
#include "zdrv.h"
|
||||
#include "memory.h"
|
||||
#include "winmain.h"
|
||||
|
||||
|
||||
int zdrv::create_zmap(zmap_header_type* zmap, int width, int height, int stride)
|
||||
zmap_header_type::zmap_header_type(int width, int height, int stride)
|
||||
{
|
||||
zmap->Width = width;
|
||||
zmap->Height = height;
|
||||
zmap->Stride = stride >= 0 ? stride : pad(width);
|
||||
zmap->Texture = nullptr;
|
||||
|
||||
zmap->ZPtr1 = memory::allocate<unsigned short>(zmap->Stride * zmap->Height);
|
||||
return zmap->ZPtr1 ? 0 : -1;
|
||||
Resolution = 0;
|
||||
Width = width;
|
||||
Height = height;
|
||||
Stride = stride >= 0 ? stride : pad(width);
|
||||
Texture = nullptr;
|
||||
ZPtr1 = new unsigned short[Stride * Height];
|
||||
}
|
||||
|
||||
int zdrv::pad(int width)
|
||||
zmap_header_type::~zmap_header_type()
|
||||
{
|
||||
delete[] ZPtr1;
|
||||
if (Texture)
|
||||
SDL_DestroyTexture(Texture);
|
||||
}
|
||||
|
||||
int zmap_header_type::pad(int width)
|
||||
{
|
||||
int result = width;
|
||||
if (width & 3)
|
||||
|
@ -23,17 +28,6 @@ int zdrv::pad(int width)
|
|||
return result;
|
||||
}
|
||||
|
||||
int zdrv::destroy_zmap(zmap_header_type* zmap)
|
||||
{
|
||||
if (!zmap)
|
||||
return -1;
|
||||
if (zmap->ZPtr1)
|
||||
memory::free(zmap->ZPtr1);
|
||||
if (zmap->Texture)
|
||||
SDL_DestroyTexture(zmap->Texture);
|
||||
memset(zmap, 0, sizeof(zmap_header_type));
|
||||
return 0;
|
||||
}
|
||||
|
||||
void zdrv::fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, uint16_t fillWord)
|
||||
{
|
||||
|
|
|
@ -3,20 +3,21 @@
|
|||
|
||||
struct zmap_header_type
|
||||
{
|
||||
zmap_header_type(int width, int height, int stride);
|
||||
~zmap_header_type();
|
||||
int Width;
|
||||
int Height;
|
||||
int Stride;
|
||||
unsigned Resolution;
|
||||
uint16_t* ZPtr1;
|
||||
SDL_Texture* Texture;
|
||||
private:
|
||||
static int pad(int width);
|
||||
};
|
||||
|
||||
class zdrv
|
||||
{
|
||||
public:
|
||||
static int pad(int width);
|
||||
static int create_zmap(zmap_header_type* zmap, int width, int height, int stride = -1);
|
||||
static int destroy_zmap(zmap_header_type* zmap);
|
||||
static void fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, uint16_t fillWord);
|
||||
static void paint(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
|
||||
zmap_header_type* dstZMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp, int srcBmpXOff,
|
||||
|
|
Loading…
Reference in a new issue