forked from kaboomserver/server
271 lines
11 KiB
YAML
271 lines
11 KiB
YAML
# These first 6 aren't configurable
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issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
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wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
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date: "6 Jun 2018 00:00:00 GMT"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit/1108"
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commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/d9e79f"
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platform: "bukkit"
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# Options: de, ru, tr
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# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
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language: ''
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# Enable or disable automatic updates
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# - true = update automatically in the background
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update: "false"
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# Send anonymous usage statistics
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metrics: false
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# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
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# To be allowed to WorldEdit in a region, users need the appropriate
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# fawe.<plugin> permission. See the Permissions page for supported region plugins.
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region-restrictions: false
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# FAWE will skip chunks when there's not enough memory available
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prevent-crashes: true
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# FAWE will cancel non admin edits when memory consumption exceeds this %
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# - Bypass with `/wea` or `//fast` or `fawe.bypass`
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# - Disable with 100 or -1.
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max-memory-percent: -1
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clipboard:
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# Store the clipboard on disk instead of memory
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# - Will be slightly slower
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# - Uses 2 bytes per block
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use-disk: true
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# Compress the clipboard to reduce the size:
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# - TODO: Buffered random access with compression is not implemented on disk yet
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# - 0 = No compression
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# - 1 = Fast compression
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# - 2-17 = Slower compression
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compression-level: 1
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# Number of days to keep history on disk before deleting it
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delete-after-days: 1
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lighting:
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# If packet sending should be delayed until relight is finished
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delay-packet-sending: true
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async: true
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# The relighting mode to use:
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# - 0 = None (Do no relighting)
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# - 1 = Optimal (Relight changed light sources and changed blocks)
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# - 2 = All (Slowly relight every blocks)
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mode: 1
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# If existing lighting should be removed before relighting
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remove-first: false
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# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
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tick-limiter:
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# Enable the limiter
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enabled: true
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# The interval in ticks
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interval: 20
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# Max falling blocks per interval (per chunk)
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falling: 10
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# Max physics per interval (excluding redstone)
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physics-ms: 90
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# Max item spawns per interval (per chunk)
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items: 20
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# Whether fireworks can load chunks
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# - Fireworks usually travel vertically so do not load any chunks
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# - Horizontal fireworks can be hacked in to crash a server
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fireworks-load-chunks: false
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web:
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# Should download urls be shortened?
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# - Links are less secure as they could be brute forced
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shorten-urls: false
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# The web interface for clipboards
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# - All schematics are anonymous and private
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# - Downloads can be deleted by the user
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# - Supports clipboard uploads, downloads and saves
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url: "https://empcraft.com/fawe/"
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# The web interface for assets
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# - All schematics are organized and public
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# - Assets can be searched, selected and downloaded
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assets: "https://empcraft.com/assetpack/"
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extent:
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# Don't bug console when these plugins slow down WorldEdit operations
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# - You'll see a message in console if you need to change this option
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allowed-plugins: []
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# Should debug messages be sent when third party extents are used?
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debug: false
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# Experimental options, use at your own risk
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# - UNSAFE = Can cause permanent damage to the server
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# - SAFE = Can be buggy but unlikely to cause any damage
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experimental:
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# [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
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# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
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anvil-queue-mode: false
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# [SAFE] Dynamically increase the number of chunks rendered
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# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
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# - Set your server view distance to 1 (spigot.yml, server.properties)
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# - Based on tps and player movement
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# - Please provide feedback
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dynamic-chunk-rendering: false
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# [SAFE] Allows brushes to be persistent
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persistent-brushes: false
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# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
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vanilla-cui: false
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# Disable using native libraries
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disable-natives: false
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# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
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# Might cause client-side FPS lagg in some situations
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keep-entities-in-blocks: false
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# This relates to how FAWE places chunks
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queue:
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# This should equal the number of processors you have
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# - Set this to 1 if you need reliable `/timings`
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parallel-threads: 8
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progress:
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# Display constant titles about the progress of a user's edit
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# - false = disabled
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# - title = Display progress titles
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# - chat = Display progress in chat
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display: "false"
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# How often edit progress is displayed
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interval: 1
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# Delay sending progress in milliseconds (so quick edits don't spam)
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delay: 5000
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# When doing edits that effect more than this many chunks:
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# - FAWE will start placing before all calculations are finished
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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target-size: 64
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# Force FAWE to start placing chunks regardless of whether an edit is finished processing
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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max-wait-ms: 1000
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# Increase or decrease queue intensity (ms) [-50,50]:
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# 0 = balance of performance / stability
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# -10 = Allocate 10ms less for chunk placement
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# Too high will can cause lag spikes (you might be okay with this)
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# Too low will result in slow edits
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extra-time-ms: 0
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# Loading the right amount of chunks beforehand can speed up operations
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# - Low values may result in FAWE waiting on requests to the main thread
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# - Higher values use more memory and isn't noticeably faster
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preload-chunks: 32
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# Discard edits which have been idle for a certain amount of time (ms)
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# - E.g. A plugin creates an EditSession but never does anything with it
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# - This only applies to plugins improperly using WorldEdit's legacy API
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discard-after-ms: 60000
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history:
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# Should history be saved on disk:
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# - Frees up a lot of memory
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# - Persists restarts
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# - Unlimited undo
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# - Does not affect edit performance if `combine-stages`
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use-disk: true
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# Use a database to store disk storage summaries:
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# - Enables inspection and rollback
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# - Does not impact performance
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use-database: true
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# Record history with dispatching:
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# - Much faster as it avoids duplicate block checks
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# - Slightly worse compression since dispatch order is different
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combine-stages: true
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# Higher compression reduces the size of history at the expense of CPU
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# 0 = Uncompressed byte array (fastest)
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# 1 = 1 pass fast compressor (default)
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# 2 = 2 x fast
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# 3 = 3 x fast
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# 4 = 1 x medium, 1 x fast
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# 5 = 1 x medium, 2 x fast
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# 6 = 1 x medium, 3 x fast
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# 7 = 1 x high, 1 x medium, 1 x fast
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# 8 = 1 x high, 1 x medium, 2 x fast
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# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
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# NOTE: If using disk, do some compression (3+) as smaller files save faster
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compression-level: 3
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# The buffer size for compression:
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# - Larger = better ratio but uses more upfront memory
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# - Must be in the range [64, 33554432]
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buffer-size: 531441
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# The maximum time in milliseconds to wait for a chunk to load for an edit.
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# (50ms = 1 server tick, 0 = Fastest).
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# The default value of 100 should be safe for most cases.
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#
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# Actions which require loaded chunks (e.g. copy) which do not load in time
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# will use the last chunk as filler, which may appear as bands of duplicated blocks.
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# Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
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# A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
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#
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# This value is a timeout in case a chunk is never going to load (for whatever odd reason).
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# If the action times out, the operation continues by using the previous chunk as filler,
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# and displaying an error message. In this case, either copy a smaller section,
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# or increase chunk-wait-ms.
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# A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
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chunk-wait-ms: 1000
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# Delete history on disk after a number of days
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delete-after-days: 7
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# Delete history in memory on logout (does not effect disk)
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delete-on-logout: true
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# If history should be enabled by default for plugins using WorldEdit:
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# - It is faster to have disabled
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# - Use of the FAWE API will not be effected
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enable-for-console: true
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# Should redo information be stored:
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# - History is about 20% larger
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# - Enables use of /redo
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store-redo: true
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# Assumes all edits are smaller than 4096x256x4096:
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# - Reduces history size by ~10%
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small-edits: false
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# Paths for various directories
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paths:
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tokens: "tokens"
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# Put any minecraft or mod jars for FAWE to be aware of block textures
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textures: "textures"
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heightmap: "heightmap"
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history: "history"
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# Multiple servers can use the same clipboards
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# - Use a shared directory or NFS/Samba
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clipboard: "clipboard"
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# Each player has their own sub directory for schematics
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per-player-schematics: false
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# The "default" limit group affects those without a specific limit permission.
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# To grant someone different limits, copy the default limits group
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# and give it a different name (e.g. newbie). Then give the user the limit
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# permission node with that limit name (e.g. fawe.limit.newbie )
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limits:
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default:
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# Max actions that can be run concurrently (i.e. commands)
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max-actions: 1
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# Max number of block changes (e.g. by `//set stone`).
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max-changes: 20000000
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# Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
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max-checks: 20000000
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# Number of times a change can fail (e.g. if the player can't access that region)
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max-fails: 20000000
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# Allowed brush iterations (e.g. `//brush smooth`)
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max-iterations: 1000
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# Max allowed entities (e.g. cows)
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max-entities: 1337
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# Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
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# CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
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# NoteBlock, Sign, Skull, Structure
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max-blockstates: 1337
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# Maximum size of the player's history in Megabytes:
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# - History on disk or memory will be deleted
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max-history-mb: -1
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# Maximum time in milliseconds //calc can execute
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max-expression-ms: 50
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# Cinematic block placement:
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# - Adds a delay to block placement (ms/block)
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# - Having an artificial delay will use more CPU/Memory
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speed-reduction: 0
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# Place chunks instead of individual blocks:
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# - Disabling this will negatively impact performance
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# - Only disable this for compatibility or cinematic placement
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fast-placement: true
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# Should WorldEdit use inventory?
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# 0 = No inventory usage (creative)
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# 1 = Inventory for removing and placing (freebuild)
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# 2 = Inventory for placing (survival)
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inventory-mode: 0
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# Should large edits require confirmation (>16384 chunks)
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confirm-large: true
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