server/plugins/PlayerParticles/config.yml

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# _________ __ __________ __ __ __ _________
# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ \______ \
# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ / /
# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ / /
# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > /____/
# \/\/ \/ \/ \/ \/ \/
# Check for new versions of the plugin
# Default: true
check-updates: false
# If metrics should be sent to bStats
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# I would appreciate it if you left this enabled, it helps me get statistics on how the plugin is used
# Default: true
send-metrics: false
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# The locale to use in the /locale folder
# Default: en_US
locale: en_US
# If you're using other plugins to execute commands you may wish to turn off messages
# Default: true
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message-enabled: true
# Whether or not to use the message-prefix field when displaying messages
# Default: true
use-message-prefix: true
# If the command /pp gui is enabled
# Disable this if you have your own custom GUI through another plugin
# Default: true
gui-enabled: true
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# If the GUI should require the permission playerparticles.gui to open
# Default: false
gui-require-permission: false
# If the GUI should require the player to have permission for at least
# one effect and one style to be able to open the GUI
# Default: true
gui-require-effects-and-styles: true
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# If true, only the preset groups will be available in the GUI
# Permissions to open the GUI will change to only open if the user has any preset groups available
# Default: false
gui-presets-only: false
# If true, the GUI will close after selecting a group (either saved or preset)
# Default: true
gui-close-after-group-selected: true
# If clicking a GUI button should make a noise
# Default: true
gui-button-sound: true
# If true, styles will not display while the player is moving
# They will instead have the effect displayed at their feet
# Note: Not all styles abide by this rule, but most will
# Default: false
toggle-on-move: false
# The time (in ticks) a player has to be standing still before they are considered to be stopped
# This setting has no effect if toggle-on-move is set to false
# The value must be a positive whole number
# Default: 9
toggle-on-move-delay: 9
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# If true, particles will be completely disabled while the player is in combat
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# Note: You can change what styles follow this setting in their individual setting files
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# Default: false
toggle-on-combat: false
# The time (in seconds) a player has to not be damaged/attacked to be considered out of combat
# This setting has no effect if toggle-on-combat is set to false
# The value must be a positive whole number
# Default: 15
toggle-on-combat-delay: 15
# A list of worlds that the plugin is disabled in
disabled-worlds:
- disabled_world_name
# The maximum number of particles a player can apply at once
# The GUI will only display up to 21, don't set this any higher than that
# Default: 3
max-particles: 3
# The maximum number of groups a player can have saved
# The GUI will only display up to 21, don't set this any higher than that
# Default: 10
max-groups: 10
# Max fixed effects per player
# Default: 5
max-fixed-effects: 5
# Max fixed effect creation distance
# Determines how far away a player may create a fixed effect from themselves
# This measurement is in blocks
# Set to 0 for infinite distance
# Default: 32
max-fixed-effect-creation-distance: 32
# How many ticks to wait before spawning more particles
# Increasing this value may cause less lag (if there was any), but will decrease prettiness
# Only use whole numbers greater than or equal to 1
# Going over 3 will likely look terrible
# Default: 1
ticks-per-particle: 1
# From how many blocks away should a player be able to see the particles from another player?
# Default: 48
particle-render-range-player: 48
# From how many blocks away should a player be able to see the particles from a fixed effect?
# Default: 192
particle-render-range-fixed-effect: 192
# How many out of 360 hue ticks to move per game tick
# Higher values make the rainbow cycle faster
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# Note: Must be a positive whole number
# Default: 2
rainbow-cycle-speed: 2
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# How large should dust particles appear?
# Note: Can include decimals
# Only works in 1.13+
# Default: 1.0
dust-size: 1.0
# Settings for if you want to use MySQL for data management
mysql-settings:
# Enable MySQL
# If false, SQLite will be used instead
# Default: false
enabled: false
# MySQL Database Hostname
# Default:
hostname: ''
# MySQL Database Port
# Default: 3306
port: 3306
# MySQL Database Name
# Default:
database-name: ''
# MySQL Database User Name
# Default:
user-name: ''
# MySQL Database User Password
# Default:
user-password: ''
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# The prefix of the tables in the database
# Do not change this after tables have already been created or you will have data loss
# Default: playerparticles_
table-prefix: playerparticles_
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# If the database connection should use SSL
# You should enable this if your database supports SSL
# Default: false
use-ssl: false
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# The size of the connection pool to the database
# Not recommended to go below 2 or above 5
# Default: 5
connection-pool-size: 5
# This configuration option allows you to change the GUI
# icons to whatever block/item you want. If you want to change an effect
# or style icon, use their respective config files.
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# Notes: If any of the block/item names are invalid the icon in the GUI
# will be the barrier icon to show that it failed to load.
# You MUST use the Spigot-given name for it to work. You can see
# all the Spigot-given names at the link below:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# If multiple icons are listed, they are used for older MC versions
gui-icon:
misc:
particles:
- BLAZE_POWDER
groups:
- CHEST
preset_groups:
- ENDER_CHEST
back:
- ARROW
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next_page:
- PAPER
previous_page:
- PAPER
create:
- WRITABLE_BOOK
- BOOK_AND_QUILL
edit_effect:
- FIREWORK_ROCKET
- FIREWORK
edit_style:
- NETHER_STAR
edit_data:
- BOOK
reset:
- BARRIER
# That's everything! You reached the end of the configuration.
# Enjoy the plugin!