server/plugins/PlayerParticles/config.yml

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# _________ __ __________ __ __ __ _________
# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ \______ \
# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ / /
# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ / /
# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > /____/
# \/\/ \/ \/ \/ \/ \/
# Check for new versions of the plugin
# Default: true
check-updates: false
# If metrics should be sent to bStats
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# I would appreciate it if you left this enabled, it helps me get statistics on how the plugin is used
# Default: true
send-metrics: false
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# The locale to use in the /locale folder
# Default: en_US
locale: en_US
# If you're using other plugins to execute commands you may wish to turn off messages
# Default: true
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message-enabled: true
# Whether or not to use the message-prefix field when displaying messages
# Default: true
use-message-prefix: true
# If the command /pp gui is enabled
# Disable this if you have your own custom GUI through another plugin
# Default: true
gui-enabled: true
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# If the GUI should require the permission playerparticles.gui to open
# Default: false
gui-require-permission: false
# If the GUI should require the player to have permission for at least
# one effect and one style to be able to open the GUI
# Default: true
gui-require-effects-and-styles: true
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# If true, only the preset groups will be available in the GUI
# Permissions to open the GUI will change to only open if the user has any preset groups available
# Default: false
gui-presets-only: false
# If true, the GUI will close after selecting a group (either saved or preset)
# Default: true
gui-close-after-group-selected: true
# If clicking a GUI button should make a noise
# Default: true
gui-button-sound: true
# If true, styles will not display while the player is moving
# They will instead have the effect displayed at their feet
# Note: Not all styles abide by this rule, but most will
# Default: false
toggle-on-move: false
# The time (in ticks) a player has to be standing still before they are considered to be stopped
# This setting has no effect if toggle-on-move is set to false
# The value must be a positive whole number
# Default: 9
toggle-on-move-delay: 9
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# If true, particles will be completely disabled while the player is in combat
# Default: false
toggle-on-combat: false
# The time (in seconds) a player has to not be damaged/attacked to be considered out of combat
# This setting has no effect if toggle-on-combat is set to false
# The value must be a positive whole number
# Default: 15
toggle-on-combat-delay: 15
# A list of worlds that the plugin is disabled in
disabled-worlds:
- disabled_world_name
# The maximum number of particles a player can apply at once
# The GUI will only display up to 21, don't set this any higher than that
# Default: 3
max-particles: 3
# The maximum number of groups a player can have saved
# The GUI will only display up to 21, don't set this any higher than that
# Default: 10
max-groups: 10
# Max fixed effects per player
# Default: 5
max-fixed-effects: 5
# Max fixed effect creation distance
# Determines how far away a player may create a fixed effect from themselves
# This measurement is in blocks
# Set to 0 for infinite distance
# Default: 32
max-fixed-effect-creation-distance: 32
# How many ticks to wait before spawning more particles
# Increasing this value may cause less lag (if there was any), but will decrease prettiness
# Only use whole numbers greater than or equal to 1
# Going over 3 will likely look terrible
# Default: 1
ticks-per-particle: 1
# From how many blocks away should a player be able to see the particles from another player?
# Default: 48
particle-render-range-player: 48
# From how many blocks away should a player be able to see the particles from a fixed effect?
# Default: 192
particle-render-range-fixed-effect: 192
# How many out of 360 hue ticks to move per game tick
# Higher values make the rainbow cycle faster
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# Note: Must be a positive whole number
# Default: 2
rainbow-cycle-speed: 2
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# How large should dust particles appear?
# Note: Can include decimals
# Only works in 1.13+
# Default: 1.0
dust-size: 1.0
# Settings for if you want to use MySQL for data management
mysql-settings:
# Enable MySQL
# If false, SQLite will be used instead
# Default: false
enabled: false
# MySQL Database Hostname
# Default:
hostname: ''
# MySQL Database Port
# Default: 3306
port: 3306
# MySQL Database Name
# Default:
database-name: ''
# MySQL Database User Name
# Default:
user-name: ''
# MySQL Database User Password
# Default:
user-password: ''
# If the database connection should use SSL
# You should enable this if your database supports SSL
# Default: false
use-ssl: false
# This configuration option allows you to change any of the GUI
# icons to whatever block/item you want.
# Notes: If any of the block/item names are invalid the icon in the GUI
# will be the barrier icon to show that it failed to load.
# Do NOT change the particle/style name
# You MUST use the Spigot-given name for it to work. You can see
# all the Spigot-given names at the link below:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# If multiple icons are listed, they are used for older MC versions
gui-icon:
misc:
particles:
- BLAZE_POWDER
groups:
- CHEST
preset_groups:
- ENDER_CHEST
back:
- ARROW
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next_page:
- PAPER
previous_page:
- PAPER
create:
- WRITABLE_BOOK
- BOOK_AND_QUILL
edit_effect:
- FIREWORK_ROCKET
- FIREWORK
edit_style:
- NETHER_STAR
edit_data:
- BOOK
reset:
- BARRIER
effect:
ambient_entity_effect:
- BEACON
angry_villager:
- IRON_DOOR
barrier:
- BARRIER
block:
- STONE
bubble:
- BUBBLE_CORAL
- GLASS
bubble_column_up:
- MAGMA_BLOCK
bubble_pop:
- BUBBLE_CORAL_FAN
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campfire_cosy_smoke:
- CAMPFIRE
campfire_signal_smoke:
- REDSTONE_TORCH
cloud:
- WHITE_WOOL
- WOOL
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composter:
- COMPOSTER
crit:
- IRON_SWORD
current_down:
- SOUL_SAND
damage_indicator:
- BOW
dolphin:
- DOLPHIN_SPAWN_EGG
dragon_breath:
- DRAGON_BREATH
- DRAGONS_BREATH
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dripping_honey:
- BEE_NEST
dripping_lava:
- LAVA_BUCKET
dripping_water:
- WATER_BUCKET
dust:
- REDSTONE
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elder_guardian:
- ELDER_GUARDIAN_SPAWN_EGG
- PRISMARINE_CRYSTALS
enchant:
- ENCHANTING_TABLE
- ENCHANTMENT_TABLE
enchanted_hit:
- DIAMOND_SWORD
end_rod:
- END_ROD
entity_effect:
- GLOWSTONE_DUST
explosion:
- FIRE_CHARGE
- FIREBALL
explosion_emitter:
- TNT
falling_dust:
- SAND
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falling_honey:
- HONEY_BOTTLE
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falling_lava:
- RED_DYE
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falling_nectar:
- HONEYCOMB
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falling_water:
- BLUE_DYE
firework:
- FIREWORK_ROCKET
- FIREWORK
fishing:
- FISHING_ROD
flame:
- BLAZE_POWDER
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flash:
- GOLD_INGOT
footstep:
- GRASS
happy_villager:
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- DARK_OAK_DOOR_ITEM
- DARK_OAK_DOOR
heart:
- POPPY
- RED_ROSE
instant_effect:
- SPLASH_POTION
- POTION
item:
- ITEM_FRAME
item_slime:
- SLIME_BALL
item_snowball:
- SNOWBALL
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- SNOW_BALL
large_smoke:
- COBWEB
- WEB
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landing_honey:
- HONEY_BLOCK
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landing_lava:
- ORANGE_DYE
lava:
- MAGMA_CREAM
mycelium:
- MYCELIUM
- MYCEL
nautilus:
- HEART_OF_THE_SEA
note:
- NOTE_BLOCK
poof:
- FIREWORK_STAR
- FIREWORK_CHARGE
portal:
- OBSIDIAN
rain:
- PUFFERFISH_BUCKET
- LAPIS_BLOCK
smoke:
- TORCH
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sneeze:
- BAMBOO
spell:
- POTION
- GLASS_BOTTLE
spit:
- LLAMA_SPAWN_EGG
- PUMPKIN_SEEDS
splash:
- SALMON
- FISH
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- RAW_FISH
squid_ink:
- INK_SAC
sweep_attack:
- GOLDEN_SWORD
- GOLD_SWORD
totem_of_undying:
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- TOTEM_OF_UNDYING
- TOTEM
underwater:
- TURTLE_HELMET
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- SPONGE
witch:
- CAULDRON
style:
arrows:
- BOW
batman:
- BAT_SPAWN_EGG
- COAL
beam:
- POWERED_RAIL
blockbreak:
- IRON_PICKAXE
blockplace:
- OAK_PLANKS
- WOOD
celebration:
- FIREWORK_ROCKET
- FIREWORK
chains:
- TRIPWIRE_HOOK
companion:
- NAME_TAG
cube:
- STONE
feet:
- GRASS
halo:
- END_PORTAL_FRAME
- ENDER_PORTAL_FRAME
hurt:
- CACTUS
invocation:
- ENDER_EYE
- EYE_OF_ENDER
move:
- PISTON
- PISTON_BASE
normal:
- DIRT
orbit:
- ENCHANTING_TABLE
- ENCHANTMENT_TABLE
overhead:
- GLOWSTONE
point:
- STONE_BUTTON
popper:
- POPPED_CHORUS_FRUIT
- CHORUS_FRUIT_POPPED
pulse:
- REDSTONE_TORCH
- REDSTONE_TORCH_ON
quadhelix:
- NAUTILUS_SHELL
- ACTIVATOR_RAIL
rings:
- LEAD
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- LEASH
sphere:
- HEART_OF_THE_SEA
- SNOWBALL
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- SNOW_BALL
spin:
- BEACON
spiral:
- HOPPER
swords:
- IRON_SWORD
thick:
- COBWEB
- WEB
twins:
- OAK_FENCE
- FENCE
vortex:
- GLOWSTONE_DUST
whirl:
- FEATHER
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whirlwind:
- STRING
wings:
- ELYTRA
# That's everything! You reached the end of the configuration.
# Enjoy the plugin!