framework/script/server.sh

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#!/bin/sh
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# The alive checker and Minecraft server is started at the same time
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PATH="$HOME/framework/vendor/java/bin/:$PATH"
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# Dump classes
java -Xshare:dump
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# Make sure we're in the server folder, located in the home directory
cd ~/server/
while true; do
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# Check if the server is stuck in a crash loop, and reset worlds if this is the case
# The alive checker resets server_stops.log if the server runs long enough
stop_log_file=server_stops.log
if [ -f "$stop_log_file" ] && [ "$(wc -l < $stop_log_file)" -gt 3 ]; then
rm -rf worlds/ plugins/FastAsyncWorldEdit/clipboard/ plugins/FastAsyncWorldEdit/history/
rm "$stop_log_file"
fi
# Make certain files and folders read-only
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mkdir debug/ dumps/ plugins/update/
chmod -R 500 debug/ dumps/ plugins/bStats/ plugins/PluginMetrics/ plugins/update/
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chmod 500 plugins/
chmod 400 bukkit.yml
chmod 400 commands.yml
chmod 400 eula.txt
chmod 400 paper.yml
chmod 400 permissions.yml
chmod 400 server-icon.png
chmod 400 server.properties
chmod 400 spigot.yml
chmod 400 wepif.yml
# Start alive checker
dtach -n alivecheck ~/framework/script/alivecheck.sh
# Start Minecraft server
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java \
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-Xmx1700M \
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-Xshare:on \
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-Xss8M \
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-XX:MaxDirectMemorySize=512M \
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-XX:+UseContainerSupport \
-DPaper.IgnoreJavaVersion=true \
-Dpaper.playerconnection.keepalive=360 \
-DIReallyKnowWhatIAmDoingISwear \
-jar server.jar nogui
# Stop alive checker (will be started again on the next run)
pkill -9 alivecheck.sh
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echo $(date) >> "$stop_log_file"
# Ensure we don't abuse the CPU in case of failure
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sleep 1
done