framework/script/server.sh

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#!/bin/sh
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# The alive checker and Minecraft server is started at the same time
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PATH="$HOME/framework/vendor/java/bin/:$PATH"
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# Dump classes
java -Xshare:dump
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# Make sure we're in the server folder, located in the home directory
cd ~/server/
while true; do
# Make certain files and folders read-only
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mkdir plugins/update/
chmod -R 500 plugins/update/
chmod 500 plugins/
chmod -R 500 plugins/bStats/
chmod -R 500 plugins/PluginMetrics/
chmod -R 500 plugins/ProtocolLib/
chmod 400 bukkit.yml
chmod 400 commands.yml
chmod 400 eula.txt
chmod 400 paper.yml
chmod 400 permissions.yml
chmod 400 server-icon.png
chmod 400 server.properties
chmod 400 spigot.yml
chmod 400 wepif.yml
# Start alive checker
dtach -n alivecheck ~/framework/script/alivecheck.sh
# Start Minecraft server
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java \
-Xmx1800M \
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-Xshare:on \
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-Xss8M \
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-XX:MaxDirectMemorySize=512M \
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-XX:+UseContainerSupport \
-DPaper.IgnoreJavaVersion=true \
-Dpaper.playerconnection.keepalive=360 \
-DIReallyKnowWhatIAmDoingISwear \
-jar server.jar nogui
# Stop alive checker (will be started again on the next run)
pkill -9 alivecheck.sh
# Ensure we don't abuse the CPU in case of failure
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sleep 1
done