winamp/Src/Wasabi/api/skin/skinapi.cpp
2024-09-24 14:54:57 +02:00

347 lines
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8.1 KiB
C++

#include <precomp.h>
#include <api.h>
#include "skinapi.h"
#include <api/skin/skin.h>
#include <api/wndmgr/skinembed.h>
#include <api/skin/skinelem.h>
#include <api/imgldr/imgldr.h>
#include <api/skin/gammamgr.h>
#include <api/skin/groupmgr.h>
#include <api/skin/cursormgr.h>
#include <api/skin/guitree.h>
#include <api/skin/groupwndcreate.h>
#include <api/wndmgr/autopopup.h>
#include <tataki/canvas/bltcanvas.h>
api_skin *skinApi;
static waServiceTSingle<svc_windowCreate, GroupWndCreateSvc> groupWndCreate;
SkinApi::SkinApi()
{
lockui = 0;
tha = new Skin();
SkinParser::initialize();
WASABI_API_SVC->service_register(&groupWndCreate);
SkinElementsMgr::init();
GammaMgr::init();
// fixed this for 5.58+ so it'll use the correct skins directory
// and not the winamp.exe folder + "skins" - fixes @SKINSPATH@
// when the skins directory has been altered - from Bento notifier.xml
skinspath = WASABI_API_APP->path_getSkinSettingsPath();
}
SkinApi::~SkinApi()
{
delete tha; tha = NULL;
#ifdef WASABI_COMPILE_WNDMGR
AutoPopup::reset();
#endif
SkinElementsMgr::deinit();
GammaMgr::deinit();
WASABI_API_SVC->service_deregister(&groupWndCreate);
SkinParser::shutdown();
}
void SkinApi::preShutdown()
{
Skin::unloadSkin();
SkinElementsMgr::resetSkinElements();
}
ARGB32 SkinApi::skin_getColorElement(const wchar_t *type, const wchar_t **color_group)
{
return WASABI_API_PALETTE->getColorElement(type, color_group);
}
const ARGB32 *SkinApi::skin_getColorElementRef(const wchar_t *type, const wchar_t **color_group)
{
return WASABI_API_PALETTE->getColorElementRef(type, color_group);
}
const int *SkinApi::skin_getIterator()
{
return WASABI_API_PALETTE->getSkinPartIteratorPtr();
}
void SkinApi::skin_switchSkin(const wchar_t *skin_name, const wchar_t *skin_path)
{
if (skin_name && *skin_name) Skin::toggleSkin(skin_name, skin_path, 1);
}
void SkinApi::skin_unloadSkin()
{
Skin::unloadSkin();
}
const wchar_t *SkinApi::getSkinName()
{
return Skin::getSkinName();
}
const wchar_t *SkinApi::getSkinPath()
{
return Skin::getSkinPath();
}
const wchar_t *SkinApi::getSkinsPath()
{
return skinspath;
}
const wchar_t *SkinApi::getDefaultSkinPath()
{
return Skin::getDefaultSkinPath();
}
ARGB32 *SkinApi::imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached)
{
if (file == NULL)
{
DebugStringW(L"illegal param : file == NULL\n");
return NULL;
}
return imageLoader::requestSkinBitmap(file, has_alpha, x, y, subw, subh, w, h, cached);
}
void SkinApi::imgldr_releaseSkinBitmap(ARGB32 *bmpbits)
{
if (bmpbits == NULL)
{
DebugStringW(L"illegal param : bmpbits == NULL\n");
return ;
}
imageLoader::releaseSkinBitmap(bmpbits);
}
ARGB32 SkinApi::filterSkinColor(ARGB32 color, const wchar_t *elementid, const wchar_t *groupname)
{
return imageLoader::filterSkinColor(color, elementid, groupname);
}
void SkinApi::reapplySkinFilters()
{
imageLoader::applySkinFilters();
}
/* ---------------------------------------- */
int SkinApi::colortheme_getNumColorSets()
{
return WASABI_API_COLORTHEMES->getNumGammaSets();
}
const wchar_t *SkinApi::colortheme_enumColorSet(int n)
{
return WASABI_API_COLORTHEMES->enumGammaSet(n);
}
int SkinApi::colortheme_getNumColorGroups(const wchar_t *colorset)
{
return WASABI_API_COLORTHEMES->getNumGammaGroups(colorset);
}
const wchar_t *SkinApi::colortheme_enumColorGroupName(const wchar_t *colorset, int n)
{
return WASABI_API_COLORTHEMES->enumGammaGroup(colorset, n);
}
ColorThemeGroup *SkinApi::colortheme_enumColorGroup(int colorset, int colorgroup)
{
return WASABI_API_COLORTHEMES->enumColorThemeGroup(colorset, colorgroup);
}
ColorThemeGroup *SkinApi::colortheme_getColorGroup(const wchar_t *colorset, const wchar_t *colorgroup)
{
return WASABI_API_COLORTHEMES->getColorThemeGroup(colorset, colorgroup);
}
void SkinApi::colortheme_setColorSet(const wchar_t *colorset)
{
WASABI_API_COLORTHEMES->setGammaSet(colorset);
// TODO: benski> move this to a syscallback: SysCallback::SKINCB, SkinCallback::COLORTHEMECHANGED
WASABI_API_CONFIG->setStringPrivate(StringPrintfW(L"Color Themes/%s", getSkinName()), colorset);
}
const wchar_t *SkinApi::colortheme_getColorSet()
{
return WASABI_API_COLORTHEMES->getGammaSet();
}
void SkinApi::colortheme_newColorSet(const wchar_t *set)
{
WASABI_API_COLORTHEMES->newGammaSet(set);
}
void SkinApi::colortheme_updateColorSet(const wchar_t *set)
{
WASABI_API_COLORTHEMES->updateGammaSet(set);
}
void SkinApi::colortheme_renameColorSet(const wchar_t *set, const wchar_t *newname)
{
WASABI_API_COLORTHEMES->renameGammaSet(set, newname);
}
void SkinApi::colortheme_deleteColorSet(const wchar_t *set)
{
WASABI_API_COLORTHEMES->deleteGammaSet(set);
}
/* -------------------------------------------- */
int SkinApi::loadSkinFile(const wchar_t *xmlfile)
{
return Skin::loadSkinPart(xmlfile);
}
void SkinApi::unloadSkinPart(int skinpartid)
{
Skin::unloadSkinPart(skinpartid);
}
ifc_window *SkinApi::group_create(const wchar_t *groupid, int scripts_enabled)
{
return GroupMgr::instantiate(groupid, GROUP_GROUP, NULL, scripts_enabled);
}
int SkinApi::group_destroy(ifc_window *group)
{
return GroupMgr::destroy(static_cast<Group*>(group));
}
int SkinApi::group_exists(const wchar_t *groupid)
{
return GroupMgr::exists(groupid);
}
#ifdef WASABI_COMPILE_CONFIG
ifc_window *SkinApi::group_create_cfg(const wchar_t *groupid, CfgItem *cfgitem, const wchar_t *attributename, int scripts_enabled)
{
return GroupMgr::instantiate(groupid, cfgitem, attributename, scripts_enabled);
}
#endif // WASABI_COMPILE_CONFIG
#ifdef WASABI_COMPILE_WNDMGR
ifc_window *SkinApi::group_create_layout(const wchar_t *groupid, int scripts_enabled)
{
return GroupMgr::instantiate(groupid, GROUP_LAYOUTGROUP, NULL, scripts_enabled);
}
#endif //WASABI_COMPILE_WNDMGR
OSCURSOR SkinApi::cursor_request(const wchar_t *id)
{
return CursorMgr::requestCursor(id);
}
int SkinApi::parse(const wchar_t *str, const wchar_t *how)
{
return SkinParser::parse(str, how);
}
GuiObject *SkinApi::xui_new(const wchar_t *classname)
{
return SkinParser::xui_new(classname);
}
void SkinApi::xui_delete(GuiObject *o)
{
SkinParser::xui_delete(o);
}
int SkinApi::getNumGroupDefs()
{
return guiTree->getNumGroupDefs();
}
SkinItem *SkinApi::enumGroupDef(int n)
{
return guiTree->enumGroupDef(n);
}
ifc_window *SkinApi::group_createBySkinItem(SkinItem *item, int scripts_enabled)
{
return GroupMgr::instantiate(NULL, GROUP_GROUP, item, scripts_enabled);
}
SkinItem *SkinApi::getGroupDefAncestor(SkinItem *item)
{
return guiTree->getGroupDefAncestor(item);
}
int SkinApi::groupdef_getNumObjects(SkinItem *_item)
{
GuiTreeItem *item = static_cast<GuiTreeItem *>(_item);
int idx = item->getIdx();
idx++;
int n = 0;
while (1)
{
GuiTreeItem *it = guiTree->getList()->enumItem(idx);
if (it->getType() == XML_TAG_GROUPDEF && it->getParams() == NULL) break;
idx++; n++;
}
return n;
}
SkinItem *SkinApi::groupdef_enumObject(SkinItem *_item, int n)
{
GuiTreeItem *item = static_cast<GuiTreeItem *>(_item);
int idx = item->getIdx();
idx++;
int _n = 0;
GuiTreeItem *it = NULL;
while (1)
{
it = guiTree->getList()->enumItem(idx);
if (it->getType() == XML_TAG_GROUPDEF && it->getParams() == NULL) break;
if (n == _n) break;
idx++; _n++;
}
return it;
}
int SkinApi::loadGroupDefData(const wchar_t *groupdef, SkinItem **lastgroupdef)
{
StringW s;
s = L"buf:";
s += L"<?xml version=\"1.0\" encoding=\"UTF-16\" standalone=\"yes\"?>"
L"<WinampAbstractionLayer version=\"0.8\">";
s += groupdef;
s += L"</WinampAbstractionLayer>";
int r = Skin::loadSkinPart(s);
if (lastgroupdef != NULL)
*lastgroupdef = guiTree->getLastDefinedGroup();
return r;
}
double SkinApi::skin_getVersion()
{
return SkinParser::getSkinVersion();
}
#ifdef WASABI_COMPILE_IMGLDR
ARGB32 SkinApi::skin_getBitmapColor(const wchar_t *id)
{
SkinBitmap bitmap(id);
BltCanvas c(bitmap.getWidth() + 1, bitmap.getHeight() + 1, 0); // TODO: this won't work on the mac i don't think
bitmap.blit(&c, 0, 0);
int x = bitmap.getWidth() / 2;
int y = bitmap.getHeight() / 2;
int *bits = (int *)c.getBits();
if (bits != NULL)
{
return bits[x + y*bitmap.getWidth() + 1];
}
return 0xFFFF00FF;
}
#endif
bool SkinApi::skin_isLoaded()
{
return Skin::isLoaded();
}