mirror of
https://github.com/WinampDesktop/winamp.git
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347 lines
8.1 KiB
C++
347 lines
8.1 KiB
C++
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#include <precomp.h>
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#include <api.h>
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#include "skinapi.h"
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#include <api/skin/skin.h>
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#include <api/wndmgr/skinembed.h>
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#include <api/skin/skinelem.h>
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#include <api/imgldr/imgldr.h>
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#include <api/skin/gammamgr.h>
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#include <api/skin/groupmgr.h>
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#include <api/skin/cursormgr.h>
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#include <api/skin/guitree.h>
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#include <api/skin/groupwndcreate.h>
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#include <api/wndmgr/autopopup.h>
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#include <tataki/canvas/bltcanvas.h>
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api_skin *skinApi;
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static waServiceTSingle<svc_windowCreate, GroupWndCreateSvc> groupWndCreate;
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SkinApi::SkinApi()
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{
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lockui = 0;
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tha = new Skin();
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SkinParser::initialize();
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WASABI_API_SVC->service_register(&groupWndCreate);
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SkinElementsMgr::init();
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GammaMgr::init();
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// fixed this for 5.58+ so it'll use the correct skins directory
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// and not the winamp.exe folder + "skins" - fixes @SKINSPATH@
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// when the skins directory has been altered - from Bento notifier.xml
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skinspath = WASABI_API_APP->path_getSkinSettingsPath();
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}
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SkinApi::~SkinApi()
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{
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delete tha; tha = NULL;
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#ifdef WASABI_COMPILE_WNDMGR
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AutoPopup::reset();
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#endif
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SkinElementsMgr::deinit();
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GammaMgr::deinit();
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WASABI_API_SVC->service_deregister(&groupWndCreate);
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SkinParser::shutdown();
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}
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void SkinApi::preShutdown()
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{
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Skin::unloadSkin();
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SkinElementsMgr::resetSkinElements();
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}
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ARGB32 SkinApi::skin_getColorElement(const wchar_t *type, const wchar_t **color_group)
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{
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return WASABI_API_PALETTE->getColorElement(type, color_group);
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}
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const ARGB32 *SkinApi::skin_getColorElementRef(const wchar_t *type, const wchar_t **color_group)
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{
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return WASABI_API_PALETTE->getColorElementRef(type, color_group);
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}
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const int *SkinApi::skin_getIterator()
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{
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return WASABI_API_PALETTE->getSkinPartIteratorPtr();
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}
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void SkinApi::skin_switchSkin(const wchar_t *skin_name, const wchar_t *skin_path)
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{
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if (skin_name && *skin_name) Skin::toggleSkin(skin_name, skin_path, 1);
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}
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void SkinApi::skin_unloadSkin()
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{
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Skin::unloadSkin();
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}
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const wchar_t *SkinApi::getSkinName()
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{
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return Skin::getSkinName();
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}
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const wchar_t *SkinApi::getSkinPath()
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{
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return Skin::getSkinPath();
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}
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const wchar_t *SkinApi::getSkinsPath()
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{
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return skinspath;
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}
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const wchar_t *SkinApi::getDefaultSkinPath()
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{
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return Skin::getDefaultSkinPath();
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}
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ARGB32 *SkinApi::imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached)
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{
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if (file == NULL)
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{
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DebugStringW(L"illegal param : file == NULL\n");
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return NULL;
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}
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return imageLoader::requestSkinBitmap(file, has_alpha, x, y, subw, subh, w, h, cached);
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}
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void SkinApi::imgldr_releaseSkinBitmap(ARGB32 *bmpbits)
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{
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if (bmpbits == NULL)
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{
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DebugStringW(L"illegal param : bmpbits == NULL\n");
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return ;
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}
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imageLoader::releaseSkinBitmap(bmpbits);
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}
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ARGB32 SkinApi::filterSkinColor(ARGB32 color, const wchar_t *elementid, const wchar_t *groupname)
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{
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return imageLoader::filterSkinColor(color, elementid, groupname);
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}
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void SkinApi::reapplySkinFilters()
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{
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imageLoader::applySkinFilters();
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}
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/* ---------------------------------------- */
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int SkinApi::colortheme_getNumColorSets()
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{
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return WASABI_API_COLORTHEMES->getNumGammaSets();
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}
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const wchar_t *SkinApi::colortheme_enumColorSet(int n)
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{
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return WASABI_API_COLORTHEMES->enumGammaSet(n);
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}
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int SkinApi::colortheme_getNumColorGroups(const wchar_t *colorset)
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{
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return WASABI_API_COLORTHEMES->getNumGammaGroups(colorset);
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}
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const wchar_t *SkinApi::colortheme_enumColorGroupName(const wchar_t *colorset, int n)
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{
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return WASABI_API_COLORTHEMES->enumGammaGroup(colorset, n);
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}
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ColorThemeGroup *SkinApi::colortheme_enumColorGroup(int colorset, int colorgroup)
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{
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return WASABI_API_COLORTHEMES->enumColorThemeGroup(colorset, colorgroup);
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}
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ColorThemeGroup *SkinApi::colortheme_getColorGroup(const wchar_t *colorset, const wchar_t *colorgroup)
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{
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return WASABI_API_COLORTHEMES->getColorThemeGroup(colorset, colorgroup);
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}
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void SkinApi::colortheme_setColorSet(const wchar_t *colorset)
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{
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WASABI_API_COLORTHEMES->setGammaSet(colorset);
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// TODO: benski> move this to a syscallback: SysCallback::SKINCB, SkinCallback::COLORTHEMECHANGED
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WASABI_API_CONFIG->setStringPrivate(StringPrintfW(L"Color Themes/%s", getSkinName()), colorset);
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}
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const wchar_t *SkinApi::colortheme_getColorSet()
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{
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return WASABI_API_COLORTHEMES->getGammaSet();
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}
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void SkinApi::colortheme_newColorSet(const wchar_t *set)
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{
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WASABI_API_COLORTHEMES->newGammaSet(set);
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}
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void SkinApi::colortheme_updateColorSet(const wchar_t *set)
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{
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WASABI_API_COLORTHEMES->updateGammaSet(set);
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}
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void SkinApi::colortheme_renameColorSet(const wchar_t *set, const wchar_t *newname)
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{
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WASABI_API_COLORTHEMES->renameGammaSet(set, newname);
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}
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void SkinApi::colortheme_deleteColorSet(const wchar_t *set)
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{
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WASABI_API_COLORTHEMES->deleteGammaSet(set);
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}
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/* -------------------------------------------- */
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int SkinApi::loadSkinFile(const wchar_t *xmlfile)
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{
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return Skin::loadSkinPart(xmlfile);
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}
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void SkinApi::unloadSkinPart(int skinpartid)
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{
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Skin::unloadSkinPart(skinpartid);
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}
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ifc_window *SkinApi::group_create(const wchar_t *groupid, int scripts_enabled)
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{
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return GroupMgr::instantiate(groupid, GROUP_GROUP, NULL, scripts_enabled);
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}
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int SkinApi::group_destroy(ifc_window *group)
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{
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return GroupMgr::destroy(static_cast<Group*>(group));
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}
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int SkinApi::group_exists(const wchar_t *groupid)
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{
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return GroupMgr::exists(groupid);
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}
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#ifdef WASABI_COMPILE_CONFIG
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ifc_window *SkinApi::group_create_cfg(const wchar_t *groupid, CfgItem *cfgitem, const wchar_t *attributename, int scripts_enabled)
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{
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return GroupMgr::instantiate(groupid, cfgitem, attributename, scripts_enabled);
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}
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#endif // WASABI_COMPILE_CONFIG
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#ifdef WASABI_COMPILE_WNDMGR
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ifc_window *SkinApi::group_create_layout(const wchar_t *groupid, int scripts_enabled)
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{
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return GroupMgr::instantiate(groupid, GROUP_LAYOUTGROUP, NULL, scripts_enabled);
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}
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#endif //WASABI_COMPILE_WNDMGR
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OSCURSOR SkinApi::cursor_request(const wchar_t *id)
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{
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return CursorMgr::requestCursor(id);
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}
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int SkinApi::parse(const wchar_t *str, const wchar_t *how)
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{
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return SkinParser::parse(str, how);
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}
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GuiObject *SkinApi::xui_new(const wchar_t *classname)
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{
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return SkinParser::xui_new(classname);
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}
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void SkinApi::xui_delete(GuiObject *o)
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{
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SkinParser::xui_delete(o);
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}
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int SkinApi::getNumGroupDefs()
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{
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return guiTree->getNumGroupDefs();
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}
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SkinItem *SkinApi::enumGroupDef(int n)
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{
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return guiTree->enumGroupDef(n);
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}
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ifc_window *SkinApi::group_createBySkinItem(SkinItem *item, int scripts_enabled)
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{
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return GroupMgr::instantiate(NULL, GROUP_GROUP, item, scripts_enabled);
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}
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SkinItem *SkinApi::getGroupDefAncestor(SkinItem *item)
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{
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return guiTree->getGroupDefAncestor(item);
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}
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int SkinApi::groupdef_getNumObjects(SkinItem *_item)
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{
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GuiTreeItem *item = static_cast<GuiTreeItem *>(_item);
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int idx = item->getIdx();
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idx++;
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int n = 0;
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while (1)
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{
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GuiTreeItem *it = guiTree->getList()->enumItem(idx);
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if (it->getType() == XML_TAG_GROUPDEF && it->getParams() == NULL) break;
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idx++; n++;
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}
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return n;
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}
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SkinItem *SkinApi::groupdef_enumObject(SkinItem *_item, int n)
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{
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GuiTreeItem *item = static_cast<GuiTreeItem *>(_item);
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int idx = item->getIdx();
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idx++;
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int _n = 0;
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GuiTreeItem *it = NULL;
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while (1)
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{
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it = guiTree->getList()->enumItem(idx);
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if (it->getType() == XML_TAG_GROUPDEF && it->getParams() == NULL) break;
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if (n == _n) break;
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idx++; _n++;
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}
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return it;
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}
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int SkinApi::loadGroupDefData(const wchar_t *groupdef, SkinItem **lastgroupdef)
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{
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StringW s;
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s = L"buf:";
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s += L"<?xml version=\"1.0\" encoding=\"UTF-16\" standalone=\"yes\"?>"
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L"<WinampAbstractionLayer version=\"0.8\">";
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s += groupdef;
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s += L"</WinampAbstractionLayer>";
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int r = Skin::loadSkinPart(s);
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if (lastgroupdef != NULL)
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*lastgroupdef = guiTree->getLastDefinedGroup();
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return r;
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}
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double SkinApi::skin_getVersion()
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{
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return SkinParser::getSkinVersion();
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}
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#ifdef WASABI_COMPILE_IMGLDR
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ARGB32 SkinApi::skin_getBitmapColor(const wchar_t *id)
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{
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SkinBitmap bitmap(id);
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BltCanvas c(bitmap.getWidth() + 1, bitmap.getHeight() + 1, 0); // TODO: this won't work on the mac i don't think
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bitmap.blit(&c, 0, 0);
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int x = bitmap.getWidth() / 2;
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int y = bitmap.getHeight() / 2;
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int *bits = (int *)c.getBits();
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if (bits != NULL)
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{
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return bits[x + y*bitmap.getWidth() + 1];
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}
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return 0xFFFF00FF;
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}
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#endif
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bool SkinApi::skin_isLoaded()
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{
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return Skin::isLoaded();
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}
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