vscodium/build/build.sh

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1.1 KiB
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#!/bin/bash
### Windows
# to run with Bash: "C:\Program Files\Git\bin\bash.exe" ./build/build.sh
###
export CI_BUILD=no
export SHOULD_BUILD=yes
export SKIP_PACKAGES="yes"
export VSCODE_LATEST="no"
export VSCODE_QUALITY="stable"
while getopts ":ilp" opt; do
case "$opt" in
i)
export VSCODE_QUALITY="insider"
;;
l)
export VSCODE_LATEST="yes"
;;
p)
export SKIP_PACKAGES="no"
;;
esac
done
case "${OSTYPE}" in
darwin*)
export OS_NAME="osx"
;;
msys* | cygwin*)
export OS_NAME="windows"
;;
*)
export OS_NAME="linux"
;;
esac
UNAME_ARCH=$( uname -m )
if [[ "${UNAME_ARCH}" == "arm64" ]]; then
export VSCODE_ARCH="arm64"
else
export VSCODE_ARCH="x64"
fi
echo "OS_NAME: ${OS_NAME}"
echo "SKIP_PACKAGES: ${SKIP_PACKAGES}"
echo "VSCODE_ARCH: ${VSCODE_ARCH}"
echo "VSCODE_LATEST: ${VSCODE_LATEST}"
echo "VSCODE_QUALITY: ${VSCODE_QUALITY}"
rm -rf vscode* VSCode*
. get_repo.sh
. build.sh
if [[ "${SKIP_PACKAGES}" == "no" ]]; then
if [[ "${OS_NAME}" == "windows" ]]; then
rm -rf build/windows/msi/releasedir
fi
. prepare_artifacts.sh
fi