vscodium/build.sh

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#!/bin/bash
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if [[ "$SHOULD_BUILD" == "yes" ]]; then
cp -rp src/* vscode/
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cd vscode
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export npm_config_arch="$BUILDARCH"
export npm_config_target_arch="$BUILDARCH"
../update_settings.sh
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yarn
mv product.json product.json.bak
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cat product.json.bak | jq 'setpath(["extensionsGallery"]; {"serviceUrl": "https://marketplace.visualstudio.com/_apis/public/gallery", "cacheUrl": "https://vscode.blob.core.windows.net/gallery/index", "itemUrl": "https://marketplace.visualstudio.com/items"}) | setpath(["nameShort"]; "VSCodium") | setpath(["nameLong"]; "VSCodium") | setpath(["applicationName"]; "vscodium") | setpath(["win32MutexName"]; "vscodium") | setpath(["win32DirName"]; "VSCodium") | setpath(["win32NameVersion"]; "VSCodium") | setpath(["win32RegValueName"]; "VSCodium") | setpath(["win32AppUserModelId"]; "Microsoft.VSCodium") | setpath(["win32ShellNameShort"]; "V&SCodium") | setpath(["urlProtocol"]; "vscodium")' > product.json
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cat product.json
../undo_telemetry.sh
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export NODE_ENV=production
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if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
# microsoft adds their apt repo to sources
# unless the app name is code-oss
# as we are renaming the application to vscodium
# we need to edit a line in the post install template
sed -i "s/code-oss/vscodium/" resources/linux/debian/postinst.template
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fi
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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npm run gulp -- "vscode-darwin-min"
elif [[ "$CI_WINDOWS" == "True" ]]; then
cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
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npm run gulp -- "vscode-win32-${BUILDARCH}-min"
npm run gulp -- "vscode-win32-${BUILDARCH}-inno-updater"
npm run gulp -- "vscode-win32-${BUILDARCH}-system-setup"
npm run gulp -- "vscode-win32-${BUILDARCH}-user-setup"
npm run gulp -- "vscode-win32-${BUILDARCH}-archive"
else # linux
npm run gulp -- "vscode-linux-${BUILDARCH}-min"
npm run gulp -- "vscode-linux-${BUILDARCH}-build-deb"
npm run gulp -- "vscode-linux-${BUILDARCH}-build-rpm"
fi
cd ..
fi