mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-12-02 03:56:54 -05:00
76 lines
1.6 KiB
JavaScript
76 lines
1.6 KiB
JavaScript
var mc = require('../');
|
|
|
|
var yellow = '§e';
|
|
var players = [];
|
|
|
|
var options = {
|
|
requireAuth: false,
|
|
motd: 'Vox Industries',
|
|
maxPlayers: 128,
|
|
};
|
|
|
|
var server = mc.createServer(options);
|
|
|
|
server.on('connection', function(client) {
|
|
var player = {
|
|
client: client,
|
|
username: handshake.username,
|
|
index: players.length
|
|
};
|
|
players.push(player);
|
|
server.players = players.length;
|
|
|
|
broadcast(yellow + player.username+' joined the game.');
|
|
var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
|
|
console.log(player.username+' connected', '('+addr+')');
|
|
|
|
client.on('end', function() {
|
|
players.splice(player.index, 1);
|
|
server.players = players.length;
|
|
|
|
broadcast(yellow + player.username+' left the game.', player);
|
|
console.log(player.username+' disconnected', '('+addr+')');
|
|
});
|
|
|
|
// send init data so client will start rendering world
|
|
client.write(0x01, {
|
|
entityId: 0,
|
|
levelType: 'default',
|
|
gameMode: 1,
|
|
dimension: 0,
|
|
difficulty: 2,
|
|
maxPlayers: 128
|
|
});
|
|
client.write(0x0d, {
|
|
x: 0,
|
|
y: 256,
|
|
stance: 255,
|
|
z: 0,
|
|
yaw: 0,
|
|
pitch: 0,
|
|
onGround: 1
|
|
});
|
|
|
|
client.on(0x03, function(data) {
|
|
var message = '<'+player.username+'>' + ' ' + data.message;
|
|
broadcast(message);
|
|
console.log(message);
|
|
});
|
|
}
|
|
);
|
|
|
|
server.on('error', function(error) {
|
|
console.log('Error:', error);
|
|
});
|
|
|
|
server.listen(function() {
|
|
console.log('Server listening on port', server.port);
|
|
});
|
|
|
|
function broadcast(message, exclude) {
|
|
for(var i = 0; i < players.length; i++) {
|
|
if(players[i].username !== exclude && i !== exclude && players[i] !== exclude) {
|
|
players[i].client.write(0x03, { message: message });
|
|
}
|
|
}
|
|
}
|