node-minecraft-protocol/examples/client_socks_proxy/client_socks_proxy.js

55 lines
1.5 KiB
JavaScript

const mc = require('minecraft-protocol');
const socks = require("socks");
if(process.argv.length < 6 || process.argv.length > 8) {
console.log("Usage : node client_socks_proxy.js <host> <port> <proxyHost> <proxyPort> [<name>] [<password>]");
process.exit(1);
}
const proxyHost=process.argv[4];
const proxyPort=process.argv[5];
const client = mc.createClient({
connect: client => {
socks.createConnection({
proxy: {
ipaddress: proxyHost,
port: proxyPort,
type: 5
},
target: {
host: process.argv[2],
port: parseInt(process.argv[3])
},
}, function(err, socket) {
if (err) {
console.log(err);
return;
}
client.setSocket(socket);
client.emit('connect');
});
},
username: process.argv[6] ? process.argv[6] : "echo",
password: process.argv[7]
});
client.on('connect', function() {
console.info('connected');
});
client.on('disconnect', function(packet) {
console.log('disconnected: '+ packet.reason);
});
client.on('end', function(err) {
console.log('Connection lost');
});
client.on('chat', function(packet) {
const jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text;
const msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});