mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2025-05-05 10:53:33 -04:00
add connect option to createClient for multiple (ping + normal) connections for the proxy examples, use the normal options for pinging in autoVersion to have that option available and fix the proxy examples accordingly
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parent
6279ae9afe
commit
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6 changed files with 82 additions and 75 deletions
doc
examples
src/client
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@ -21,6 +21,9 @@ automatically logged in and validated against mojang's auth.
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* customPackets (optional) : an object index by version/state/direction/name, see client_custom_packet for an example
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* errorHandler : A way to override the default error handler for client errors. A function that takes a Client and an error.
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The default kicks the client.
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* stream : a stream to use as connection
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* connect : a function taking the client as parameter and that should client.setSocket(socket)
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and client.emit('connect') when appropriate (see the proxy examples for an example of use)
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## mc.Server(version,[customPackets])
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@ -9,39 +9,41 @@ if(process.argv.length < 6 || process.argv.length > 8) {
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const proxyHost=process.argv[4];
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const proxyPort=process.argv[5];
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const req = Http.request({
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host: proxyHost,
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port: proxyPort,
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method: 'CONNECT',
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path: process.argv[2] + ":" + parseInt(process.argv[3])
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});
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req.end();
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const client = mc.createClient({
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connect:(client) => {
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const req = Http.request({
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host: proxyHost,
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port: proxyPort,
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method: 'CONNECT',
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path: process.argv[2] + ":" + parseInt(process.argv[3])
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});
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req.end();
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req.on("connect", function(res, stream) {
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const client = mc.createClient({
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stream: stream,
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req.on("connect", function(res, stream) {
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client.setSocket(stream);
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client.emit('connect');
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});
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},
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username: process.argv[6] ? process.argv[6] : "echo",
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password: process.argv[7]
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});
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client.on('connect', function() {
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console.info('connected');
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});
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client.on('disconnect', function(packet) {
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console.log('disconnected: '+ packet.reason);
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});
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client.on('end', function(err) {
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console.log('Connection lost');
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});
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client.on('chat', function(packet) {
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const jsonMsg = JSON.parse(packet.message);
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if(jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
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const username = jsonMsg.with[0].text;
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const msg = jsonMsg.with[1];
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if(username === client.username) return;
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client.write('chat', {message: msg});
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}
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});
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password: process.argv[7]
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});
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client.on('connect', function() {
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console.info('connected');
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});
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client.on('disconnect', function(packet) {
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console.log('disconnected: '+ packet.reason);
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});
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client.on('end', function(err) {
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console.log('Connection lost');
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});
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client.on('chat', function(packet) {
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const jsonMsg = JSON.parse(packet.message);
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if(jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
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const username = jsonMsg.with[0].text;
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const msg = jsonMsg.with[1];
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if(username === client.username) return;
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client.write('chat', {message: msg});
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}
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});
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@ -2,7 +2,6 @@
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"name": "node-minecraft-protocol-example",
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"version": "0.0.0",
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"private": true,
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"dependencies": {
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},
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"dependencies": {},
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"description": "A node-minecraft-protocol example"
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}
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@ -9,44 +9,47 @@ if(process.argv.length < 6 || process.argv.length > 8) {
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const proxyHost=process.argv[4];
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const proxyPort=process.argv[5];
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socks.createConnection({
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proxy: {
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ipaddress: proxyHost,
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port: proxyPort,
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type: 5
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},
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target: {
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host: process.argv[2],
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port: parseInt(process.argv[3])
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},
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}, function(err, socket) {
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if (err) {
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console.log(err);
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return;
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}
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const client = mc.createClient({
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stream: socket,
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username: process.argv[6] ? process.argv[6] : "echo",
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password: process.argv[7]
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});
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const client = mc.createClient({
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connect: client => {
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socks.createConnection({
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proxy: {
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ipaddress: proxyHost,
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port: proxyPort,
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type: 5
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},
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target: {
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host: process.argv[2],
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port: parseInt(process.argv[3])
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},
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}, function(err, socket) {
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if (err) {
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console.log(err);
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return;
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}
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client.on('connect', function() {
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console.info('connected');
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});
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client.on('disconnect', function(packet) {
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console.log('disconnected: '+ packet.reason);
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});
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client.on('end', function(err) {
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console.log('Connection lost');
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});
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client.on('chat', function(packet) {
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const jsonMsg = JSON.parse(packet.message);
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if(jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
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const username = jsonMsg.with[0].text;
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const msg = jsonMsg.with[1];
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if(username === client.username) return;
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client.write('chat', {message: msg});
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}
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});
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client.setSocket(socket);
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client.emit('connect');
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});
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},
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username: process.argv[6] ? process.argv[6] : "echo",
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password: process.argv[7]
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});
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client.on('connect', function() {
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console.info('connected');
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});
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client.on('disconnect', function(packet) {
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console.log('disconnected: '+ packet.reason);
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});
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client.on('end', function(err) {
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console.log('Connection lost');
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});
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client.on('chat', function(packet) {
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const jsonMsg = JSON.parse(packet.message);
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if(jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
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const username = jsonMsg.with[0].text;
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const msg = jsonMsg.with[1];
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if(username === client.username) return;
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client.write('chat', {message: msg});
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}
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});
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@ -9,9 +9,8 @@ const minecraft_data = require('minecraft-data');
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module.exports = function(client, options) {
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client.wait_connect = true; // don't let src/client/setProtocol proceed on socket 'connect' until 'connect_allowed'
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debug('pinging',options.host);
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const pingOptions = {host: options.host, port: options.port};
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// TODO: use 0xfe ping instead for better compatibility/performance? https://github.com/deathcap/node-minecraft-ping
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ping(pingOptions, function(err, response) {
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ping(options, function(err, response) {
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if (err) throw err; // hmm
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debug('ping response',response);
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// TODO: could also use ping pre-connect to save description, type, max players, etc.
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@ -5,7 +5,8 @@ module.exports = function(client, options) {
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options.port = options.port || 25565;
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options.host = options.host || 'localhost';
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options.connect = (client) => {
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if(!options.connect)
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options.connect = (client) => {
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if (options.stream) {
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client.setSocket(options.stream);
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client.emit('connect');
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