mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
272 lines
7.8 KiB
Markdown
272 lines
7.8 KiB
Markdown
# minecraft protocol
|
|
[![NPM version](https://img.shields.io/npm/v/minecraft-protocol.svg)](http://npmjs.com/package/minecraft-protocol)
|
|
[![Build Status](https://img.shields.io/circleci/project/PrismarineJS/node-minecraft-protocol/master.svg)](https://circleci.com/gh/PrismarineJS/node-minecraft-protocol)
|
|
[![Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol](https://img.shields.io/badge/gitter-join%20chat-brightgreen.svg)](https://gitter.im/PrismarineJS/node-minecraft-protocol)
|
|
|
|
Parse and serialize minecraft packets, plus authentication and encryption.
|
|
|
|
## Features
|
|
|
|
* Supports Minecraft version 1.8.1
|
|
* Parses all packets and emits events with packet fields as JavaScript
|
|
objects.
|
|
* Send a packet by supplying fields as a JavaScript object.
|
|
* Client
|
|
- Authenticating and logging in
|
|
- Encryption
|
|
- Compression
|
|
- Both online and offline mode
|
|
- Respond to keep-alive packets.
|
|
- Ping a server for status
|
|
* Server
|
|
- Online/Offline mode
|
|
- Encryption
|
|
- Compression
|
|
- Handshake
|
|
- Keep-alive checking
|
|
- Ping status
|
|
* Robust test coverage. See Test Coverage section below.
|
|
* Optimized for rapidly staying up to date with Minecraft protocol updates.
|
|
|
|
## Projects Using node-minecraft-protocol
|
|
|
|
* [mineflayer](https://github.com/andrewrk/mineflayer/) - create minecraft
|
|
bots with a stable, high level API.
|
|
* [mcserve](https://github.com/andrewrk/mcserve) - runs and monitors your
|
|
minecraft server, provides real-time web interface, allow your users to
|
|
create bots.
|
|
* [flying-squid](https://github.com/mhsjlw/flying-squid) create minecraft
|
|
servers with a high level API, also a minecraft server by itself.
|
|
|
|
## Usage
|
|
|
|
### Echo client example
|
|
|
|
```js
|
|
var mc = require('minecraft-protocol');
|
|
var client = mc.createClient({
|
|
host: "localhost", // optional
|
|
port: 25565, // optional
|
|
username: "email@example.com",
|
|
password: "12345678",
|
|
});
|
|
client.on('chat', function(packet) {
|
|
// Listen for chat messages and echo them back.
|
|
var jsonMsg = JSON.parse(packet.message);
|
|
if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
|
|
var username = jsonMsg.using[0];
|
|
var msg = jsonMsg.using[1];
|
|
if (username === client.username) return;
|
|
client.write("chat", {
|
|
message: msg
|
|
});
|
|
}
|
|
});
|
|
```
|
|
|
|
If the server is in offline mode, you may leave out the `password` option.
|
|
|
|
### Hello World server example
|
|
|
|
```js
|
|
var mc = require('minecraft-protocol');
|
|
var server = mc.createServer({
|
|
'online-mode': true, // optional
|
|
encryption: true, // optional
|
|
host: '0.0.0.0', // optional
|
|
port: 25565, // optional
|
|
});
|
|
server.on('login', function(client) {
|
|
client.write('login', {
|
|
entityId: client.id,
|
|
levelType: 'default',
|
|
gameMode: 0,
|
|
dimension: 0,
|
|
difficulty: 2,
|
|
maxPlayers: server.maxPlayers
|
|
});
|
|
client.write('position', {
|
|
x: 0,
|
|
y: 1.62,
|
|
z: 0,
|
|
yaw: 0,
|
|
pitch: 0,
|
|
onGround: true
|
|
});
|
|
var msg = { translate: 'chat.type.announcement', using: [
|
|
'Server',
|
|
'Hello, ' + client.username
|
|
]};
|
|
client.write("chat", { message: JSON.stringify(msg) });
|
|
});
|
|
```
|
|
|
|
## Installation
|
|
|
|
`npm install minecraft-protocol`
|
|
|
|
URSA, an optional dependency, should improve login times
|
|
for servers. However, it can be somewhat complicated to install.
|
|
|
|
Follow the instructions from
|
|
[Obvious/ursa](https://github.com/Obvious/ursa)
|
|
|
|
## Documentation
|
|
|
|
See [doc](doc/README.md)
|
|
|
|
|
|
## Testing
|
|
|
|
* Ensure your system has the `java` executable in `PATH`.
|
|
* Download the appropriate version of `minecraft_server.jar`.
|
|
* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
|
|
|
|
### Test Coverage
|
|
|
|
```
|
|
|
|
packets
|
|
✓ handshaking,ServerBound,0x00
|
|
✓ status,ServerBound,0x00
|
|
✓ status,ServerBound,0x01
|
|
✓ status,ClientBound,0x00
|
|
✓ status,ClientBound,0x01
|
|
✓ login,ServerBound,0x00
|
|
✓ login,ServerBound,0x01
|
|
✓ login,ClientBound,0x00
|
|
✓ login,ClientBound,0x01
|
|
✓ login,ClientBound,0x02
|
|
✓ login,ClientBound,0x03
|
|
✓ play,ServerBound,0x00
|
|
✓ play,ServerBound,0x01
|
|
✓ play,ServerBound,0x02
|
|
✓ play,ServerBound,0x03
|
|
✓ play,ServerBound,0x04
|
|
✓ play,ServerBound,0x05
|
|
✓ play,ServerBound,0x06
|
|
✓ play,ServerBound,0x07
|
|
✓ play,ServerBound,0x08
|
|
✓ play,ServerBound,0x09
|
|
✓ play,ServerBound,0x0a
|
|
✓ play,ServerBound,0x0b
|
|
✓ play,ServerBound,0x0c
|
|
✓ play,ServerBound,0x0d
|
|
✓ play,ServerBound,0x0e
|
|
✓ play,ServerBound,0x0f
|
|
✓ play,ServerBound,0x10
|
|
✓ play,ServerBound,0x11
|
|
✓ play,ServerBound,0x12
|
|
✓ play,ServerBound,0x13
|
|
✓ play,ServerBound,0x14
|
|
✓ play,ServerBound,0x15
|
|
✓ play,ServerBound,0x16
|
|
✓ play,ServerBound,0x17
|
|
✓ play,ServerBound,0x18
|
|
✓ play,ServerBound,0x19
|
|
✓ play,ClientBound,0x00
|
|
✓ play,ClientBound,0x01
|
|
✓ play,ClientBound,0x02
|
|
✓ play,ClientBound,0x03
|
|
✓ play,ClientBound,0x04
|
|
✓ play,ClientBound,0x05
|
|
✓ play,ClientBound,0x06
|
|
✓ play,ClientBound,0x07
|
|
✓ play,ClientBound,0x08
|
|
✓ play,ClientBound,0x09
|
|
✓ play,ClientBound,0x0a
|
|
✓ play,ClientBound,0x0b
|
|
✓ play,ClientBound,0x0c
|
|
✓ play,ClientBound,0x0d
|
|
✓ play,ClientBound,0x0e
|
|
✓ play,ClientBound,0x0f
|
|
✓ play,ClientBound,0x10
|
|
✓ play,ClientBound,0x11
|
|
✓ play,ClientBound,0x12
|
|
✓ play,ClientBound,0x13
|
|
✓ play,ClientBound,0x14
|
|
✓ play,ClientBound,0x15
|
|
✓ play,ClientBound,0x16
|
|
✓ play,ClientBound,0x17
|
|
✓ play,ClientBound,0x18
|
|
✓ play,ClientBound,0x19
|
|
✓ play,ClientBound,0x1a
|
|
✓ play,ClientBound,0x1b
|
|
✓ play,ClientBound,0x1c
|
|
✓ play,ClientBound,0x1d
|
|
✓ play,ClientBound,0x1e
|
|
✓ play,ClientBound,0x1f
|
|
✓ play,ClientBound,0x20
|
|
✓ play,ClientBound,0x21
|
|
✓ play,ClientBound,0x22
|
|
✓ play,ClientBound,0x23
|
|
✓ play,ClientBound,0x24
|
|
✓ play,ClientBound,0x25
|
|
✓ play,ClientBound,0x26
|
|
✓ play,ClientBound,0x27
|
|
✓ play,ClientBound,0x28
|
|
✓ play,ClientBound,0x29
|
|
✓ play,ClientBound,0x2a
|
|
✓ play,ClientBound,0x2b
|
|
✓ play,ClientBound,0x2c
|
|
✓ play,ClientBound,0x2d
|
|
✓ play,ClientBound,0x2e
|
|
✓ play,ClientBound,0x2f
|
|
✓ play,ClientBound,0x30
|
|
✓ play,ClientBound,0x31
|
|
✓ play,ClientBound,0x32
|
|
✓ play,ClientBound,0x33
|
|
✓ play,ClientBound,0x34
|
|
✓ play,ClientBound,0x35
|
|
✓ play,ClientBound,0x36
|
|
✓ play,ClientBound,0x37
|
|
✓ play,ClientBound,0x38
|
|
✓ play,ClientBound,0x39
|
|
✓ play,ClientBound,0x3a
|
|
✓ play,ClientBound,0x3b
|
|
✓ play,ClientBound,0x3c
|
|
✓ play,ClientBound,0x3d
|
|
✓ play,ClientBound,0x3e
|
|
✓ play,ClientBound,0x3f
|
|
✓ play,ClientBound,0x40
|
|
✓ play,ClientBound,0x41
|
|
✓ play,ClientBound,0x42
|
|
✓ play,ClientBound,0x43
|
|
✓ play,ClientBound,0x44
|
|
✓ play,ClientBound,0x45
|
|
✓ play,ClientBound,0x46
|
|
✓ play,ClientBound,0x47
|
|
✓ play,ClientBound,0x48
|
|
✓ play,ClientBound,0x49
|
|
|
|
client
|
|
✓ pings the server (65754ms)
|
|
✓ connects successfully - online mode (STUBBED)
|
|
✓ connects successfully - offline mode (STUBBED)
|
|
✓ gets kicked when no credentials supplied in online mode (67167ms)
|
|
✓ does not crash for 10000ms (69597ms)
|
|
|
|
mc-server
|
|
✓ starts listening and shuts down cleanly
|
|
✓ kicks clients that do not log in (133ms)
|
|
✓ kicks clients that do not send keepalive packets (122ms)
|
|
✓ responds to ping requests
|
|
✓ clients can log in and chat (39ms)
|
|
✓ kicks clients when invalid credentials (8430ms)
|
|
✓ gives correct reason for kicking clients when shutting down (42ms)
|
|
|
|
|
|
123 tests complete (4 minutes)
|
|
```
|
|
|
|
## Debugging
|
|
|
|
You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
|
|
|
|
```bash
|
|
NODE_DEBUG="minecraft-protocol" node [...]
|
|
```
|
|
|
|
## History
|
|
|
|
See [history](HISTORY.md)
|