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https://github.com/PrismarineJS/node-minecraft-protocol.git
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7.8 KiB
7.8 KiB
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Supports Minecraft version 1.8.1
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption
- Compression
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Online/Offline mode
- Encryption
- Compression
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage. See Test Coverage section below.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Projects Using node-minecraft-protocol
- mineflayer - create minecraft bots with a stable, high level API.
- mcserve - runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots.
- flying-squid create minecraft servers with a high level API, also a minecraft server by itself.
Usage
Echo client example
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
});
client.on('chat', function(packet) {
// Listen for chat messages and echo them back.
var jsonMsg = JSON.parse(packet.message);
if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.using[0];
var msg = jsonMsg.using[1];
if (username === client.username) return;
client.write("chat", {
message: msg
});
}
});
If the server is in offline mode, you may leave out the password
option.
Hello World server example
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
var msg = { translate: 'chat.type.announcement', using: [
'Server',
'Hello, ' + client.username
]};
client.write("chat", { message: JSON.stringify(msg) });
});
Installation
npm install minecraft-protocol
URSA, an optional dependency, should improve login times for servers. However, it can be somewhat complicated to install.
Follow the instructions from Obvious/ursa
Documentation
See doc
Testing
- Ensure your system has the
java
executable inPATH
. - Download the appropriate version of
minecraft_server.jar
. MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test
Test Coverage
packets
✓ handshaking,ServerBound,0x00
✓ status,ServerBound,0x00
✓ status,ServerBound,0x01
✓ status,ClientBound,0x00
✓ status,ClientBound,0x01
✓ login,ServerBound,0x00
✓ login,ServerBound,0x01
✓ login,ClientBound,0x00
✓ login,ClientBound,0x01
✓ login,ClientBound,0x02
✓ login,ClientBound,0x03
✓ play,ServerBound,0x00
✓ play,ServerBound,0x01
✓ play,ServerBound,0x02
✓ play,ServerBound,0x03
✓ play,ServerBound,0x04
✓ play,ServerBound,0x05
✓ play,ServerBound,0x06
✓ play,ServerBound,0x07
✓ play,ServerBound,0x08
✓ play,ServerBound,0x09
✓ play,ServerBound,0x0a
✓ play,ServerBound,0x0b
✓ play,ServerBound,0x0c
✓ play,ServerBound,0x0d
✓ play,ServerBound,0x0e
✓ play,ServerBound,0x0f
✓ play,ServerBound,0x10
✓ play,ServerBound,0x11
✓ play,ServerBound,0x12
✓ play,ServerBound,0x13
✓ play,ServerBound,0x14
✓ play,ServerBound,0x15
✓ play,ServerBound,0x16
✓ play,ServerBound,0x17
✓ play,ServerBound,0x18
✓ play,ServerBound,0x19
✓ play,ClientBound,0x00
✓ play,ClientBound,0x01
✓ play,ClientBound,0x02
✓ play,ClientBound,0x03
✓ play,ClientBound,0x04
✓ play,ClientBound,0x05
✓ play,ClientBound,0x06
✓ play,ClientBound,0x07
✓ play,ClientBound,0x08
✓ play,ClientBound,0x09
✓ play,ClientBound,0x0a
✓ play,ClientBound,0x0b
✓ play,ClientBound,0x0c
✓ play,ClientBound,0x0d
✓ play,ClientBound,0x0e
✓ play,ClientBound,0x0f
✓ play,ClientBound,0x10
✓ play,ClientBound,0x11
✓ play,ClientBound,0x12
✓ play,ClientBound,0x13
✓ play,ClientBound,0x14
✓ play,ClientBound,0x15
✓ play,ClientBound,0x16
✓ play,ClientBound,0x17
✓ play,ClientBound,0x18
✓ play,ClientBound,0x19
✓ play,ClientBound,0x1a
✓ play,ClientBound,0x1b
✓ play,ClientBound,0x1c
✓ play,ClientBound,0x1d
✓ play,ClientBound,0x1e
✓ play,ClientBound,0x1f
✓ play,ClientBound,0x20
✓ play,ClientBound,0x21
✓ play,ClientBound,0x22
✓ play,ClientBound,0x23
✓ play,ClientBound,0x24
✓ play,ClientBound,0x25
✓ play,ClientBound,0x26
✓ play,ClientBound,0x27
✓ play,ClientBound,0x28
✓ play,ClientBound,0x29
✓ play,ClientBound,0x2a
✓ play,ClientBound,0x2b
✓ play,ClientBound,0x2c
✓ play,ClientBound,0x2d
✓ play,ClientBound,0x2e
✓ play,ClientBound,0x2f
✓ play,ClientBound,0x30
✓ play,ClientBound,0x31
✓ play,ClientBound,0x32
✓ play,ClientBound,0x33
✓ play,ClientBound,0x34
✓ play,ClientBound,0x35
✓ play,ClientBound,0x36
✓ play,ClientBound,0x37
✓ play,ClientBound,0x38
✓ play,ClientBound,0x39
✓ play,ClientBound,0x3a
✓ play,ClientBound,0x3b
✓ play,ClientBound,0x3c
✓ play,ClientBound,0x3d
✓ play,ClientBound,0x3e
✓ play,ClientBound,0x3f
✓ play,ClientBound,0x40
✓ play,ClientBound,0x41
✓ play,ClientBound,0x42
✓ play,ClientBound,0x43
✓ play,ClientBound,0x44
✓ play,ClientBound,0x45
✓ play,ClientBound,0x46
✓ play,ClientBound,0x47
✓ play,ClientBound,0x48
✓ play,ClientBound,0x49
client
✓ pings the server (65754ms)
✓ connects successfully - online mode (STUBBED)
✓ connects successfully - offline mode (STUBBED)
✓ gets kicked when no credentials supplied in online mode (67167ms)
✓ does not crash for 10000ms (69597ms)
mc-server
✓ starts listening and shuts down cleanly
✓ kicks clients that do not log in (133ms)
✓ kicks clients that do not send keepalive packets (122ms)
✓ responds to ping requests
✓ clients can log in and chat (39ms)
✓ kicks clients when invalid credentials (8430ms)
✓ gives correct reason for kicking clients when shutting down (42ms)
123 tests complete (4 minutes)
Debugging
You can enable some protocol debugging output using NODE_DEBUG
environment variable:
NODE_DEBUG="minecraft-protocol" node [...]
History
See history