node-minecraft-protocol/README.md
2020-03-28 17:19:58 +01:00

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# minecraft protocol
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Parse and serialize minecraft packets, plus authentication and encryption.
## Features
* Supports Minecraft PC version 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4),
1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), and 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4)
and 1.15 (1.15, 1.15.1, 1.15.2)
* Parses all packets and emits events with packet fields as JavaScript
objects.
* Send a packet by supplying fields as a JavaScript object.
* Client
- Authenticating and logging in
- Encryption
- Compression
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
* Server
- Online/Offline mode
- Encryption
- Compression
- Handshake
- Keep-alive checking
- Ping status
* Robust test coverage.
* Optimized for rapidly staying up to date with Minecraft protocol updates.
## Third Party Plugins
node-minecraft-protocol is pluggable.
* [minecraft-protocol-forge](https://github.com/PrismarineJS/node-minecraft-protocol-forge) add forge support to minecraft-protocol
## Projects Using node-minecraft-protocol
* [mineflayer](https://github.com/PrismarineJS/mineflayer/) - create minecraft
bots with a stable, high level API.
* [mcserve](https://github.com/andrewrk/mcserve) - runs and monitors your
minecraft server, provides real-time web interface, allow your users to
create bots.
* [flying-squid](https://github.com/PrismarineJS/flying-squid) create minecraft
servers with a high level API, also a minecraft server by itself.
* [minecraft-packet-debugger](https://github.com/wvffle/minecraft-packet-debugger) to easily debug your minecraft packets
## Usage
### Echo client example
```js
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
});
client.on('chat', function(packet) {
// Listen for chat messages and echo them back.
var jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});
```
If the server is in offline mode, you may leave out the `password` option.
### Hello World server example
```js
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: false
});
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0 });
});
```
## Installation
`npm install minecraft-protocol`
## Documentation
See [doc](docs/API.md)
## Testing
* Ensure your system has the `java` executable in `PATH`.
* `MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
## Debugging
You can enable some protocol debugging output using `DEBUG` environment variable:
```bash
DEBUG="minecraft-protocol" node [...]
```
On windows :
```
set DEBUG=minecraft-protocol
node your_script.js
```
## Contribute
Please read https://github.com/PrismarineJS/prismarine-contribute
## History
See [history](HISTORY.md)
## Related
* [node-rcon](https://github.com/pushrax/node-rcon) can be used to access the rcon server in the minecraft server
* [map-colors][aresmapcolor] can be used to convert any image into a buffer of minecraft compatible colors
[aresmapcolor]: https://github.com/AresRPG/aresrpg-map-colors