mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-12-02 12:06:53 -05:00
c9ed8a2792
* add passing test for "starts listening" * server.socket -> server.socketServer * add client.id which can be used as entity id * add server.clients which is {clientId: client} * update server examples * server emits 'close' event, not 'end' event * add server.close()
45 lines
942 B
JavaScript
45 lines
942 B
JavaScript
var mc = require('../');
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var options = {
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'online-mode': false, // optional
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};
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var server = mc.createServer(options);
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server.on('login', function(client) {
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var addr = client.socket.remoteAddress;
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console.log('Incoming connection', '('+addr+')');
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client.on('end', function() {
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console.log('Connection closed', '('+addr+')');
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});
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// send init data so client will start rendering world
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client.write(0x01, {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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client.write(0x0d, {
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x: 0,
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y: 1.62,
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stance: 0,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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client.write(0x03, { message: 'Hello, world!' });
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});
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server.on('error', function(error) {
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console.log('Error:', error);
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});
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server.on('listening', function() {
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console.log('Server listening on port', server.socketServer.address().port);
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});
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