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917b6adda1
* put parsePacketData in deserializer and createPacketBuffer in serializer * remove packets from the index and expose readPacket instead * load packets when needed in various files * make tests test every supported version static cross version of #234, fix #65, fix #240
136 lines
3.8 KiB
Markdown
136 lines
3.8 KiB
Markdown
# minecraft protocol
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[![NPM version](https://img.shields.io/npm/v/minecraft-protocol.svg)](http://npmjs.com/package/minecraft-protocol)
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[![Build Status](https://img.shields.io/circleci/project/PrismarineJS/node-minecraft-protocol/master.svg)](https://circleci.com/gh/PrismarineJS/node-minecraft-protocol)
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[![Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol](https://img.shields.io/badge/gitter-join%20chat-brightgreen.svg)](https://gitter.im/PrismarineJS/node-minecraft-protocol)
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Parse and serialize minecraft packets, plus authentication and encryption.
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## Features
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* Supports Minecraft version 1.8.8 and 1.9
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* Parses all packets and emits events with packet fields as JavaScript
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objects.
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* Send a packet by supplying fields as a JavaScript object.
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* Client
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- Authenticating and logging in
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- Encryption
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- Compression
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- Both online and offline mode
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- Respond to keep-alive packets.
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- Ping a server for status
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* Server
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- Online/Offline mode
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- Encryption
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- Compression
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- Handshake
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- Keep-alive checking
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- Ping status
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* Robust test coverage.
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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## Projects Using node-minecraft-protocol
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* [mineflayer](https://github.com/andrewrk/mineflayer/) - create minecraft
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bots with a stable, high level API.
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* [mcserve](https://github.com/andrewrk/mcserve) - runs and monitors your
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minecraft server, provides real-time web interface, allow your users to
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create bots.
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* [flying-squid](https://github.com/mhsjlw/flying-squid) create minecraft
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servers with a high level API, also a minecraft server by itself.
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## Usage
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### Echo client example
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```js
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var mc = require('minecraft-protocol');
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var client = mc.createClient({
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host: "localhost", // optional
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port: 25565, // optional
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username: "email@example.com",
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password: "12345678",
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});
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client.on('chat', function(packet) {
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// Listen for chat messages and echo them back.
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var jsonMsg = JSON.parse(packet.message);
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if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
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var username = jsonMsg.with[0].text;
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var msg = jsonMsg.with[1];
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if(username === client.username) return;
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client.write('chat', {message: msg});
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}
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});
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```
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If the server is in offline mode, you may leave out the `password` option.
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### Hello World server example
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```js
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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'online-mode': true, // optional
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encryption: true, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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});
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server.on('login', function(client) {
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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reducedDebugInfo: false
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});
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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});
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var msg = {
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translate: 'chat.type.announcement',
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"with": [
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'Server',
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'Hello, world!'
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]
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};
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client.write("chat", { message: JSON.stringify(msg), position: 0 });
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});
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```
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## Installation
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`npm install minecraft-protocol`
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URSA, an optional dependency, should improve login times
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for servers. However, it can be somewhat complicated to install.
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Follow the instructions from
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[Obvious/ursa](https://github.com/Obvious/ursa)
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## Documentation
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See [doc](doc/README.md)
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## Testing
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* Ensure your system has the `java` executable in `PATH`.
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* `MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
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## Debugging
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You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
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```bash
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NODE_DEBUG="minecraft-protocol" node [...]
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```
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## History
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See [history](HISTORY.md)
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