node-minecraft-protocol/README.md
Romain Beaumont 917b6adda1 enable cross version with an option in createClient and createServer :
* put parsePacketData in deserializer and createPacketBuffer in serializer
* remove packets from the index and expose readPacket instead
* load packets when needed in various files
* make tests test every supported version
static cross version of #234, fix #65, fix #240
2015-09-29 22:44:28 +02:00

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# minecraft protocol
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Parse and serialize minecraft packets, plus authentication and encryption.
## Features
* Supports Minecraft version 1.8.8 and 1.9
* Parses all packets and emits events with packet fields as JavaScript
objects.
* Send a packet by supplying fields as a JavaScript object.
* Client
- Authenticating and logging in
- Encryption
- Compression
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
* Server
- Online/Offline mode
- Encryption
- Compression
- Handshake
- Keep-alive checking
- Ping status
* Robust test coverage.
* Optimized for rapidly staying up to date with Minecraft protocol updates.
## Projects Using node-minecraft-protocol
* [mineflayer](https://github.com/andrewrk/mineflayer/) - create minecraft
bots with a stable, high level API.
* [mcserve](https://github.com/andrewrk/mcserve) - runs and monitors your
minecraft server, provides real-time web interface, allow your users to
create bots.
* [flying-squid](https://github.com/mhsjlw/flying-squid) create minecraft
servers with a high level API, also a minecraft server by itself.
## Usage
### Echo client example
```js
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
});
client.on('chat', function(packet) {
// Listen for chat messages and echo them back.
var jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});
```
If the server is in offline mode, you may leave out the `password` option.
### Hello World server example
```js
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: false
});
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0 });
});
```
## Installation
`npm install minecraft-protocol`
URSA, an optional dependency, should improve login times
for servers. However, it can be somewhat complicated to install.
Follow the instructions from
[Obvious/ursa](https://github.com/Obvious/ursa)
## Documentation
See [doc](doc/README.md)
## Testing
* Ensure your system has the `java` executable in `PATH`.
* `MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
## Debugging
You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
```bash
NODE_DEBUG="minecraft-protocol" node [...]
```
## History
See [history](HISTORY.md)