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272 lines
7.8 KiB
Markdown
272 lines
7.8 KiB
Markdown
# minecraft protocol
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[![NPM version](https://img.shields.io/npm/v/minecraft-protocol.svg)](http://npmjs.com/package/minecraft-protocol)
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[![Build Status](https://img.shields.io/circleci/project/PrismarineJS/node-minecraft-protocol/master.svg)](https://circleci.com/gh/PrismarineJS/node-minecraft-protocol)
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[![Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol](https://img.shields.io/badge/gitter-join%20chat-brightgreen.svg)](https://gitter.im/PrismarineJS/node-minecraft-protocol)
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Parse and serialize minecraft packets, plus authentication and encryption.
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## Features
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* Supports Minecraft version 1.8.1
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* Parses all packets and emits events with packet fields as JavaScript
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objects.
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* Send a packet by supplying fields as a JavaScript object.
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* Client
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- Authenticating and logging in
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- Encryption
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- Compression
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- Both online and offline mode
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- Respond to keep-alive packets.
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- Ping a server for status
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* Server
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- Online/Offline mode
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- Encryption
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- Compression
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- Handshake
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- Keep-alive checking
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- Ping status
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* Robust test coverage. See Test Coverage section below.
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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## Projects Using node-minecraft-protocol
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* [mineflayer](https://github.com/andrewrk/mineflayer/) - create minecraft
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bots with a stable, high level API.
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* [mcserve](https://github.com/andrewrk/mcserve) - runs and monitors your
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minecraft server, provides real-time web interface, allow your users to
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create bots.
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* [flying-squid](https://github.com/mhsjlw/flying-squid) create minecraft
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servers with a high level API, also a minecraft server by itself.
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## Usage
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### Echo client example
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```js
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var mc = require('minecraft-protocol');
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var client = mc.createClient({
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host: "localhost", // optional
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port: 25565, // optional
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username: "email@example.com",
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password: "12345678",
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});
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client.on('chat', function(packet) {
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// Listen for chat messages and echo them back.
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var jsonMsg = JSON.parse(packet.message);
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if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
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var username = jsonMsg.using[0];
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var msg = jsonMsg.using[1];
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if (username === client.username) return;
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client.write("chat", {
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message: msg
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});
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}
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});
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```
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If the server is in offline mode, you may leave out the `password` option.
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### Hello World server example
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```js
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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'online-mode': true, // optional
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encryption: true, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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});
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server.on('login', function(client) {
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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var msg = { translate: 'chat.type.announcement', using: [
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'Server',
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'Hello, ' + client.username
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]};
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client.write("chat", { message: JSON.stringify(msg) });
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});
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```
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## Installation
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`npm install minecraft-protocol`
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URSA, an optional dependency, should improve login times
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for servers. However, it can be somewhat complicated to install.
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Follow the instructions from
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[Obvious/ursa](https://github.com/Obvious/ursa)
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## Documentation
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See [doc](doc/README.md)
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## Testing
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* Ensure your system has the `java` executable in `PATH`.
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* Download the appropriate version of `minecraft_server.jar`.
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* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
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### Test Coverage
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```
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packets
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✓ handshaking,ServerBound,0x00
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✓ status,ServerBound,0x00
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✓ status,ServerBound,0x01
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✓ status,ClientBound,0x00
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✓ status,ClientBound,0x01
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✓ login,ServerBound,0x00
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✓ login,ServerBound,0x01
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✓ login,ClientBound,0x00
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✓ login,ClientBound,0x01
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✓ login,ClientBound,0x02
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✓ login,ClientBound,0x03
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✓ play,ServerBound,0x00
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✓ play,ServerBound,0x01
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✓ play,ServerBound,0x02
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✓ play,ServerBound,0x03
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✓ play,ServerBound,0x04
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✓ play,ServerBound,0x05
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✓ play,ServerBound,0x06
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✓ play,ServerBound,0x07
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✓ play,ServerBound,0x08
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✓ play,ServerBound,0x09
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✓ play,ServerBound,0x0a
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✓ play,ServerBound,0x0b
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✓ play,ServerBound,0x0c
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✓ play,ServerBound,0x0d
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✓ play,ServerBound,0x0e
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✓ play,ServerBound,0x0f
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✓ play,ServerBound,0x10
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✓ play,ServerBound,0x11
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✓ play,ServerBound,0x12
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✓ play,ServerBound,0x13
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✓ play,ServerBound,0x14
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✓ play,ServerBound,0x15
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✓ play,ServerBound,0x16
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✓ play,ServerBound,0x17
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✓ play,ServerBound,0x18
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✓ play,ServerBound,0x19
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✓ play,ClientBound,0x00
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✓ play,ClientBound,0x01
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✓ play,ClientBound,0x02
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✓ play,ClientBound,0x03
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✓ play,ClientBound,0x04
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✓ play,ClientBound,0x05
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✓ play,ClientBound,0x06
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✓ play,ClientBound,0x07
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✓ play,ClientBound,0x08
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✓ play,ClientBound,0x09
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✓ play,ClientBound,0x0a
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✓ play,ClientBound,0x0b
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✓ play,ClientBound,0x0c
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✓ play,ClientBound,0x0d
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✓ play,ClientBound,0x0e
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✓ play,ClientBound,0x0f
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✓ play,ClientBound,0x10
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✓ play,ClientBound,0x11
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✓ play,ClientBound,0x12
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✓ play,ClientBound,0x13
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✓ play,ClientBound,0x14
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✓ play,ClientBound,0x15
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✓ play,ClientBound,0x16
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✓ play,ClientBound,0x17
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✓ play,ClientBound,0x18
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✓ play,ClientBound,0x19
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✓ play,ClientBound,0x1a
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✓ play,ClientBound,0x1b
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✓ play,ClientBound,0x1c
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✓ play,ClientBound,0x1d
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✓ play,ClientBound,0x1e
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✓ play,ClientBound,0x1f
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✓ play,ClientBound,0x20
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✓ play,ClientBound,0x21
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✓ play,ClientBound,0x22
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✓ play,ClientBound,0x23
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✓ play,ClientBound,0x24
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✓ play,ClientBound,0x25
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✓ play,ClientBound,0x26
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✓ play,ClientBound,0x27
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✓ play,ClientBound,0x28
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✓ play,ClientBound,0x29
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✓ play,ClientBound,0x2a
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✓ play,ClientBound,0x2b
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✓ play,ClientBound,0x2c
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✓ play,ClientBound,0x2d
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✓ play,ClientBound,0x2e
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✓ play,ClientBound,0x2f
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✓ play,ClientBound,0x30
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✓ play,ClientBound,0x31
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✓ play,ClientBound,0x32
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✓ play,ClientBound,0x33
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✓ play,ClientBound,0x34
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✓ play,ClientBound,0x35
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✓ play,ClientBound,0x36
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✓ play,ClientBound,0x37
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✓ play,ClientBound,0x38
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✓ play,ClientBound,0x39
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✓ play,ClientBound,0x3a
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✓ play,ClientBound,0x3b
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✓ play,ClientBound,0x3c
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✓ play,ClientBound,0x3d
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✓ play,ClientBound,0x3e
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✓ play,ClientBound,0x3f
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✓ play,ClientBound,0x40
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✓ play,ClientBound,0x41
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✓ play,ClientBound,0x42
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✓ play,ClientBound,0x43
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✓ play,ClientBound,0x44
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✓ play,ClientBound,0x45
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✓ play,ClientBound,0x46
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✓ play,ClientBound,0x47
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✓ play,ClientBound,0x48
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✓ play,ClientBound,0x49
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client
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✓ pings the server (65754ms)
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✓ connects successfully - online mode (STUBBED)
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✓ connects successfully - offline mode (STUBBED)
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✓ gets kicked when no credentials supplied in online mode (67167ms)
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✓ does not crash for 10000ms (69597ms)
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mc-server
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✓ starts listening and shuts down cleanly
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✓ kicks clients that do not log in (133ms)
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✓ kicks clients that do not send keepalive packets (122ms)
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✓ responds to ping requests
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✓ clients can log in and chat (39ms)
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✓ kicks clients when invalid credentials (8430ms)
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✓ gives correct reason for kicking clients when shutting down (42ms)
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123 tests complete (4 minutes)
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```
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## Debugging
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You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
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```bash
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NODE_DEBUG="minecraft-protocol" node [...]
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```
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## History
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See [history](HISTORY.md)
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