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https://github.com/PrismarineJS/node-minecraft-protocol.git
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f0138a5068
* Make examples work for 1.17.1 * Update server_channel.js * Update server_custom_channel.js * Update server_helloworld.js * Update mc.js
43 lines
1.1 KiB
JavaScript
43 lines
1.1 KiB
JavaScript
const mc = require('minecraft-protocol')
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const server = mc.createServer({
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'online-mode': false, // optional
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encryption: false, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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version: '1.16'
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})
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const mcData = require('minecraft-data')(server.version)
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const loginPacket = mcData.loginPacket
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server.on('login', function (client) {
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client.write('login', {
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entityId: client.id,
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isHardcore: false,
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gameMode: 0,
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previousGameMode: 1,
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worldNames: loginPacket.worldNames,
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dimensionCodec: loginPacket.dimensionCodec,
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dimension: loginPacket.dimension,
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worldName: 'minecraft:overworld',
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hashedSeed: [0, 0],
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maxPlayers: server.maxPlayers,
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viewDistance: 10,
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reducedDebugInfo: false,
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enableRespawnScreen: true,
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isDebug: false,
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isFlat: false
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})
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client.registerChannel('CUSTOM|ChannelOne', ['i32', []], true)
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client.registerChannel('CUSTOM|ChannelTwo', ['i32', []], true)
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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})
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client.writeChannel('CUSTOM|ChannelTwo', 10)
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client.on('CUSTOM|ChannelOne', console.log)
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})
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