node-minecraft-protocol/examples/server_helloworld.js

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2013-01-03 22:01:17 -05:00
var mc = require('../');
var options = {
'online-mode': false,
};
var server = mc.createServer(options);
server.on('connection', function(client) {
var addr = client.socket.remoteAddress;
console.log('Incoming connection', '('+addr+')');
client.on('end', function() {
console.log('Connection closed', '('+addr+')');
});
// send init data so client will start rendering world
client.write(0x0d, {
x: 0,
y: 1.62,
stance: 0,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.write(0x03, { message: 'Hello, world!' });
});
server.on('error', function(error) {
console.log('Error:', error);
});
server.listen(function() {
console.log('Server listening on port', server.port);
});