Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks. https://hypr.land
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xwayland: fix game permanent blackscreen (#11542)
2025-08-28 11:22:00 +02:00
.github ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
assets assets: update header 2025-06-06 15:14:17 +02:00
docs [gha] build man pages 2025-06-19 22:49:42 +00:00
example input: Add fully configurable trackpad gestures (#11490) 2025-08-28 11:20:29 +02:00
hyprctl hyprctl: add getprop (#11394) 2025-08-18 16:41:17 +01:00
hyprpm refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
hyprtester input: Add fully configurable trackpad gestures (#11490) 2025-08-28 11:20:29 +02:00
nix input: Add fully configurable trackpad gestures (#11490) 2025-08-28 11:20:29 +02:00
protocols protocols: implement ext-data-control (#11323) 2025-08-15 15:38:28 +01:00
scripts renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
src xwayland: fix game permanent blackscreen (#11542) 2025-08-28 11:22:00 +02:00
subprojects protocols: add Hyprland toplevel mapping implementation (#9775) 2025-04-24 18:10:57 +02:00
systemd hyprland-uwsm.desktop: Add TryExec 2025-05-25 14:55:33 +03:00
.clang-format touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
.clang-format-ignore style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
.clang-tidy core: Add clang-tidy (#8664) 2024-12-07 18:51:18 +01:00
.gitattributes Initial commit 2022-03-16 20:49:02 +01:00
.gitignore renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
.gitmodules Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
CMakeLists.txt syncobj: use rendernode for timelines (#11087) 2025-08-24 22:32:13 +02:00
CODE_OF_CONDUCT.md doc: Add a CoC (#3366) 2023-09-20 19:38:44 +01:00
flake.lock [gha] Nix: update inputs 2025-08-27 20:18:24 +00:00
flake.nix ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
hyprland.pc.in Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
LICENSE LICENSE: Update year (#11301) 2025-08-01 11:17:46 +02:00
Makefile internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228) 2025-08-22 18:24:25 +01:00
meson.build syncobj: use rendernode for timelines (#11087) 2025-08-24 22:32:13 +02:00
meson_options.txt core: drop the legacy renderer (#10408) 2025-05-15 10:13:24 +01:00
README.md README: add link to CI from badge (#11085) 2025-07-18 21:13:56 +03:00
SECURITY.md SECURITY: init security policy 2025-04-27 00:07:00 +02:00
VERSION version: bump to 0.50.0 2025-07-16 11:33:42 +02:00

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Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins, easy IPC, much more QoL stuff than other compositors and more...



Install

Quick Start

Configure

Contribute



Features

  • All of the eyecandy: gradient borders, blur, animations, shadows and much more
  • A lot of customization
  • 100% independent, no wlroots, no libweston, no kwin, no mutter.
  • Custom bezier curves for the best animations
  • Powerful plugin support
  • Built-in plugin manager
  • Tearing support for better gaming performance
  • Easily expandable and readable codebase
  • Fast and active development
  • Not afraid to provide bleeding-edge features
  • Config reloaded instantly upon saving
  • Fully dynamic workspaces
  • Two built-in layouts and more available as plugins
  • Global keybinds passed to your apps of choice
  • Tiling/pseudotiling/floating/fullscreen windows
  • Special workspaces (scratchpads)
  • Window groups (tabbed mode)
  • Powerful window/monitor/layer rules
  • Socket-based IPC
  • Native IME and Input Panels Support
  • and much more...


Gallery


Preview A


Preview B


Preview C



Special Thanks


wlroots - For powering Hyprland in the past

tinywl - For showing how 2 do stuff

Sway - For showing how 2 do stuff the overkill way

Vivarium - For showing how 2 do stuff the simple way

dwl - For showing how 2 do stuff the hacky way

Wayfire - For showing how 2 do some graphics stuff