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https://github.com/FunkinCrew/Funkin.git
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265 lines
5.8 KiB
Haxe
265 lines
5.8 KiB
Haxe
package funkin.data.notestyle;
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import haxe.DynamicAccess;
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import funkin.data.animation.AnimationData;
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/**
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* A type definition for the data in a note style JSON file.
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* @see https://lib.haxe.org/p/json2object/
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*/
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typedef NoteStyleData =
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{
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/**
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* The version number of the note style data schema.
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* When making changes to the note style data format, this should be incremented,
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* and a migration function should be added to NoteStyleDataParser to handle old versions.
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*/
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@:default(funkin.data.notestyle.NoteStyleRegistry.NOTE_STYLE_DATA_VERSION)
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var version:String;
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/**
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* The readable title of the note style.
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*/
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var name:String;
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/**
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* The author of the note style.
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*/
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var author:String;
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/**
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* The note style to use as a fallback/parent.
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* @default null
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*/
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@:optional
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var fallback:Null<String>;
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/**
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* Data for each of the assets in the note style.
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*/
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var assets:NoteStyleAssetsData;
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}
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typedef NoteStyleAssetsData =
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{
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/**
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* The sprites for the notes.
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* @default The sprites from the fallback note style.
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*/
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@:optional
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var note:NoteStyleAssetData<NoteStyleData_Note>;
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/**
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* The sprites for the hold notes.
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* @default The sprites from the fallback note style.
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*/
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@:optional
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var holdNote:NoteStyleAssetData<NoteStyleData_HoldNote>;
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/**
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* The sprites for the strumline.
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* @default The sprites from the fallback note style.
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*/
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@:optional
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var noteStrumline:NoteStyleAssetData<NoteStyleData_NoteStrumline>;
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/**
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* The sprites for the note splashes.
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*/
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@:optional
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var noteSplash:NoteStyleAssetData<NoteStyleData_NoteSplash>;
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/**
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* The sprites for the hold note covers.
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*/
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@:optional
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var holdNoteCover:NoteStyleAssetData<NoteStyleData_HoldNoteCover>;
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/**
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* The THREE sound (and an optional pre-READY graphic).
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*/
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@:optional
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var countdownThree:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The TWO sound and READY graphic.
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*/
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@:optional
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var countdownTwo:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The ONE sound and SET graphic.
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*/
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@:optional
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var countdownOne:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The GO sound and GO! graphic.
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*/
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@:optional
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var countdownGo:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The SICK! judgement.
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*/
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@:optional
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var judgementSick:NoteStyleAssetData<NoteStyleData_Judgement>;
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/**
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* The GOOD! judgement.
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*/
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@:optional
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var judgementGood:NoteStyleAssetData<NoteStyleData_Judgement>;
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/**
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* The BAD! judgement.
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*/
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@:optional
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var judgementBad:NoteStyleAssetData<NoteStyleData_Judgement>;
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/**
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* The SHIT! judgement.
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*/
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@:optional
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var judgementShit:NoteStyleAssetData<NoteStyleData_Judgement>;
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@:optional
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var comboNumber0:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber1:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber2:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber3:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber4:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber5:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber6:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber7:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber8:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber9:NoteStyleAssetData<NoteStyleData_ComboNum>;
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}
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/**
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* Data shared by all note style assets.
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*/
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typedef NoteStyleAssetData<T> =
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{
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/**
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* The image to use for the asset. May be a Sparrow sprite sheet.
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*/
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var assetPath:String;
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/**
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* The scale to render the prop at.
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* @default 1.0
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*/
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@:default(1.0)
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@:optional
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var scale:Float;
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/**
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* Offset the sprite's position by this amount.
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* @default [0, 0]
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*/
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@:default([0, 0])
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@:optional
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var offsets:Null<Array<Float>>;
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/**
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* If true, the prop is a pixel sprite, and will be rendered without anti-aliasing.
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*/
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@:default(false)
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@:optional
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var isPixel:Bool;
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/**
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* If true, animations will be played on the graphic.
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* @default `false` to save performance.
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*/
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@:default(false)
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@:optional
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var animated:Bool;
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/**
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* The structure of this data depends on the asset.
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*/
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@:optional
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var data:Null<T>;
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}
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typedef NoteStyleData_Note =
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{
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var left:UnnamedAnimationData;
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var down:UnnamedAnimationData;
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var up:UnnamedAnimationData;
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var right:UnnamedAnimationData;
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}
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typedef NoteStyleData_Countdown =
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{
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var audioPath:String;
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}
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typedef NoteStyleData_HoldNote = {}
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typedef NoteStyleData_Judgement = {}
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typedef NoteStyleData_ComboNum = {}
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/**
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* Data on animations for each direction of the strumline.
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*/
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typedef NoteStyleData_NoteStrumline =
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{
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var leftStatic:UnnamedAnimationData;
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var leftPress:UnnamedAnimationData;
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var leftConfirm:UnnamedAnimationData;
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var leftConfirmHold:UnnamedAnimationData;
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var downStatic:UnnamedAnimationData;
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var downPress:UnnamedAnimationData;
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var downConfirm:UnnamedAnimationData;
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var downConfirmHold:UnnamedAnimationData;
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var upStatic:UnnamedAnimationData;
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var upPress:UnnamedAnimationData;
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var upConfirm:UnnamedAnimationData;
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var upConfirmHold:UnnamedAnimationData;
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var rightStatic:UnnamedAnimationData;
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var rightPress:UnnamedAnimationData;
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var rightConfirm:UnnamedAnimationData;
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var rightConfirmHold:UnnamedAnimationData;
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}
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typedef NoteStyleData_NoteSplash =
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{
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/**
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* If false, note splashes are entirely hidden on this note style.
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* @default Note splashes are enabled.
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*/
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@:optional
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@:default(true)
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var enabled:Bool;
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};
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typedef NoteStyleData_HoldNoteCover =
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{
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/**
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* If false, hold note covers are entirely hidden on this note style.
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* @default Hold note covers are enabled.
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*/
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@:optional
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@:default(true)
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var enabled:Bool;
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};
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