mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Custom coutndown, judgements, and combo count now use the note style file instead of hardcoded paths.
This commit is contained in:
parent
d07564cdc2
commit
41bd0246ac
11 changed files with 840 additions and 338 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 3a9e0510841533f96228609dcd50f2515443bb90
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Subproject commit c4bd5281880ac2a1e26016c1219824d2f4247536
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@ -263,7 +263,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
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* @param version The entry's version (use `fetchEntryVersion(id)`).
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* @return The created entry.
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*/
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public function parseEntryDataWithMigration(id:String, version:thx.semver.Version):Null<J>
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public function parseEntryDataWithMigration(id:String, version:Null<thx.semver.Version>):Null<J>
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{
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if (version == null)
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{
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31
source/funkin/data/notestyle/CHANGELOG.md
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31
source/funkin/data/notestyle/CHANGELOG.md
Normal file
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@ -0,0 +1,31 @@
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# Note Style Data Schema Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [1.1.0]
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### Added
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- Added several new `assets`:
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- `countdownThree`
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- `countdownTwo`
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- `countdownOne`
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- `countdownGo`
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- `judgementSick`
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- `judgementGood`
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- `judgementBad`
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- `judgementShit`
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- `comboNumber0`
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- `comboNumber1`
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- `comboNumber2`
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- `comboNumber3`
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- `comboNumber4`
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- `comboNumber5`
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- `comboNumber6`
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- `comboNumber7`
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- `comboNumber8`
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- `comboNumber9`
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## [1.0.0]
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Initial version.
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@ -74,6 +74,84 @@ typedef NoteStyleAssetsData =
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*/
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@:optional
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var holdNoteCover:NoteStyleAssetData<NoteStyleData_HoldNoteCover>;
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/**
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* The THREE sound (and an optional pre-READY graphic).
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*/
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@:optional
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var countdownThree:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The TWO sound and READY graphic.
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*/
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@:optional
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var countdownTwo:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The ONE sound and SET graphic.
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*/
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@:optional
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var countdownOne:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The GO sound and GO! graphic.
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*/
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@:optional
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var countdownGo:NoteStyleAssetData<NoteStyleData_Countdown>;
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/**
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* The SICK! judgement.
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*/
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@:optional
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var judgementSick:NoteStyleAssetData<NoteStyleData_Judgement>;
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/**
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* The GOOD! judgement.
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*/
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@:optional
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var judgementGood:NoteStyleAssetData<NoteStyleData_Judgement>;
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/**
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* The BAD! judgement.
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*/
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@:optional
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var judgementBad:NoteStyleAssetData<NoteStyleData_Judgement>;
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/**
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* The SHIT! judgement.
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*/
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@:optional
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var judgementShit:NoteStyleAssetData<NoteStyleData_Judgement>;
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@:optional
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var comboNumber0:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber1:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber2:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber3:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber4:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber5:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber6:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber7:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber8:NoteStyleAssetData<NoteStyleData_ComboNum>;
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@:optional
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var comboNumber9:NoteStyleAssetData<NoteStyleData_ComboNum>;
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}
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/**
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@ -120,7 +198,8 @@ typedef NoteStyleAssetData<T> =
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/**
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* The structure of this data depends on the asset.
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*/
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var data:T;
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@:optional
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var data:Null<T>;
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}
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typedef NoteStyleData_Note =
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@ -131,7 +210,14 @@ typedef NoteStyleData_Note =
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var right:UnnamedAnimationData;
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}
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typedef NoteStyleData_Countdown =
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{
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var audioPath:String;
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}
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typedef NoteStyleData_HoldNote = {}
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typedef NoteStyleData_Judgement = {}
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typedef NoteStyleData_ComboNum = {}
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/**
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* Data on animations for each direction of the strumline.
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@ -11,9 +11,9 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
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* Handle breaking changes by incrementing this value
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* and adding migration to the `migrateNoteStyleData()` function.
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*/
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public static final NOTE_STYLE_DATA_VERSION:thx.semver.Version = "1.0.0";
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public static final NOTE_STYLE_DATA_VERSION:thx.semver.Version = "1.1.0";
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public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.1.x";
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public static var instance(get, never):NoteStyleRegistry;
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static var _instance:Null<NoteStyleRegistry> = null;
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@ -40,8 +40,6 @@ class Countdown
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static var fallbackNoteStyle:Null<NoteStyle>;
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static var isPixel:Bool = false;
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/**
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* The currently running countdown. This will be null if there is no countdown running.
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*/
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@ -204,18 +202,22 @@ class Countdown
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*/
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public static function reset()
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{
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noteStyle = NoteStyleRegistry.instance.fetchDefault();
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isPixel = false;
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noteStyle = null;
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}
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static function fetchNoteStyle():Void
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/**
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* Retrieve the note style data (if we haven't already)
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* @param noteStyleId The id of the note style to fetch. Defaults to the one used by the current PlayState.
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* @param force Fetch the note style from the registry even if we've already fetched it.
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*/
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static function fetchNoteStyle(?noteStyleId:String, force:Bool = false):Void
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{
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var fetchedNoteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(PlayState.instance.currentChart.noteStyle);
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if (fetchedNoteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
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else
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noteStyle = fetchedNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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isPixel = false;
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if (noteStyle != null && !force) return;
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if (noteStyleId == null) noteStyleId = PlayState.instance?.currentChart?.noteStyle;
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noteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
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if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
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}
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/**
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@ -223,40 +225,13 @@ class Countdown
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*/
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public static function showCountdownGraphic(index:CountdownStep):Void
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{
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var indexString:String = null;
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switch (index)
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{
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case TWO:
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indexString = 'ready';
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case ONE:
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indexString = 'set';
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case GO:
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indexString = 'go';
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default:
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// null
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}
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if (indexString == null) return;
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fetchNoteStyle();
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var spritePath:String = null;
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spritePath = resolveGraphicPath(indexString);
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if (spritePath == null) return;
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var countdownSprite:FunkinSprite = FunkinSprite.create(spritePath);
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countdownSprite.scrollFactor.set(0, 0);
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if (isGraphicPixel) countdownSprite.setGraphicSize(Std.int(countdownSprite.width * Constants.PIXEL_ART_SCALE));
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else
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countdownSprite.setGraphicSize(Std.int(countdownSprite.width * 0.7));
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var countdownSprite = noteStyle.buildCountdownSprite(index);
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if (countdownSprite == null) return;
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var fadeEase = FlxEase.cubeInOut;
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if (isGraphicPixel) fadeEase = EaseUtil.stepped(8);
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countdownSprite.antialiasing = !isPixel;
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countdownSprite.cameras = [PlayState.instance.camHUD];
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countdownSprite.updateHitbox();
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if (noteStyle.isCountdownSpritePixel(index)) fadeEase = EaseUtil.stepped(8);
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// Fade sprite in, then out, then destroy it.
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FlxTween.tween(countdownSprite, {alpha: 0}, Conductor.instance.beatLengthMs / 1000,
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@ -267,69 +242,25 @@ class Countdown
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}
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});
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countdownSprite.cameras = [PlayState.instance.camHUD];
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PlayState.instance.add(countdownSprite);
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countdownSprite.screenCenter();
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}
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static function resolveGraphicPath(index:String):Null<String>
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{
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fetchNoteStyle();
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var basePath:String = 'ui/countdown/';
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var spritePath:String = basePath + noteStyle.id + '/$index';
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while (!Assets.exists(Paths.image(spritePath)) && fallbackNoteStyle != null)
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{
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noteStyle = fallbackNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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spritePath = basePath + noteStyle.id + '/$index';
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}
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if (noteStyle.isHoldNotePixel()) isPixel = true;
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// If ABSOLUTELY nothing is found, revert it to default notestyle skin
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if (!Assets.exists(Paths.image(spritePath)))
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{
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if (!isPixel) spritePath = basePath + Constants.DEFAULT_NOTE_STYLE + '/$index';
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else
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spritePath = basePath + Constants.DEFAULT_PIXEL_NOTE_STYLE + '/$index';
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}
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trace('Resolved sprite path: ' + Paths.image(spritePath));
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return spritePath;
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var offsets = noteStyle.getCountdownSpriteOffsets(index);
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countdownSprite.x += offsets[0];
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countdownSprite.y += offsets[1];
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}
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/**
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* Retrieves the sound file to use for this step of the countdown.
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*/
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public static function playCountdownSound(step:CountdownStep):Void
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public static function playCountdownSound(step:CountdownStep):FunkinSound
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{
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return FunkinSound.playOnce(Paths.sound(resolveSoundPath(step)), Constants.COUNTDOWN_VOLUME);
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}
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static function resolveSoundPath(step:CountdownStep):Null<String>
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{
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if (step == CountdownStep.BEFORE || step == CountdownStep.AFTER) return null;
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fetchNoteStyle();
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var basePath:String = 'gameplay/countdown/';
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var soundPath:String = basePath + noteStyle.id + '/intro$step';
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var path = noteStyle.getCountdownSoundPath(step);
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if (path == null) return null;
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while (!Assets.exists(Paths.sound(soundPath)) && fallbackNoteStyle != null)
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{
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noteStyle = fallbackNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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soundPath = basePath + noteStyle.id + '/intro$step';
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}
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if (noteStyle.isHoldNotePixel()) isPixel = true;
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// If ABSOLUTELY nothing is found, revert it to default notestyle sound
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if (!Assets.exists(Paths.sound(soundPath)))
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{
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if (!isPixel) soundPath = basePath + Constants.DEFAULT_NOTE_STYLE + '/intro$step';
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else
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soundPath = basePath + Constants.DEFAULT_PIXEL_NOTE_STYLE + '/intro$step';
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}
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trace('Resolved sound path: ' + soundPath);
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return soundPath;
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return FunkinSound.playOnce(path, Constants.COUNTDOWN_VOLUME);
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}
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public static function decrement(step:CountdownStep):CountdownStep
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@ -694,12 +694,7 @@ class PlayState extends MusicBeatSubState
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initMinimalMode();
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}
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initStrumlines();
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// Initialize the judgements and combo meter.
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comboPopUps = new PopUpStuff();
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comboPopUps.zIndex = 900;
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add(comboPopUps);
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comboPopUps.cameras = [camHUD];
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initPopups();
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#if discord_rpc
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// Initialize Discord Rich Presence.
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@ -1727,6 +1722,21 @@ class PlayState extends MusicBeatSubState
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opponentStrumline.fadeInArrows();
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}
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/**
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* Configures the judgement and combo popups.
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*/
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function initPopups():Void
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{
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var noteStyleId:String = currentChart.noteStyle;
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var noteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
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if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
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// Initialize the judgements and combo meter.
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comboPopUps = new PopUpStuff(noteStyle);
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comboPopUps.zIndex = 900;
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add(comboPopUps);
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comboPopUps.cameras = [camHUD];
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}
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/**
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* Initializes the Discord Rich Presence.
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*/
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@ -3005,7 +3015,6 @@ class PlayState extends MusicBeatSubState
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GameOverSubState.reset();
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PauseSubState.reset();
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Countdown.reset();
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PopUpStuff.reset();
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// Clear the static reference to this state.
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instance = null;
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@ -12,103 +12,47 @@ import openfl.utils.Assets;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.play.notes.notestyle.NoteStyle;
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@:nullSafety
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class PopUpStuff extends FlxTypedGroup<FunkinSprite>
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{
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public var offsets:Array<Int> = [0, 0];
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/**
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* Which alternate graphic on popup to use.
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* This is set via the current notestyle.
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* For example, in Week 6 it is `pixel`.
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* The current note style to use. This determines which graphics to display.
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* For example, Week 6 uses the `pixel` note style, and mods can create their own.
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*/
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static var noteStyle:NoteStyle;
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var noteStyle:NoteStyle;
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static var fallbackNoteStyle:Null<NoteStyle>;
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static var isPixel:Bool = false;
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override public function new()
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override public function new(noteStyle:NoteStyle)
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{
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super();
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this.noteStyle = noteStyle;
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}
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static function fetchNoteStyle():Void
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public function displayRating(daRating:Null<String>)
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{
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var fetchedNoteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(PlayState.instance.currentChart.noteStyle);
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if (fetchedNoteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
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else
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noteStyle = fetchedNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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isPixel = false;
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}
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static function resolveGraphicPath(index:String):Null<String>
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{
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fetchNoteStyle();
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var basePath:String = 'ui/popup/';
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var spritePath:String = basePath + noteStyle.id + '/$index';
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while (!Assets.exists(Paths.image(spritePath)) && fallbackNoteStyle != null)
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{
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noteStyle = fallbackNoteStyle;
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fallbackNoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyle.getFallbackID());
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spritePath = basePath + noteStyle.id + '/$index';
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}
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if (noteStyle.isHoldNotePixel()) isPixel = true;
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// If nothing is found, revert it to default notestyle skin
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if (!Assets.exists(Paths.image(spritePath)))
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{
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if (!isPixel) spritePath = basePath + Constants.DEFAULT_NOTE_STYLE + '/$index';
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else
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spritePath = basePath + Constants.DEFAULT_PIXEL_NOTE_STYLE + '/$index';
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}
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return spritePath;
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}
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public function displayRating(daRating:String)
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{
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var perfStart:Float = TimerUtil.start();
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if (daRating == null) daRating = "good";
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var ratingPath:String = resolveGraphicPath(daRating);
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// if (PlayState.instance.currentStageId.startsWith('school')) ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
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var rating:FunkinSprite = FunkinSprite.create(0, 0, ratingPath);
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rating.scrollFactor.set(0.2, 0.2);
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var rating:Null<FunkinSprite> = noteStyle.buildJudgementSprite(daRating);
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if (rating == null) return;
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rating.zIndex = 1000;
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rating.x = (FlxG.width * 0.474) + offsets[0];
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// rating.x -= FlxG.camera.scroll.x * 0.2;
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rating.y = (FlxG.camera.height * 0.45 - 60) + offsets[1];
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rating.x = (FlxG.width * 0.474);
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rating.x -= rating.width / 2;
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rating.y = (FlxG.camera.height * 0.45 - 60);
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rating.y -= rating.height / 2;
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var offsets = noteStyle.getJudgementSpriteOffsets(daRating);
|
||||
rating.x += offsets[0];
|
||||
rating.y += offsets[1];
|
||||
|
||||
rating.acceleration.y = 550;
|
||||
rating.velocity.y -= FlxG.random.int(140, 175);
|
||||
rating.velocity.x -= FlxG.random.int(0, 10);
|
||||
|
||||
add(rating);
|
||||
|
||||
var fadeEase = null;
|
||||
|
||||
if (isPixel)
|
||||
{
|
||||
rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7));
|
||||
rating.antialiasing = false;
|
||||
rating.pixelPerfectRender = true;
|
||||
rating.pixelPerfectPosition = true;
|
||||
fadeEase = EaseUtil.stepped(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
rating.setGraphicSize(Std.int(rating.width * 0.65));
|
||||
rating.antialiasing = true;
|
||||
}
|
||||
rating.updateHitbox();
|
||||
|
||||
rating.x -= rating.width / 2;
|
||||
rating.y -= rating.height / 2;
|
||||
var fadeEase = noteStyle.isJudgementSpritePixel(daRating) ? EaseUtil.stepped(2) : null;
|
||||
|
||||
FlxTween.tween(rating, {alpha: 0}, 0.2,
|
||||
{
|
||||
|
@ -119,55 +63,10 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
|
|||
startDelay: Conductor.instance.beatLengthMs * 0.001,
|
||||
ease: fadeEase
|
||||
});
|
||||
|
||||
trace('displayRating took: ${TimerUtil.seconds(perfStart)}');
|
||||
}
|
||||
|
||||
public function displayCombo(?combo:Int = 0):Int
|
||||
public function displayCombo(combo:Int = 0):Void
|
||||
{
|
||||
var perfStart:Float = TimerUtil.start();
|
||||
|
||||
if (combo == null) combo = 0;
|
||||
|
||||
var comboPath:String = resolveGraphicPath('combo');
|
||||
var comboSpr:FunkinSprite = FunkinSprite.create(comboPath);
|
||||
comboSpr.y = (FlxG.camera.height * 0.44) + offsets[1];
|
||||
comboSpr.x = (FlxG.width * 0.507) + offsets[0];
|
||||
// comboSpr.x -= FlxG.camera.scroll.x * 0.2;
|
||||
|
||||
comboSpr.acceleration.y = 600;
|
||||
comboSpr.velocity.y -= 150;
|
||||
comboSpr.velocity.x += FlxG.random.int(1, 10);
|
||||
|
||||
// add(comboSpr);
|
||||
|
||||
var fadeEase = null;
|
||||
|
||||
if (graphicSuffix.toLowerCase().contains('pixel'))
|
||||
{
|
||||
comboSpr.setGraphicSize(Std.int(comboSpr.width * Constants.PIXEL_ART_SCALE * 1));
|
||||
comboSpr.antialiasing = false;
|
||||
comboSpr.pixelPerfectRender = true;
|
||||
comboSpr.pixelPerfectPosition = true;
|
||||
fadeEase = EaseUtil.stepped(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
comboSpr.setGraphicSize(Std.int(comboSpr.width * 0.7));
|
||||
comboSpr.antialiasing = true;
|
||||
}
|
||||
comboSpr.updateHitbox();
|
||||
|
||||
FlxTween.tween(comboSpr, {alpha: 0}, 0.2,
|
||||
{
|
||||
onComplete: function(tween:FlxTween) {
|
||||
remove(comboSpr, true);
|
||||
comboSpr.destroy();
|
||||
},
|
||||
startDelay: Conductor.instance.beatLengthMs * 0.001,
|
||||
ease: fadeEase
|
||||
});
|
||||
|
||||
var seperatedScore:Array<Int> = [];
|
||||
var tempCombo:Int = combo;
|
||||
|
||||
|
@ -182,31 +81,27 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
|
|||
// seperatedScore.reverse();
|
||||
|
||||
var daLoop:Int = 1;
|
||||
for (i in seperatedScore)
|
||||
for (digit in seperatedScore)
|
||||
{
|
||||
var numScore:FunkinSprite = FunkinSprite.create(0, comboSpr.y, resolveGraphicPath('num' + Std.int(i)));
|
||||
var numScore:Null<FunkinSprite> = noteStyle.buildComboNumSprite(digit);
|
||||
if (numScore == null) continue;
|
||||
|
||||
if (graphicSuffix.toLowerCase().contains('pixel'))
|
||||
{
|
||||
numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE * 1));
|
||||
numScore.antialiasing = false;
|
||||
numScore.pixelPerfectRender = true;
|
||||
numScore.pixelPerfectPosition = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
numScore.setGraphicSize(Std.int(numScore.width * 0.45));
|
||||
numScore.antialiasing = true;
|
||||
}
|
||||
numScore.updateHitbox();
|
||||
numScore.x = (FlxG.width * 0.507) - (36 * daLoop) - 65;
|
||||
trace('numScore($daLoop) = ${numScore.x}');
|
||||
numScore.y = (FlxG.camera.height * 0.44);
|
||||
|
||||
var offsets = noteStyle.getComboNumSpriteOffsets(digit);
|
||||
numScore.x += offsets[0];
|
||||
numScore.y += offsets[1];
|
||||
|
||||
numScore.x = comboSpr.x - (36 * daLoop) - 65; //- 90;
|
||||
numScore.acceleration.y = FlxG.random.int(250, 300);
|
||||
numScore.velocity.y -= FlxG.random.int(130, 150);
|
||||
numScore.velocity.x = FlxG.random.float(-5, 5);
|
||||
|
||||
add(numScore);
|
||||
|
||||
var fadeEase = noteStyle.isComboNumSpritePixel(digit) ? EaseUtil.stepped(2) : null;
|
||||
|
||||
FlxTween.tween(numScore, {alpha: 0}, 0.2,
|
||||
{
|
||||
onComplete: function(tween:FlxTween) {
|
||||
|
@ -219,18 +114,5 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
|
|||
|
||||
daLoop++;
|
||||
}
|
||||
|
||||
trace('displayCombo took: ${TimerUtil.seconds(perfStart)}');
|
||||
|
||||
return combo;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the popup configuration to the default.
|
||||
*/
|
||||
public static function reset()
|
||||
{
|
||||
noteStyle = NoteStyleRegistry.instance.fetchDefault();
|
||||
isPixel = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,6 +75,13 @@ class StrumlineNote extends FlxSprite
|
|||
|
||||
function setup(noteStyle:NoteStyle):Void
|
||||
{
|
||||
if (noteStyle == null)
|
||||
{
|
||||
// If you get an exception on this line, check the debug console.
|
||||
// You probably have a parsing error in your note style's JSON file.
|
||||
throw "FATAL ERROR: Attempted to initialize PlayState with an invalid NoteStyle.";
|
||||
}
|
||||
|
||||
noteStyle.applyStrumlineFrames(this);
|
||||
noteStyle.applyStrumlineAnimations(this, this.direction);
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.play.notes.notestyle;
|
||||
|
||||
import funkin.play.Countdown;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.graphics.frames.FlxFramesCollection;
|
||||
import funkin.data.animation.AnimationData;
|
||||
|
@ -16,6 +17,7 @@ using funkin.data.animation.AnimationData.AnimationDataUtil;
|
|||
* Holds the data for what assets to use for a note style,
|
||||
* and provides convenience methods for building sprites based on them.
|
||||
*/
|
||||
@:nullSafety
|
||||
class NoteStyle implements IRegistryEntry<NoteStyleData>
|
||||
{
|
||||
/**
|
||||
|
@ -42,12 +44,8 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
this.id = id;
|
||||
_data = _fetchData(id);
|
||||
|
||||
if (_data == null)
|
||||
{
|
||||
throw 'Could not parse note style data for id: $id';
|
||||
}
|
||||
|
||||
this.fallback = NoteStyleRegistry.instance.fetchEntry(getFallbackID());
|
||||
var fallbackID = _data.fallback;
|
||||
if (fallbackID != null) this.fallback = NoteStyleRegistry.instance.fetchEntry(fallbackID);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -80,7 +78,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
public function buildNoteSprite(target:NoteSprite):Void
|
||||
{
|
||||
// Apply the note sprite frames.
|
||||
var atlas:FlxAtlasFrames = buildNoteFrames(false);
|
||||
var atlas:Null<FlxAtlasFrames> = buildNoteFrames(false);
|
||||
|
||||
if (atlas == null)
|
||||
{
|
||||
|
@ -89,7 +87,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
|
||||
target.frames = atlas;
|
||||
|
||||
target.antialiasing = !_data.assets.note.isPixel;
|
||||
target.antialiasing = !(_data.assets?.note?.isPixel ?? false);
|
||||
|
||||
// Apply the animations.
|
||||
buildNoteAnimations(target);
|
||||
|
@ -99,21 +97,30 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
target.updateHitbox();
|
||||
}
|
||||
|
||||
var noteFrames:FlxAtlasFrames = null;
|
||||
var noteFrames:Null<FlxAtlasFrames> = null;
|
||||
|
||||
function buildNoteFrames(force:Bool = false):FlxAtlasFrames
|
||||
function buildNoteFrames(force:Bool = false):Null<FlxAtlasFrames>
|
||||
{
|
||||
if (!FunkinSprite.isTextureCached(Paths.image(getNoteAssetPath())))
|
||||
var noteAssetPath = getNoteAssetPath();
|
||||
if (noteAssetPath == null) return null;
|
||||
|
||||
if (!FunkinSprite.isTextureCached(Paths.image(noteAssetPath)))
|
||||
{
|
||||
FlxG.log.warn('Note texture is not cached: ${getNoteAssetPath()}');
|
||||
FlxG.log.warn('Note texture is not cached: ${noteAssetPath}');
|
||||
}
|
||||
|
||||
// Purge the note frames if the cached atlas is invalid.
|
||||
if (noteFrames?.parent?.isDestroyed ?? false) noteFrames = null;
|
||||
@:nullSafety(Off)
|
||||
{
|
||||
if (noteFrames?.parent?.isDestroyed ?? false) noteFrames = null;
|
||||
}
|
||||
|
||||
if (noteFrames != null && !force) return noteFrames;
|
||||
|
||||
noteFrames = Paths.getSparrowAtlas(getNoteAssetPath(), getNoteAssetLibrary());
|
||||
var noteAssetPath = getNoteAssetPath();
|
||||
if (noteAssetPath == null) return null;
|
||||
|
||||
noteFrames = Paths.getSparrowAtlas(noteAssetPath, getNoteAssetLibrary());
|
||||
|
||||
if (noteFrames == null)
|
||||
{
|
||||
|
@ -123,17 +130,18 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
return noteFrames;
|
||||
}
|
||||
|
||||
function getNoteAssetPath(raw:Bool = false):String
|
||||
function getNoteAssetPath(raw:Bool = false):Null<String>
|
||||
{
|
||||
if (raw)
|
||||
{
|
||||
var rawPath:Null<String> = _data?.assets?.note?.assetPath;
|
||||
if (rawPath == null) return fallback.getNoteAssetPath(true);
|
||||
if (rawPath == null && fallback != null) return fallback.getNoteAssetPath(true);
|
||||
return rawPath;
|
||||
}
|
||||
|
||||
// library:path
|
||||
var parts = getNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
|
||||
var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length == 0) return null;
|
||||
if (parts.length == 1) return getNoteAssetPath(true);
|
||||
return parts[1];
|
||||
}
|
||||
|
@ -141,57 +149,63 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
function getNoteAssetLibrary():Null<String>
|
||||
{
|
||||
// library:path
|
||||
var parts = getNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
|
||||
var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length == 0) return null;
|
||||
if (parts.length == 1) return null;
|
||||
return parts[0];
|
||||
}
|
||||
|
||||
function buildNoteAnimations(target:NoteSprite):Void
|
||||
{
|
||||
var leftData:AnimationData = fetchNoteAnimationData(LEFT);
|
||||
target.animation.addByPrefix('purpleScroll', leftData.prefix, leftData.frameRate, leftData.looped, leftData.flipX, leftData.flipY);
|
||||
var downData:AnimationData = fetchNoteAnimationData(DOWN);
|
||||
target.animation.addByPrefix('blueScroll', downData.prefix, downData.frameRate, downData.looped, downData.flipX, downData.flipY);
|
||||
var upData:AnimationData = fetchNoteAnimationData(UP);
|
||||
target.animation.addByPrefix('greenScroll', upData.prefix, upData.frameRate, upData.looped, upData.flipX, upData.flipY);
|
||||
var rightData:AnimationData = fetchNoteAnimationData(RIGHT);
|
||||
target.animation.addByPrefix('redScroll', rightData.prefix, rightData.frameRate, rightData.looped, rightData.flipX, rightData.flipY);
|
||||
var leftData:Null<AnimationData> = fetchNoteAnimationData(LEFT);
|
||||
if (leftData != null) target.animation.addByPrefix('purpleScroll', leftData.prefix ?? '', leftData.frameRate ?? 24, leftData.looped ?? false,
|
||||
leftData.flipX, leftData.flipY);
|
||||
var downData:Null<AnimationData> = fetchNoteAnimationData(DOWN);
|
||||
if (downData != null) target.animation.addByPrefix('blueScroll', downData.prefix ?? '', downData.frameRate ?? 24, downData.looped ?? false,
|
||||
downData.flipX, downData.flipY);
|
||||
var upData:Null<AnimationData> = fetchNoteAnimationData(UP);
|
||||
if (upData != null) target.animation.addByPrefix('greenScroll', upData.prefix ?? '', upData.frameRate ?? 24, upData.looped ?? false, upData.flipX,
|
||||
upData.flipY);
|
||||
var rightData:Null<AnimationData> = fetchNoteAnimationData(RIGHT);
|
||||
if (rightData != null) target.animation.addByPrefix('redScroll', rightData.prefix ?? '', rightData.frameRate ?? 24, rightData.looped ?? false,
|
||||
rightData.flipX, rightData.flipY);
|
||||
}
|
||||
|
||||
public function isNoteAnimated():Bool
|
||||
{
|
||||
return _data.assets.note.animated;
|
||||
return _data.assets?.note?.animated ?? false;
|
||||
}
|
||||
|
||||
public function getNoteScale():Float
|
||||
{
|
||||
return _data.assets.note.scale;
|
||||
return _data.assets?.note?.scale ?? 1.0;
|
||||
}
|
||||
|
||||
function fetchNoteAnimationData(dir:NoteDirection):AnimationData
|
||||
function fetchNoteAnimationData(dir:NoteDirection):Null<AnimationData>
|
||||
{
|
||||
var result:Null<AnimationData> = switch (dir)
|
||||
{
|
||||
case LEFT: _data.assets.note.data.left.toNamed();
|
||||
case DOWN: _data.assets.note.data.down.toNamed();
|
||||
case UP: _data.assets.note.data.up.toNamed();
|
||||
case RIGHT: _data.assets.note.data.right.toNamed();
|
||||
case LEFT: _data.assets?.note?.data?.left?.toNamed();
|
||||
case DOWN: _data.assets?.note?.data?.down?.toNamed();
|
||||
case UP: _data.assets?.note?.data?.up?.toNamed();
|
||||
case RIGHT: _data.assets?.note?.data?.right?.toNamed();
|
||||
};
|
||||
|
||||
return (result == null) ? fallback.fetchNoteAnimationData(dir) : result;
|
||||
return (result == null && fallback != null) ? fallback.fetchNoteAnimationData(dir) : result;
|
||||
}
|
||||
|
||||
public function getHoldNoteAssetPath(raw:Bool = false):String
|
||||
public function getHoldNoteAssetPath(raw:Bool = false):Null<String>
|
||||
{
|
||||
if (raw)
|
||||
{
|
||||
// TODO: figure out why ?. didn't work here
|
||||
var rawPath:Null<String> = (_data?.assets?.holdNote == null) ? null : _data?.assets?.holdNote?.assetPath;
|
||||
return (rawPath == null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
|
||||
return (rawPath == null && fallback != null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
|
||||
}
|
||||
|
||||
// library:path
|
||||
var parts = getHoldNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
|
||||
var parts = getHoldNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length == 0) return null;
|
||||
if (parts.length == 1) return Paths.image(parts[0]);
|
||||
return Paths.image(parts[1], parts[0]);
|
||||
}
|
||||
|
@ -199,15 +213,15 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
public function isHoldNotePixel():Bool
|
||||
{
|
||||
var data = _data?.assets?.holdNote;
|
||||
if (data == null) return fallback.isHoldNotePixel();
|
||||
return data.isPixel;
|
||||
if (data == null && fallback != null) return fallback.isHoldNotePixel();
|
||||
return data?.isPixel ?? false;
|
||||
}
|
||||
|
||||
public function fetchHoldNoteScale():Float
|
||||
{
|
||||
var data = _data?.assets?.holdNote;
|
||||
if (data == null) return fallback.fetchHoldNoteScale();
|
||||
return data.scale;
|
||||
if (data == null && fallback != null) return fallback.fetchHoldNoteScale();
|
||||
return data?.scale ?? 1.0;
|
||||
}
|
||||
|
||||
public function applyStrumlineFrames(target:StrumlineNote):Void
|
||||
|
@ -215,7 +229,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
// TODO: Add support for multi-Sparrow.
|
||||
// Will be less annoying after this is merged: https://github.com/HaxeFlixel/flixel/pull/2772
|
||||
|
||||
var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath(), getStrumlineAssetLibrary());
|
||||
var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath() ?? '', getStrumlineAssetLibrary());
|
||||
|
||||
if (atlas == null)
|
||||
{
|
||||
|
@ -224,31 +238,30 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
|
||||
target.frames = atlas;
|
||||
|
||||
target.scale.x = _data.assets.noteStrumline.scale;
|
||||
target.scale.y = _data.assets.noteStrumline.scale;
|
||||
target.antialiasing = !_data.assets.noteStrumline.isPixel;
|
||||
target.scale.set(_data.assets.noteStrumline?.scale ?? 1.0);
|
||||
target.antialiasing = !(_data.assets.noteStrumline?.isPixel ?? false);
|
||||
}
|
||||
|
||||
function getStrumlineAssetPath(raw:Bool = false):String
|
||||
function getStrumlineAssetPath(raw:Bool = false):Null<String>
|
||||
{
|
||||
if (raw)
|
||||
{
|
||||
var rawPath:Null<String> = _data?.assets?.noteStrumline?.assetPath;
|
||||
if (rawPath == null) return fallback.getStrumlineAssetPath(true);
|
||||
if (rawPath == null && fallback != null) return fallback.getStrumlineAssetPath(true);
|
||||
return rawPath;
|
||||
}
|
||||
|
||||
// library:path
|
||||
var parts = getStrumlineAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
|
||||
if (parts.length == 1) return getStrumlineAssetPath(true);
|
||||
var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length <= 1) return getStrumlineAssetPath(true);
|
||||
return parts[1];
|
||||
}
|
||||
|
||||
function getStrumlineAssetLibrary():Null<String>
|
||||
{
|
||||
// library:path
|
||||
var parts = getStrumlineAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
|
||||
if (parts.length == 1) return null;
|
||||
var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length <= 1) return null;
|
||||
return parts[0];
|
||||
}
|
||||
|
||||
|
@ -259,60 +272,592 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
|
||||
function getStrumlineAnimationData(dir:NoteDirection):Array<AnimationData>
|
||||
{
|
||||
var result:Array<AnimationData> = switch (dir)
|
||||
var result:Array<Null<AnimationData>> = switch (dir)
|
||||
{
|
||||
case NoteDirection.LEFT: [
|
||||
_data.assets.noteStrumline.data.leftStatic.toNamed('static'),
|
||||
_data.assets.noteStrumline.data.leftPress.toNamed('press'),
|
||||
_data.assets.noteStrumline.data.leftConfirm.toNamed('confirm'),
|
||||
_data.assets.noteStrumline.data.leftConfirmHold.toNamed('confirm-hold'),
|
||||
_data.assets.noteStrumline?.data?.leftStatic?.toNamed('static'),
|
||||
_data.assets.noteStrumline?.data?.leftPress?.toNamed('press'),
|
||||
_data.assets.noteStrumline?.data?.leftConfirm?.toNamed('confirm'),
|
||||
_data.assets.noteStrumline?.data?.leftConfirmHold?.toNamed('confirm-hold'),
|
||||
];
|
||||
case NoteDirection.DOWN: [
|
||||
_data.assets.noteStrumline.data.downStatic.toNamed('static'),
|
||||
_data.assets.noteStrumline.data.downPress.toNamed('press'),
|
||||
_data.assets.noteStrumline.data.downConfirm.toNamed('confirm'),
|
||||
_data.assets.noteStrumline.data.downConfirmHold.toNamed('confirm-hold'),
|
||||
_data.assets.noteStrumline?.data?.downStatic?.toNamed('static'),
|
||||
_data.assets.noteStrumline?.data?.downPress?.toNamed('press'),
|
||||
_data.assets.noteStrumline?.data?.downConfirm?.toNamed('confirm'),
|
||||
_data.assets.noteStrumline?.data?.downConfirmHold?.toNamed('confirm-hold'),
|
||||
];
|
||||
case NoteDirection.UP: [
|
||||
_data.assets.noteStrumline.data.upStatic.toNamed('static'),
|
||||
_data.assets.noteStrumline.data.upPress.toNamed('press'),
|
||||
_data.assets.noteStrumline.data.upConfirm.toNamed('confirm'),
|
||||
_data.assets.noteStrumline.data.upConfirmHold.toNamed('confirm-hold'),
|
||||
_data.assets.noteStrumline?.data?.upStatic?.toNamed('static'),
|
||||
_data.assets.noteStrumline?.data?.upPress?.toNamed('press'),
|
||||
_data.assets.noteStrumline?.data?.upConfirm?.toNamed('confirm'),
|
||||
_data.assets.noteStrumline?.data?.upConfirmHold?.toNamed('confirm-hold'),
|
||||
];
|
||||
case NoteDirection.RIGHT: [
|
||||
_data.assets.noteStrumline.data.rightStatic.toNamed('static'),
|
||||
_data.assets.noteStrumline.data.rightPress.toNamed('press'),
|
||||
_data.assets.noteStrumline.data.rightConfirm.toNamed('confirm'),
|
||||
_data.assets.noteStrumline.data.rightConfirmHold.toNamed('confirm-hold'),
|
||||
_data.assets.noteStrumline?.data?.rightStatic?.toNamed('static'),
|
||||
_data.assets.noteStrumline?.data?.rightPress?.toNamed('press'),
|
||||
_data.assets.noteStrumline?.data?.rightConfirm?.toNamed('confirm'),
|
||||
_data.assets.noteStrumline?.data?.rightConfirmHold?.toNamed('confirm-hold'),
|
||||
];
|
||||
default: [];
|
||||
};
|
||||
|
||||
return result;
|
||||
return thx.Arrays.filterNull(result);
|
||||
}
|
||||
|
||||
public function applyStrumlineOffsets(target:StrumlineNote)
|
||||
public function applyStrumlineOffsets(target:StrumlineNote):Void
|
||||
{
|
||||
target.x += _data.assets.noteStrumline.offsets[0];
|
||||
target.y += _data.assets.noteStrumline.offsets[1];
|
||||
var offsets = _data?.assets?.noteStrumline?.offsets ?? [0.0, 0.0];
|
||||
target.x += offsets[0];
|
||||
target.y += offsets[1];
|
||||
}
|
||||
|
||||
public function getStrumlineScale():Float
|
||||
{
|
||||
return _data.assets.noteStrumline.scale;
|
||||
return _data?.assets?.noteStrumline?.scale ?? 1.0;
|
||||
}
|
||||
|
||||
public function isNoteSplashEnabled():Bool
|
||||
{
|
||||
var data = _data?.assets?.noteSplash?.data;
|
||||
if (data == null) return fallback.isNoteSplashEnabled();
|
||||
return data.enabled;
|
||||
if (data == null) return fallback?.isNoteSplashEnabled() ?? false;
|
||||
return data.enabled ?? false;
|
||||
}
|
||||
|
||||
public function isHoldNoteCoverEnabled():Bool
|
||||
{
|
||||
var data = _data?.assets?.holdNoteCover?.data;
|
||||
if (data == null) return fallback.isHoldNoteCoverEnabled();
|
||||
return data.enabled;
|
||||
if (data == null) return fallback?.isHoldNoteCoverEnabled() ?? false;
|
||||
return data.enabled ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a sprite for the given step of the countdown.
|
||||
* @param step
|
||||
* @return A `FunkinSprite`, or `null` if no graphic is available for this step.
|
||||
*/
|
||||
public function buildCountdownSprite(step:Countdown.CountdownStep):Null<FunkinSprite>
|
||||
{
|
||||
var result = new FunkinSprite();
|
||||
|
||||
switch (step)
|
||||
{
|
||||
case THREE:
|
||||
if (_data.assets.countdownThree == null) return fallback?.buildCountdownSprite(step);
|
||||
var assetPath = buildCountdownSpritePath(step);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.countdownThree?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.countdownThree?.scale ?? 1.0;
|
||||
case TWO:
|
||||
if (_data.assets.countdownTwo == null) return fallback?.buildCountdownSprite(step);
|
||||
var assetPath = buildCountdownSpritePath(step);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.countdownTwo?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.countdownTwo?.scale ?? 1.0;
|
||||
case ONE:
|
||||
if (_data.assets.countdownOne == null) return fallback?.buildCountdownSprite(step);
|
||||
var assetPath = buildCountdownSpritePath(step);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.countdownOne?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.countdownOne?.scale ?? 1.0;
|
||||
case GO:
|
||||
if (_data.assets.countdownGo == null) return fallback?.buildCountdownSprite(step);
|
||||
var assetPath = buildCountdownSpritePath(step);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.countdownGo?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.countdownGo?.scale ?? 1.0;
|
||||
default:
|
||||
// TODO: Do something here?
|
||||
return null;
|
||||
}
|
||||
|
||||
result.scrollFactor.set(0, 0);
|
||||
result.antialiasing = !isCountdownSpritePixel(step);
|
||||
result.updateHitbox();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
function buildCountdownSpritePath(step:Countdown.CountdownStep):Null<String>
|
||||
{
|
||||
var basePath:Null<String> = null;
|
||||
switch (step)
|
||||
{
|
||||
case THREE:
|
||||
basePath = _data.assets.countdownThree?.assetPath;
|
||||
case TWO:
|
||||
basePath = _data.assets.countdownTwo?.assetPath;
|
||||
case ONE:
|
||||
basePath = _data.assets.countdownOne?.assetPath;
|
||||
case GO:
|
||||
basePath = _data.assets.countdownGo?.assetPath;
|
||||
default:
|
||||
basePath = null;
|
||||
}
|
||||
|
||||
if (basePath == null) return fallback?.buildCountdownSpritePath(step);
|
||||
|
||||
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length < 1) return null;
|
||||
if (parts.length == 1) return parts[0];
|
||||
|
||||
return parts[1];
|
||||
}
|
||||
|
||||
function buildCountdownSpriteLibrary(step:Countdown.CountdownStep):Null<String>
|
||||
{
|
||||
var basePath:Null<String> = null;
|
||||
switch (step)
|
||||
{
|
||||
case THREE:
|
||||
basePath = _data.assets.countdownThree?.assetPath;
|
||||
case TWO:
|
||||
basePath = _data.assets.countdownTwo?.assetPath;
|
||||
case ONE:
|
||||
basePath = _data.assets.countdownOne?.assetPath;
|
||||
case GO:
|
||||
basePath = _data.assets.countdownGo?.assetPath;
|
||||
default:
|
||||
basePath = null;
|
||||
}
|
||||
|
||||
if (basePath == null) return fallback?.buildCountdownSpriteLibrary(step);
|
||||
|
||||
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length <= 1) return null;
|
||||
|
||||
return parts[0];
|
||||
}
|
||||
|
||||
public function isCountdownSpritePixel(step:Countdown.CountdownStep):Bool
|
||||
{
|
||||
switch (step)
|
||||
{
|
||||
case THREE:
|
||||
var result = _data.assets.countdownThree?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
|
||||
return result ?? false;
|
||||
case TWO:
|
||||
var result = _data.assets.countdownTwo?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
|
||||
return result ?? false;
|
||||
case ONE:
|
||||
var result = _data.assets.countdownOne?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
|
||||
return result ?? false;
|
||||
case GO:
|
||||
var result = _data.assets.countdownGo?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
|
||||
return result ?? false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public function getCountdownSpriteOffsets(step:Countdown.CountdownStep):Array<Float>
|
||||
{
|
||||
switch (step)
|
||||
{
|
||||
case THREE:
|
||||
var result = _data.assets.countdownThree?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
|
||||
return result ?? [0, 0];
|
||||
case TWO:
|
||||
var result = _data.assets.countdownTwo?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
|
||||
return result ?? [0, 0];
|
||||
case ONE:
|
||||
var result = _data.assets.countdownOne?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
|
||||
return result ?? [0, 0];
|
||||
case GO:
|
||||
var result = _data.assets.countdownGo?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
|
||||
return result ?? [0, 0];
|
||||
default:
|
||||
return [0, 0];
|
||||
}
|
||||
}
|
||||
|
||||
public function getCountdownSoundPath(step:Countdown.CountdownStep, raw:Bool = false):Null<String>
|
||||
{
|
||||
if (raw)
|
||||
{
|
||||
// TODO: figure out why ?. didn't work here
|
||||
var rawPath:Null<String> = switch (step)
|
||||
{
|
||||
case Countdown.CountdownStep.THREE:
|
||||
_data.assets.countdownThree?.data?.audioPath;
|
||||
case Countdown.CountdownStep.TWO:
|
||||
_data.assets.countdownTwo?.data?.audioPath;
|
||||
case Countdown.CountdownStep.ONE:
|
||||
_data.assets.countdownOne?.data?.audioPath;
|
||||
case Countdown.CountdownStep.GO:
|
||||
_data.assets.countdownGo?.data?.audioPath;
|
||||
default:
|
||||
null;
|
||||
}
|
||||
|
||||
return (rawPath == null && fallback != null) ? fallback.getCountdownSoundPath(step, true) : rawPath;
|
||||
}
|
||||
|
||||
// library:path
|
||||
var parts = getCountdownSoundPath(step, true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length == 0) return null;
|
||||
if (parts.length == 1) return Paths.image(parts[0]);
|
||||
return Paths.sound(parts[1], parts[0]);
|
||||
}
|
||||
|
||||
public function buildJudgementSprite(rating:String):Null<FunkinSprite>
|
||||
{
|
||||
var result = new FunkinSprite();
|
||||
|
||||
switch (rating)
|
||||
{
|
||||
case "sick":
|
||||
if (_data.assets.judgementSick == null) return fallback?.buildJudgementSprite(rating);
|
||||
var assetPath = buildJudgementSpritePath(rating);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.judgementSick?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.judgementSick?.scale ?? 1.0;
|
||||
case "good":
|
||||
if (_data.assets.judgementGood == null) return fallback?.buildJudgementSprite(rating);
|
||||
var assetPath = buildJudgementSpritePath(rating);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.judgementGood?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.judgementGood?.scale ?? 1.0;
|
||||
case "bad":
|
||||
if (_data.assets.judgementBad == null) return fallback?.buildJudgementSprite(rating);
|
||||
var assetPath = buildJudgementSpritePath(rating);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.judgementBad?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.judgementBad?.scale ?? 1.0;
|
||||
case "shit":
|
||||
if (_data.assets.judgementShit == null) return fallback?.buildJudgementSprite(rating);
|
||||
var assetPath = buildJudgementSpritePath(rating);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.judgementShit?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.judgementShit?.scale ?? 1.0;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
result.scrollFactor.set(0.2, 0.2);
|
||||
var isPixel = isJudgementSpritePixel(rating);
|
||||
result.antialiasing = !isPixel;
|
||||
result.pixelPerfectRender = isPixel;
|
||||
result.pixelPerfectPosition = isPixel;
|
||||
result.updateHitbox();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public function isJudgementSpritePixel(rating:String):Bool
|
||||
{
|
||||
switch (rating)
|
||||
{
|
||||
case "sick":
|
||||
var result = _data.assets.judgementSick?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
||||
return result ?? false;
|
||||
case "good":
|
||||
var result = _data.assets.judgementGood?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
||||
return result ?? false;
|
||||
case "bad":
|
||||
var result = _data.assets.judgementBad?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
||||
return result ?? false;
|
||||
case "GO":
|
||||
var result = _data.assets.judgementShit?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
|
||||
return result ?? false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function buildJudgementSpritePath(rating:String):Null<String>
|
||||
{
|
||||
var basePath:Null<String> = null;
|
||||
switch (rating)
|
||||
{
|
||||
case "sick":
|
||||
basePath = _data.assets.judgementSick?.assetPath;
|
||||
case "good":
|
||||
basePath = _data.assets.judgementGood?.assetPath;
|
||||
case "bad":
|
||||
basePath = _data.assets.judgementBad?.assetPath;
|
||||
case "shit":
|
||||
basePath = _data.assets.judgementShit?.assetPath;
|
||||
default:
|
||||
basePath = null;
|
||||
}
|
||||
|
||||
if (basePath == null) return fallback?.buildJudgementSpritePath(rating);
|
||||
|
||||
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length < 1) return null;
|
||||
if (parts.length == 1) return parts[0];
|
||||
|
||||
return parts[1];
|
||||
}
|
||||
|
||||
public function getJudgementSpriteOffsets(rating:String):Array<Float>
|
||||
{
|
||||
switch (rating)
|
||||
{
|
||||
case "sick":
|
||||
var result = _data.assets.judgementSick?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
||||
return result ?? [0, 0];
|
||||
case "good":
|
||||
var result = _data.assets.judgementGood?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
||||
return result ?? [0, 0];
|
||||
case "bad":
|
||||
var result = _data.assets.judgementBad?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
||||
return result ?? [0, 0];
|
||||
case "shit":
|
||||
var result = _data.assets.judgementShit?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
|
||||
return result ?? [0, 0];
|
||||
default:
|
||||
return [0, 0];
|
||||
}
|
||||
}
|
||||
|
||||
public function buildComboNumSprite(digit:Int):Null<FunkinSprite>
|
||||
{
|
||||
var result = new FunkinSprite();
|
||||
|
||||
switch (digit)
|
||||
{
|
||||
case 0:
|
||||
if (_data.assets.comboNumber0 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber0?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber0?.scale ?? 1.0;
|
||||
case 1:
|
||||
if (_data.assets.comboNumber1 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber1?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber1?.scale ?? 1.0;
|
||||
case 2:
|
||||
if (_data.assets.comboNumber2 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber2?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber2?.scale ?? 1.0;
|
||||
case 3:
|
||||
if (_data.assets.comboNumber3 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber3?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber3?.scale ?? 1.0;
|
||||
case 4:
|
||||
if (_data.assets.comboNumber4 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber4?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber4?.scale ?? 1.0;
|
||||
case 5:
|
||||
if (_data.assets.comboNumber5 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber5?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber5?.scale ?? 1.0;
|
||||
case 6:
|
||||
if (_data.assets.comboNumber6 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber6?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber6?.scale ?? 1.0;
|
||||
case 7:
|
||||
if (_data.assets.comboNumber7 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber7?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber7?.scale ?? 1.0;
|
||||
case 8:
|
||||
if (_data.assets.comboNumber8 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber8?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber8?.scale ?? 1.0;
|
||||
case 9:
|
||||
if (_data.assets.comboNumber9 == null) return fallback?.buildComboNumSprite(digit);
|
||||
var assetPath = buildComboNumSpritePath(digit);
|
||||
if (assetPath == null) return null;
|
||||
result.loadTexture(assetPath);
|
||||
result.scale.x = _data.assets.comboNumber9?.scale ?? 1.0;
|
||||
result.scale.y = _data.assets.comboNumber9?.scale ?? 1.0;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
var isPixel = isComboNumSpritePixel(digit);
|
||||
result.antialiasing = !isPixel;
|
||||
result.pixelPerfectRender = isPixel;
|
||||
result.pixelPerfectPosition = isPixel;
|
||||
result.updateHitbox();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public function isComboNumSpritePixel(digit:Int):Bool
|
||||
{
|
||||
switch (digit)
|
||||
{
|
||||
case 0:
|
||||
var result = _data.assets.comboNumber0?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 1:
|
||||
var result = _data.assets.comboNumber1?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 2:
|
||||
var result = _data.assets.comboNumber2?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 3:
|
||||
var result = _data.assets.comboNumber3?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 4:
|
||||
var result = _data.assets.comboNumber4?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 5:
|
||||
var result = _data.assets.comboNumber5?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 6:
|
||||
var result = _data.assets.comboNumber6?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 7:
|
||||
var result = _data.assets.comboNumber7?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 8:
|
||||
var result = _data.assets.comboNumber8?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
case 9:
|
||||
var result = _data.assets.comboNumber9?.isPixel;
|
||||
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
|
||||
return result ?? false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function buildComboNumSpritePath(digit:Int):Null<String>
|
||||
{
|
||||
var basePath:Null<String> = null;
|
||||
switch (digit)
|
||||
{
|
||||
case 0:
|
||||
basePath = _data.assets.comboNumber0?.assetPath;
|
||||
case 1:
|
||||
basePath = _data.assets.comboNumber1?.assetPath;
|
||||
case 2:
|
||||
basePath = _data.assets.comboNumber2?.assetPath;
|
||||
case 3:
|
||||
basePath = _data.assets.comboNumber3?.assetPath;
|
||||
case 4:
|
||||
basePath = _data.assets.comboNumber4?.assetPath;
|
||||
case 5:
|
||||
basePath = _data.assets.comboNumber5?.assetPath;
|
||||
case 6:
|
||||
basePath = _data.assets.comboNumber6?.assetPath;
|
||||
case 7:
|
||||
basePath = _data.assets.comboNumber7?.assetPath;
|
||||
case 8:
|
||||
basePath = _data.assets.comboNumber8?.assetPath;
|
||||
case 9:
|
||||
basePath = _data.assets.comboNumber9?.assetPath;
|
||||
default:
|
||||
basePath = null;
|
||||
}
|
||||
|
||||
if (basePath == null) return fallback?.buildComboNumSpritePath(digit);
|
||||
|
||||
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
|
||||
if (parts.length < 1) return null;
|
||||
if (parts.length == 1) return parts[0];
|
||||
|
||||
return parts[1];
|
||||
}
|
||||
|
||||
public function getComboNumSpriteOffsets(digit:Int):Array<Float>
|
||||
{
|
||||
switch (digit)
|
||||
{
|
||||
case 0:
|
||||
var result = _data.assets.comboNumber0?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 1:
|
||||
var result = _data.assets.comboNumber1?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 2:
|
||||
var result = _data.assets.comboNumber2?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 3:
|
||||
var result = _data.assets.comboNumber3?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 4:
|
||||
var result = _data.assets.comboNumber4?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 5:
|
||||
var result = _data.assets.comboNumber5?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 6:
|
||||
var result = _data.assets.comboNumber6?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 7:
|
||||
var result = _data.assets.comboNumber7?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 8:
|
||||
var result = _data.assets.comboNumber8?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
case 9:
|
||||
var result = _data.assets.comboNumber9?.offsets;
|
||||
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
|
||||
return result ?? [0, 0];
|
||||
default:
|
||||
return [0, 0];
|
||||
}
|
||||
}
|
||||
|
||||
public function destroy():Void {}
|
||||
|
@ -322,8 +867,17 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
|
|||
return 'NoteStyle($id)';
|
||||
}
|
||||
|
||||
static function _fetchData(id:String):Null<NoteStyleData>
|
||||
static function _fetchData(id:String):NoteStyleData
|
||||
{
|
||||
return NoteStyleRegistry.instance.parseEntryDataWithMigration(id, NoteStyleRegistry.instance.fetchEntryVersion(id));
|
||||
var result = NoteStyleRegistry.instance.parseEntryDataWithMigration(id, NoteStyleRegistry.instance.fetchEntryVersion(id));
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
throw 'Could not parse note style data for id: $id';
|
||||
}
|
||||
else
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,7 +60,9 @@ class ChartEditorHoldNoteSprite extends SustainTrail
|
|||
|
||||
override function setupHoldNoteGraphic(noteStyle:NoteStyle):Void
|
||||
{
|
||||
loadGraphic(noteStyle.getHoldNoteAssetPath());
|
||||
var graphicPath = noteStyle.getHoldNoteAssetPath();
|
||||
if (graphicPath == null) return;
|
||||
loadGraphic(graphicPath);
|
||||
|
||||
antialiasing = true;
|
||||
|
||||
|
|
Loading…
Reference in a new issue