A rhythm game made with HaxeFlixel
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Merge pull request #2984 from Hundrec/patch-5
[DOCS] Add common troubleshooting steps to compiling guide
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.vscode Added clear percent, rank name, and background text. 2024-05-17 20:26:34 -04:00
art@faeba700c5 art submod 2024-05-30 23:27:00 -04:00
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build fix(ci): private repo auth, for real this time (#510) 2024-04-24 23:10:17 +01:00
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source fix for release, no bf printing directly to stdout! 2024-06-12 20:31:27 -04:00
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.editorconfig Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
.gitattributes Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
.gitignore Moved can explosion animation to weekend1 library so it's preloaded. 2024-04-20 23:04:08 -04:00
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.prettierignore Make credits no longer pause and no longer autoformat. Add some names. 2024-04-24 01:48:39 -04:00
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checkstyle.json initial freeplay songs loading 2024-05-09 01:15:01 -04:00
CODESTYLE.md WIP on Animate 2023-02-01 16:18:41 -05:00
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README.md Merge branch 'patch-1' into rewrite/master 2024-06-07 11:38:57 -04:00

Friday Night Funkin'

Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Getting Started

PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME

To learn how to install the necessary dependencies and compile the game from source, please check out our building the game guide.

Contributing

Please check out our Contributor's guide on how you can actively participate in the development of Friday Night Funkin'.

Credits and Special Thanks

Full credits can be found in-game, or wherever the credits.json file is.

Programming

Art / Animation / UI

Music

Special Thanks