mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-21 23:33:56 -05:00
Merge branch 'patch-1' into rewrite/master
This commit is contained in:
commit
6fd030cb30
4 changed files with 72 additions and 72 deletions
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@ -2,7 +2,7 @@
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Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.
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This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
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This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
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- [Playable web demo on Newgrounds!](https://www.newgrounds.com/portal/view/770371)
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- [Demo download builds for Windows, Mac, and Linux from Itch.io!](https://ninja-muffin24.itch.io/funkin)
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@ -140,16 +140,36 @@ class HitNoteScriptEvent extends NoteScriptEvent
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*/
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public var score:Int;
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public function new(note:NoteSprite, healthChange:Float, score:Int, judgement:String, comboCount:Int = 0):Void
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/**
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* If the hit causes a combo break.
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*/
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public var isComboBreak:Bool = false;
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/**
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* The time difference when the player hit the note
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*/
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public var hitDiff:Float = 0;
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/**
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* If the hit causes a notesplash
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*/
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public var doesNotesplash:Bool = false;
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public function new(note:NoteSprite, healthChange:Float, score:Int, judgement:String, isComboBreak:Bool, comboCount:Int = 0, hitDiff:Float = 0,
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doesNotesplash:Bool = false):Void
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{
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super(NOTE_HIT, note, healthChange, comboCount, true);
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this.score = score;
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this.judgement = judgement;
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this.isComboBreak = isComboBreak;
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this.doesNotesplash = doesNotesplash;
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this.hitDiff = hitDiff;
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}
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public override function toString():String
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{
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return 'HitNoteScriptEvent(note=' + note + ', comboCount=' + comboCount + ', judgement=' + judgement + ', score=' + score + ')';
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return 'HitNoteScriptEvent(note=' + note + ', comboCount=' + comboCount + ', judgement=' + judgement + ', score=' + score + ', isComboBreak='
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+ isComboBreak + ', hitDiff=' + hitDiff + ', doesNotesplash=' + doesNotesplash + ')';
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}
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}
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@ -2115,7 +2115,8 @@ class PlayState extends MusicBeatSubState
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// Call an event to allow canceling the note hit.
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// NOTE: This is what handles the character animations!
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var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', 0);
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var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', false, 0);
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dispatchEvent(event);
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// Calling event.cancelEvent() skips all the other logic! Neat!
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@ -2211,7 +2212,7 @@ class PlayState extends MusicBeatSubState
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// Call an event to allow canceling the note hit.
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// NOTE: This is what handles the character animations!
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var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', 0);
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var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', false, 0);
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dispatchEvent(event);
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// Calling event.cancelEvent() skips all the other logic! Neat!
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@ -2420,27 +2421,41 @@ class PlayState extends MusicBeatSubState
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var daRating = Scoring.judgeNote(noteDiff, PBOT1);
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var healthChange = 0.0;
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var isComboBreak = false;
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switch (daRating)
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{
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case 'sick':
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healthChange = Constants.HEALTH_SICK_BONUS;
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isComboBreak = Constants.JUDGEMENT_SICK_COMBO_BREAK;
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case 'good':
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healthChange = Constants.HEALTH_GOOD_BONUS;
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isComboBreak = Constants.JUDGEMENT_GOOD_COMBO_BREAK;
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case 'bad':
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healthChange = Constants.HEALTH_BAD_BONUS;
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isComboBreak = Constants.JUDGEMENT_BAD_COMBO_BREAK;
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case 'shit':
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isComboBreak = Constants.JUDGEMENT_SHIT_COMBO_BREAK;
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healthChange = Constants.HEALTH_SHIT_BONUS;
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}
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// Send the note hit event.
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var event:HitNoteScriptEvent = new HitNoteScriptEvent(note, healthChange, score, daRating, Highscore.tallies.combo + 1);
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var event:HitNoteScriptEvent = new HitNoteScriptEvent(note, healthChange, score, daRating, isComboBreak, Highscore.tallies.combo + 1, noteDiff,
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daRating == 'sick');
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dispatchEvent(event);
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// Calling event.cancelEvent() skips all the other logic! Neat!
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if (event.eventCanceled) return;
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Highscore.tallies.totalNotesHit++;
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// Display the hit on the strums
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playerStrumline.hitNote(note, !isComboBreak);
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if (event.doesNotesplash) playerStrumline.playNoteSplash(note.noteData.getDirection());
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if (note.isHoldNote && note.holdNoteSprite != null) playerStrumline.playNoteHoldCover(note.holdNoteSprite);
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vocals.playerVolume = 1;
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// Display the combo meter and add the calculation to the score.
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popUpScore(note, event.score, event.judgement, event.healthChange);
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applyScore(event.score, event.judgement, event.healthChange, event.isComboBreak);
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popUpScore(event.judgement);
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}
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/**
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@ -2451,9 +2466,6 @@ class PlayState extends MusicBeatSubState
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{
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// If we are here, we already CALLED the onNoteMiss script hook!
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health += healthChange;
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songScore -= 10;
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if (!isPracticeMode)
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{
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// messy copy paste rn lol
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@ -2493,14 +2505,9 @@ class PlayState extends MusicBeatSubState
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}
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vocals.playerVolume = 0;
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Highscore.tallies.missed++;
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if (Highscore.tallies.combo != 0) if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
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if (Highscore.tallies.combo != 0)
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{
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// Break the combo.
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if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
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Highscore.tallies.combo = 0;
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}
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applyScore(-10, 'miss', healthChange, true);
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if (playSound)
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{
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@ -2588,20 +2595,12 @@ class PlayState extends MusicBeatSubState
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// Redirect to the chart editor playing the current song.
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if (controls.DEBUG_CHART)
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{
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if (isChartingMode)
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{
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if (FlxG.sound.music != null) FlxG.sound.music.pause(); // Don't reset song position!
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this.close(); // This only works because PlayState is a substate!
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}
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else
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{
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disableKeys = true;
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persistentUpdate = false;
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FlxG.switchState(() -> new ChartEditorState(
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{
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targetSongId: currentSong.id,
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}));
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}
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disableKeys = true;
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persistentUpdate = false;
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FlxG.switchState(() -> new ChartEditorState(
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{
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targetSongId: currentSong.id,
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}));
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}
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#end
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@ -2632,46 +2631,24 @@ class PlayState extends MusicBeatSubState
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}
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/**
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* Handles health, score, and rating popups when a note is hit.
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* Handles applying health, score, and ratings.
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*/
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function popUpScore(daNote:NoteSprite, score:Int, daRating:String, healthChange:Float):Void
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function applyScore(score:Int, daRating:String, healthChange:Float, isComboBreak:Bool)
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{
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if (daRating == 'miss')
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{
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// If daRating is 'miss', that means we made a mistake and should not continue.
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FlxG.log.warn('popUpScore judged a note as a miss!');
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// TODO: Remove this.
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// comboPopUps.displayRating('miss');
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return;
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}
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vocals.playerVolume = 1;
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var isComboBreak = false;
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switch (daRating)
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{
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case 'sick':
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Highscore.tallies.sick += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_SICK_COMBO_BREAK;
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case 'good':
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Highscore.tallies.good += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_GOOD_COMBO_BREAK;
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case 'bad':
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Highscore.tallies.bad += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_BAD_COMBO_BREAK;
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case 'shit':
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Highscore.tallies.shit += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_SHIT_COMBO_BREAK;
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default:
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FlxG.log.error('Wuh? Buh? Guh? Note hit judgement was $daRating!');
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case 'miss':
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Highscore.tallies.missed += 1;
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}
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health += healthChange;
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if (isComboBreak)
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{
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// Break the combo, but don't increment tallies.misses.
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Highscore.tallies.combo++;
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if (Highscore.tallies.combo > Highscore.tallies.maxCombo) Highscore.tallies.maxCombo = Highscore.tallies.combo;
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}
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playerStrumline.hitNote(daNote, !isComboBreak);
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if (daRating == 'sick')
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{
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playerStrumline.playNoteSplash(daNote.noteData.getDirection());
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}
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songScore += score;
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}
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/**
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* Handles rating popups when a note is hit.
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*/
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function popUpScore(daRating:String, ?combo:Int):Void
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{
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if (daRating == 'miss')
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{
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// If daRating is 'miss', that means we made a mistake and should not continue.
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FlxG.log.warn('popUpScore judged a note as a miss!');
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// TODO: Remove this.
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// comboPopUps.displayRating('miss');
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return;
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}
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if (combo == null) combo = Highscore.tallies.combo;
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if (!isPracticeMode)
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{
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}
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}
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comboPopUps.displayRating(daRating);
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if (Highscore.tallies.combo >= 10 || Highscore.tallies.combo == 0) comboPopUps.displayCombo(Highscore.tallies.combo);
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if (daNote.isHoldNote && daNote.holdNoteSprite != null)
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{
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playerStrumline.playNoteHoldCover(daNote.holdNoteSprite);
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}
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if (combo >= 10 || combo == 0) comboPopUps.displayCombo(combo);
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vocals.playerVolume = 1;
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}
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@ -6304,7 +6304,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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var tempNote:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
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tempNote.noteData = noteData;
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tempNote.scrollFactor.set(0, 0);
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var event:NoteScriptEvent = new HitNoteScriptEvent(tempNote, 0.0, 0, 'perfect', 0);
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var event:NoteScriptEvent = new HitNoteScriptEvent(tempNote, 0.0, 0, 'perfect', false, 0);
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dispatchEvent(event);
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// Calling event.cancelEvent() skips all the other logic! Neat!
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