A rhythm game made with HaxeFlixel
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Cameron Taylor cb16a8d55e
Merge pull request #793 from FunkinCrew/cyn0x8/module-ondestroy-fix
[PUBLIC PR] Fix an issue when interacting with modules during onDestroy()
2024-09-25 19:24:48 -04:00
.github Merge pull request #791 from FunkinCrew/actions-manual-output 2024-09-25 19:24:14 -04:00
.vscode Build arguments for Tracy 2024-09-17 20:50:09 -04:00
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build pulseaudio 2024-08-26 21:32:21 +02:00
docs Update troubleshooting guide 2024-09-16 18:17:07 -04:00
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rfc/chart-format Clipboard rework 2022-10-11 03:14:57 -04:00
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.editorconfig Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
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.prettierignore Make credits no longer pause and no longer autoformat. Add some names. 2024-04-24 01:48:39 -04:00
.prettierrc.js Established new code style and auto-formatting rules. 2023-01-22 22:23:05 -05:00
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checkstyle.json menu spam fixie 2024-07-01 22:18:03 -04:00
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Friday Night Funkin'

Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Getting Started

PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME

To learn how to install the necessary dependencies and compile the game from source, please check out our building the game guide.

Contributing

Please check out our Contributor's guide on how you can actively participate in the development of Friday Night Funkin'.

Credits and Special Thanks

Full credits can be found in-game, or wherever the credits.json file is.

Programming

Art / Animation / UI

Music

Special Thanks