mirror of
https://github.com/FunkinCrew/Funkin.git
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96 lines
2.5 KiB
Haxe
96 lines
2.5 KiB
Haxe
package funkin.play.components;
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import funkin.graphics.FunkinSprite;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.math.FlxMath;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.text.FlxText.FlxTextAlign;
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import funkin.util.MathUtil;
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/**
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* Numerical counters used to display the clear percent.
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*/
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class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
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{
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public var curNumber:Int = 0;
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public var neededNumber:Int = 0;
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public function new(x:Float, y:Float, neededNumber:Int = 0)
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{
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super(x, y);
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this.neededNumber = neededNumber;
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var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText');
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add(clearPercentText);
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if (curNumber == neededNumber) drawNumbers();
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}
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var tmr:Float = 0;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (curNumber < neededNumber) drawNumbers();
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}
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function drawNumbers()
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{
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var seperatedScore:Array<Int> = [];
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var tempCombo:Int = Math.round(curNumber);
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var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber))));
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while (tempCombo != 0)
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{
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seperatedScore.push(tempCombo % 10);
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tempCombo = Math.floor(tempCombo / 10);
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}
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if (seperatedScore.length == 0) seperatedScore.push(0);
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seperatedScore.reverse();
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for (ind => num in seperatedScore)
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{
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var digitIndex = ind + 1;
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if (digitIndex >= members.length)
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{
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var xPos = (digitIndex - 1) * (72 * this.scale.x);
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var yPos = 72;
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// Three digits = LRL so two different numbers aren't adjacent to each other.
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var variant:Bool = (fullNumberDigits % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
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var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num);
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numb.scale.set(this.scale.x, this.scale.y);
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add(numb);
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}
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else
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{
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members[digitIndex].animation.play(Std.string(num));
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}
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}
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}
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}
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class ClearPercentNumber extends FlxSprite
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{
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public function new(x:Float, y:Float, digit:Int, variant:Bool = false)
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{
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super(x, y);
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frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${variant ? 'Right' : 'Left'}');
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for (i in 0...10)
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{
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animation.addByPrefix('$i', 'number $i 0', 24, false);
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}
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animation.play('$digit');
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updateHitbox();
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}
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}
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