Funkin/source/funkin/play/components/ClearPercentCounter.hx

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package funkin.play.components;
import funkin.graphics.FunkinSprite;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.text.FlxText.FlxTextAlign;
import funkin.util.MathUtil;
/**
* Numerical counters used to display the clear percent.
*/
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
{
public var curNumber:Int = 0;
public var neededNumber:Int = 0;
public function new(x:Float, y:Float, neededNumber:Int = 0)
{
super(x, y);
this.neededNumber = neededNumber;
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText');
add(clearPercentText);
if (curNumber == neededNumber) drawNumbers();
}
var tmr:Float = 0;
override function update(elapsed:Float)
{
super.update(elapsed);
if (curNumber < neededNumber) drawNumbers();
}
function drawNumbers()
{
var seperatedScore:Array<Int> = [];
var tempCombo:Int = Math.round(curNumber);
var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber))));
while (tempCombo != 0)
{
seperatedScore.push(tempCombo % 10);
tempCombo = Math.floor(tempCombo / 10);
}
if (seperatedScore.length == 0) seperatedScore.push(0);
seperatedScore.reverse();
for (ind => num in seperatedScore)
{
var digitIndex = ind + 1;
if (digitIndex >= members.length)
{
var xPos = (digitIndex - 1) * (72 * this.scale.x);
var yPos = 72;
// Three digits = LRL so two different numbers aren't adjacent to each other.
var variant:Bool = (fullNumberDigits % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num);
numb.scale.set(this.scale.x, this.scale.y);
add(numb);
}
else
{
members[digitIndex].animation.play(Std.string(num));
}
}
}
}
class ClearPercentNumber extends FlxSprite
{
public function new(x:Float, y:Float, digit:Int, variant:Bool = false)
{
super(x, y);
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${variant ? 'Right' : 'Left'}');
for (i in 0...10)
{
animation.addByPrefix('$i', 'number $i 0', 24, false);
}
animation.play('$digit');
updateHitbox();
}
}