mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 01:55:52 -05:00
89 lines
1.8 KiB
Haxe
89 lines
1.8 KiB
Haxe
package;
|
|
|
|
import flixel.FlxG;
|
|
import flixel.addons.transition.FlxTransitionableState;
|
|
import flixel.addons.ui.FlxUIState;
|
|
import flixel.math.FlxRect;
|
|
import flixel.util.FlxTimer;
|
|
|
|
class MusicBeatState extends FlxUIState
|
|
{
|
|
private var lastBeat:Float = 0;
|
|
private var lastStep:Float = 0;
|
|
|
|
private var totalBeats:Int = 0;
|
|
private var totalSteps:Int = 0;
|
|
|
|
private var curStep:Int = 0;
|
|
private var curBeat:Int = 0;
|
|
private var controls(get, never):Controls;
|
|
|
|
inline function get_controls():Controls
|
|
return PlayerSettings.player1.controls;
|
|
|
|
override function create()
|
|
{
|
|
if (transIn != null)
|
|
trace('reg ' + transIn.region);
|
|
|
|
super.create();
|
|
}
|
|
|
|
override function update(elapsed:Float)
|
|
{
|
|
everyStep();
|
|
|
|
updateCurStep();
|
|
// Needs to be ROUNED, rather than ceil or floor
|
|
updateBeat();
|
|
|
|
super.update(elapsed);
|
|
}
|
|
|
|
private function updateBeat():Void
|
|
{
|
|
curBeat = Math.round(curStep / 4);
|
|
}
|
|
|
|
/**
|
|
* CHECKS EVERY FRAME
|
|
*/
|
|
private function everyStep():Void
|
|
{
|
|
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
|
|
|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
|
|
{
|
|
if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
|
|
{
|
|
stepHit();
|
|
}
|
|
}
|
|
}
|
|
|
|
private function updateCurStep():Void
|
|
{
|
|
curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
|
|
}
|
|
|
|
public function stepHit():Void
|
|
{
|
|
totalSteps += 1;
|
|
lastStep += Conductor.stepCrochet;
|
|
|
|
// If the song is at least 3 steps behind
|
|
if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
|
|
{
|
|
lastStep = Conductor.songPosition;
|
|
totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
|
|
}
|
|
|
|
if (totalSteps % 4 == 0)
|
|
beatHit();
|
|
}
|
|
|
|
public function beatHit():Void
|
|
{
|
|
lastBeat += Conductor.crochet;
|
|
totalBeats += 1;
|
|
}
|
|
}
|