Funkin/source/MusicBeatState.hx

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package;
import flixel.FlxG;
import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxUIState;
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import flixel.math.FlxRect;
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import flixel.util.FlxTimer;
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class MusicBeatState extends FlxUIState
{
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var totalBeats:Int = 0;
private var totalSteps:Int = 0;
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private var curStep:Int = 0;
private var curBeat:Int = 0;
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private var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
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override function create()
{
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if (transIn != null)
trace('reg ' + transIn.region);
super.create();
}
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override function update(elapsed:Float)
{
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everyStep();
updateCurStep();
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// Needs to be ROUNED, rather than ceil or floor
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updateBeat();
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super.update(elapsed);
}
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private function updateBeat():Void
{
curBeat = Math.round(curStep / 4);
}
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/**
* CHECKS EVERY FRAME
*/
private function everyStep():Void
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
{
stepHit();
}
}
}
private function updateCurStep():Void
{
curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
}
public function stepHit():Void
{
totalSteps += 1;
lastStep += Conductor.stepCrochet;
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// If the song is at least 3 steps behind
if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
{
lastStep = Conductor.songPosition;
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totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
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}
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if (totalSteps % 4 == 0)
beatHit();
}
public function beatHit():Void
{
lastBeat += Conductor.crochet;
totalBeats += 1;
}
}