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31 lines
701 B
Haxe
31 lines
701 B
Haxe
package;
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import flixel.FlxSprite;
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class Character extends FlxSprite
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{
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public var animOffsets:Map<String, Array<Dynamic>>;
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public var debugMode:Bool = false;
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public function new(x:Float, y:Float)
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{
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animOffsets = new Map<String, Array<Dynamic>>();
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super(x, y);
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}
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public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void
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{
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animation.play(AnimName, Force, Reversed, Frame);
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var daOffset = animOffsets.get(animation.curAnim.name);
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if (animOffsets.exists(animation.curAnim.name))
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{
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offset.set(daOffset[0], daOffset[1]);
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}
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}
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public function addOffset(name:String, x:Float = 0, y:Float = 0)
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{
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animOffsets[name] = [x, y];
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}
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}
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