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Merge pull request #287 from FunkinCrew/bugfix/week-7-death
Fix week 7 death animations.
This commit is contained in:
commit
f371559e81
1 changed files with 3 additions and 1 deletions
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@ -94,11 +94,12 @@ class GameOverSubState extends MusicBeatSubState
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//
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//
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// Add a black background to the screen.
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// Add a black background to the screen.
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var bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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var bg = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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// We make this transparent so that we can see the stage underneath during debugging,
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// We make this transparent so that we can see the stage underneath during debugging,
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// but it's normally opaque.
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// but it's normally opaque.
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bg.alpha = transparent ? 0.25 : 1.0;
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bg.alpha = transparent ? 0.25 : 1.0;
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bg.scrollFactor.set();
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bg.scrollFactor.set();
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bg.screenCenter();
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add(bg);
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add(bg);
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// Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState.
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// Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState.
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@ -220,6 +221,7 @@ class GameOverSubState extends MusicBeatSubState
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playJeffQuote();
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playJeffQuote();
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// Start music at lower volume
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// Start music at lower volume
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startDeathMusic(0.2, false);
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startDeathMusic(0.2, false);
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boyfriend.playAnimation('deathLoop' + animationSuffix);
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}
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}
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default:
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default:
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// Start music at normal volume once the initial death animation finishes.
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// Start music at normal volume once the initial death animation finishes.
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