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Merge branch 'feature/gold-perfect-anim-for-modders' into rewrite/master
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commit
f30c0cff49
4 changed files with 5 additions and 6 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit da96dc519a00bb8eb24a164bae64a4c6c064e87d
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Subproject commit 252d48f4c996d5832cb981fb2f3ed945c020f289
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@ -270,6 +270,7 @@ typedef PlayerResultsData =
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{
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{
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var music:PlayerResultsMusicData;
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var music:PlayerResultsMusicData;
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var perfectGold:Array<PlayerResultsAnimationData>;
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var perfect:Array<PlayerResultsAnimationData>;
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var perfect:Array<PlayerResultsAnimationData>;
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var excellent:Array<PlayerResultsAnimationData>;
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var excellent:Array<PlayerResultsAnimationData>;
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var great:Array<PlayerResultsAnimationData>;
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var great:Array<PlayerResultsAnimationData>;
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@ -113,7 +113,9 @@ class PlayableCharacter implements IRegistryEntry<PlayerData>
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switch (rank)
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switch (rank)
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{
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{
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case PERFECT | PERFECT_GOLD:
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case PERFECT_GOLD:
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return _data.results.perfectGold;
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case PERFECT:
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return _data.results.perfect;
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return _data.results.perfect;
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case EXCELLENT:
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case EXCELLENT:
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return _data.results.excellent;
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return _data.results.excellent;
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@ -481,10 +481,6 @@ class Constants
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public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
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public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
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public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
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public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
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// % Sick
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public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
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public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
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// % Hit
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// % Hit
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public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
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public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
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public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
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public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
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