Merge branch 'feature/pico-character-script' into rewrite/master

This commit is contained in:
Cameron Taylor 2024-09-18 15:17:37 -04:00
commit 35005df32a
9 changed files with 47 additions and 36 deletions

2
assets

@ -1 +1 @@
Subproject commit a6861ae85433fb10d8cf2fd03f5e769d1e4479ea
Subproject commit da96dc519a00bb8eb24a164bae64a4c6c064e87d

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@ -6,7 +6,7 @@
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",
"api_version": "0.5.0",
"mod_version": "1.0.0",
"license": "Apache-2.0"
}

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@ -184,7 +184,7 @@ class FlxAtlasSprite extends FlxAnimate
// Move to the first frame of the animation.
// goToFrameLabel(id);
trace('Playing animation $id');
// trace('Playing animation $id');
if ((id == null || id == "") || this.anim.symbolDictionary.exists(id) || (this.anim.getByName(id) != null))
{
this.anim.play(id, restart, false, startFrame);

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@ -258,7 +258,7 @@ class PolymodHandler
Polymod.blacklistImport('cpp.Lib');
// `Unserializer`
// Unserializerr.DEFAULT_RESOLVER.resolveClass() can access blacklisted packages
// Unserializer.DEFAULT_RESOLVER.resolveClass() can access blacklisted packages
Polymod.blacklistImport('Unserializer');
// `lime.system.CFFI`

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@ -17,7 +17,7 @@ import thx.semver.Version;
@:nullSafety
class Save
{
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.5";
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.4";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@ -34,19 +34,19 @@ class Save
{
if (_instance == null)
{
_instance = new Save(FlxG.save.data);
return _instance = load();
}
return _instance;
}
var data:RawSaveData;
public static function load():Void
public static function load():Save
{
trace("[SAVE] Loading save...");
// Bind save data.
loadFromSlot(1);
return loadFromSlot(1);
}
/**
@ -65,7 +65,9 @@ class Save
public static function getDefault():RawSaveData
{
return {
version: Save.SAVE_DATA_VERSION,
// Version number is an abstract(Array) internally.
// This means it copies by reference, so merging save data overides the version number lol.
version: thx.Dynamics.clone(Save.SAVE_DATA_VERSION),
volume: 1.0,
mute: false,
@ -433,7 +435,9 @@ class Save
{
if (!data.unlocks.charactersSeen.contains(character))
{
trace('Character seen: ' + character);
data.unlocks.charactersSeen.push(character);
trace('New characters seen list: ' + data.unlocks.charactersSeen);
flush();
}
}
@ -832,7 +836,7 @@ class Save
* If you set slot to `2`, it will load an independe
* @param slot
*/
static function loadFromSlot(slot:Int):Void
static function loadFromSlot(slot:Int):Save
{
trace("[SAVE] Loading save from slot " + slot + "...");
@ -850,12 +854,14 @@ class Save
trace('[SAVE] Found legacy save data, converting...');
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
FlxG.save.mergeData(gameSave.data, true);
return gameSave;
}
else
{
trace('[SAVE] No legacy save data found.');
var gameSave = new Save();
FlxG.save.mergeData(gameSave.data, true);
return gameSave;
}
}
else
@ -863,6 +869,8 @@ class Save
trace('[SAVE] Found existing save data.');
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
FlxG.save.mergeData(gameSave.data, true);
return gameSave;
}
}

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@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.0.4] - 2024-09-12
Note to self: Only update to 2.1.0 when migration is needed.
### Added
- `unlocks.charactersSeen:Array<String>` to `Save`
- `unlocks.oldChar:Bool` to `Save`
## [2.0.5] - 2024-05-21
### Fixed
- Resolved an issue where HTML5 wouldn't store the semantic version properly, causing the game to fail to load the save.

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@ -47,7 +47,6 @@ class CharSelectPlayer extends FlxAtlasSprite implements IBPMSyncedScriptedClass
//
if (getCurrentAnimation() == "idle")
{
trace('Player beat hit');
playAnimation("idle", true, false, false);
}
};

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@ -356,7 +356,7 @@ class MainMenuState extends MusicBeatState
#if FEATURE_DEBUG_FUNCTIONS
// Ctrl+Alt+Shift+P = Character Unlock screen
// Ctrl+Alt+Shift+W = Meet requirements for Pico Unlock
// Ctrl+Alt+Shift+L = Revoke requirements for Pico Unlock
// Ctrl+Alt+Shift+M = Revoke requirements for Pico Unlock
// Ctrl+Alt+Shift+R = Score/Rank conflict test
// Ctrl+Alt+Shift+N = Mark all characters as not seen
// Ctrl+Alt+Shift+E = Dump save data
@ -369,7 +369,7 @@ class MainMenuState extends MusicBeatState
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
{
FunkinSound.playOnce(Paths.sound('confirmMenu'));
// Give the user a score of 1 point on Weekend 1 story mode.
// Give the user a score of 1 point on Weekend 1 story mode (Easy difficulty).
// This makes the level count as cleared and displays the songs in Freeplay.
funkin.save.Save.instance.setLevelScore('weekend1', 'easy',
{
@ -389,27 +389,30 @@ class MainMenuState extends MusicBeatState
});
}
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.L)
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.M)
{
FunkinSound.playOnce(Paths.sound('confirmMenu'));
// Give the user a score of 0 points on Weekend 1 story mode.
// Give the user a score of 0 points on Weekend 1 story mode (all difficulties).
// This makes the level count as uncleared and no longer displays the songs in Freeplay.
funkin.save.Save.instance.setLevelScore('weekend1', 'easy',
{
score: 1,
tallies:
{
sick: 0,
good: 0,
bad: 0,
shit: 0,
missed: 0,
combo: 0,
maxCombo: 0,
totalNotesHit: 0,
totalNotes: 0,
}
});
for (diff in ['easy', 'normal', 'hard'])
{
funkin.save.Save.instance.setLevelScore('weekend1', diff,
{
score: 0,
tallies:
{
sick: 0,
good: 0,
bad: 0,
shit: 0,
missed: 0,
combo: 0,
maxCombo: 0,
totalNotesHit: 0,
totalNotes: 0,
}
});
}
}
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.R)

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@ -273,11 +273,6 @@ class TitleState extends MusicBeatState
}
#end
if (Save.instance.charactersSeen.contains("pico"))
{
Save.instance.charactersSeen.remove("pico");
Save.instance.oldChar = false;
}
Conductor.instance.update();
/* if (FlxG.onMobile)