mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2025-03-21 20:39:52 -04:00
Finish implementing smaller numbers.
This commit is contained in:
parent
b6b93bb0c6
commit
f17f639304
4 changed files with 124 additions and 30 deletions
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit ce7dabffbebc154c9dda1f01e92dbef83e3405ab
|
||||
Subproject commit b6d930109eb69cfd368145e893d81ac1e97ed004
|
|
@ -227,14 +227,14 @@ class InitState extends FlxState
|
|||
tallies:
|
||||
{
|
||||
sick: 130,
|
||||
good: 69,
|
||||
good: 70,
|
||||
bad: 69,
|
||||
shit: 69,
|
||||
missed: 69,
|
||||
combo: 69,
|
||||
maxCombo: 69,
|
||||
totalNotesHit: 140,
|
||||
totalNotes: 2000,
|
||||
totalNotes: 200 // 0,
|
||||
}
|
||||
},
|
||||
}));
|
||||
|
|
|
@ -37,6 +37,7 @@ class ResultState extends MusicBeatSubState
|
|||
final rank:ResultRank;
|
||||
final songName:FlxBitmapText;
|
||||
final difficulty:FlxSprite;
|
||||
final clearPercentSmall:ClearPercentCounter;
|
||||
|
||||
final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
|
||||
final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
|
||||
|
@ -78,6 +79,10 @@ class ResultState extends MusicBeatSubState
|
|||
difficulty = new FlxSprite(555);
|
||||
difficulty.zIndex = 1000;
|
||||
|
||||
clearPercentSmall = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, 100, true);
|
||||
clearPercentSmall.zIndex = 1000;
|
||||
clearPercentSmall.visible = false;
|
||||
|
||||
bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
|
||||
|
||||
resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
||||
|
@ -194,7 +199,7 @@ class ResultState extends MusicBeatSubState
|
|||
speedOfTween.x = -1.0 * Math.cos(angleRad);
|
||||
speedOfTween.y = -1.0 * Math.sin(angleRad);
|
||||
|
||||
timerThenSongName(1.0);
|
||||
timerThenSongName(1.0, false);
|
||||
|
||||
songName.shader = maskShaderSongName;
|
||||
difficulty.shader = maskShaderDifficulty;
|
||||
|
@ -319,13 +324,15 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function startRankTallySequence():Void
|
||||
{
|
||||
clearPercentTarget = Math.floor((params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100);
|
||||
clearPercentTarget = 100;
|
||||
var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
|
||||
clearPercentTarget = Math.floor(clearPercentFloat);
|
||||
// Prevent off-by-one errors.
|
||||
|
||||
clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36));
|
||||
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentTarget);
|
||||
clearPercentCounter.curNumber = clearPercentLerp;
|
||||
trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
|
||||
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
|
||||
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
|
||||
{
|
||||
ease: FlxEase.quartOut,
|
||||
|
@ -345,10 +352,25 @@ class ResultState extends MusicBeatSubState
|
|||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
|
||||
// Just to be sure that the lerp didn't mess things up.
|
||||
clearPercentCounter.curNumber = clearPercentTarget;
|
||||
|
||||
clearPercentCounter.flash(true);
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
clearPercentCounter.flash(false);
|
||||
});
|
||||
|
||||
displayRankText();
|
||||
|
||||
new FlxTimer().start(2.0, _ -> {
|
||||
// remove(clearPercentCounter);
|
||||
FlxTween.tween(clearPercentCounter, {alpha: 0}, 0.5,
|
||||
{
|
||||
startDelay: 0.5,
|
||||
ease: FlxEase.quartOut,
|
||||
onComplete: _ -> {
|
||||
remove(clearPercentCounter);
|
||||
}
|
||||
});
|
||||
|
||||
afterRankTallySequence();
|
||||
});
|
||||
|
@ -406,6 +428,8 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function afterRankTallySequence():Void
|
||||
{
|
||||
showSmallClearPercent();
|
||||
|
||||
FunkinSound.playMusic(rank.getMusicPath(),
|
||||
{
|
||||
startingVolume: 1.0,
|
||||
|
@ -490,7 +514,7 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
|
||||
function timerThenSongName(timerLength:Float = 3.0):Void
|
||||
function timerThenSongName(timerLength:Float = 3.0, autoScroll:Bool = true):Void
|
||||
{
|
||||
movingSongStuff = false;
|
||||
|
||||
|
@ -501,10 +525,17 @@ class ResultState extends MusicBeatSubState
|
|||
difficulty.y = -difficulty.height;
|
||||
FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
|
||||
|
||||
if (clearPercentSmall != null)
|
||||
{
|
||||
clearPercentSmall.x = (difficulty.x + difficulty.width) + 60;
|
||||
clearPercentSmall.y = -clearPercentSmall.height;
|
||||
FlxTween.tween(clearPercentSmall, {y: 122 - 5}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
|
||||
}
|
||||
|
||||
songName.y = -songName.height;
|
||||
var fuckedupnumber = (10) * (songName.text.length / 15);
|
||||
FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
|
||||
songName.x = (difficulty.x + difficulty.width) + 20;
|
||||
FlxTween.tween(songName, {y: diffYTween - 25 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
|
||||
songName.x = clearPercentSmall.x + clearPercentSmall.width - 30;
|
||||
|
||||
new FlxTimer().start(timerLength, _ -> {
|
||||
var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
|
||||
|
@ -512,10 +543,29 @@ class ResultState extends MusicBeatSubState
|
|||
speedOfTween.set(0, 0);
|
||||
FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
|
||||
|
||||
movingSongStuff = true;
|
||||
movingSongStuff = (autoScroll);
|
||||
});
|
||||
}
|
||||
|
||||
function showSmallClearPercent():Void
|
||||
{
|
||||
if (clearPercentSmall != null)
|
||||
{
|
||||
add(clearPercentSmall);
|
||||
clearPercentSmall.visible = true;
|
||||
clearPercentSmall.flash(true);
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
clearPercentSmall.flash(false);
|
||||
});
|
||||
|
||||
clearPercentSmall.curNumber = clearPercentTarget;
|
||||
clearPercentSmall.zIndex = 1000;
|
||||
refresh();
|
||||
}
|
||||
|
||||
movingSongStuff = true;
|
||||
}
|
||||
|
||||
var movingSongStuff:Bool = false;
|
||||
var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
|
||||
|
||||
|
@ -523,7 +573,8 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
super.draw();
|
||||
|
||||
songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
|
||||
songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
|
||||
|
||||
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
|
||||
|
||||
// if (songName != null && songName.frame != null)
|
||||
|
@ -539,8 +590,10 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
songName.x += speedOfTween.x;
|
||||
difficulty.x += speedOfTween.x;
|
||||
clearPercentSmall.x += speedOfTween.x;
|
||||
songName.y += speedOfTween.y;
|
||||
difficulty.y += speedOfTween.y;
|
||||
clearPercentSmall.y += speedOfTween.y;
|
||||
|
||||
if (songName.x + songName.width < 100)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package funkin.play.components;
|
||||
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.graphics.shaders.PureColor;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
|
@ -9,25 +10,54 @@ import flixel.tweens.FlxEase;
|
|||
import flixel.tweens.FlxTween;
|
||||
import flixel.text.FlxText.FlxTextAlign;
|
||||
import funkin.util.MathUtil;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
/**
|
||||
* Numerical counters used to display the clear percent.
|
||||
*/
|
||||
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
||||
public var curNumber:Int = 0;
|
||||
public var neededNumber:Int = 0;
|
||||
public var curNumber(default, set):Int = 0;
|
||||
|
||||
public function new(x:Float, y:Float, neededNumber:Int = 0)
|
||||
var numberChanged:Bool = false;
|
||||
|
||||
function set_curNumber(val:Int):Int
|
||||
{
|
||||
numberChanged = true;
|
||||
return curNumber = val;
|
||||
}
|
||||
|
||||
var small:Bool = false;
|
||||
var flashShader:PureColor;
|
||||
|
||||
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
this.neededNumber = neededNumber;
|
||||
flashShader = new PureColor(FlxColor.WHITE);
|
||||
flashShader.colorSet = true;
|
||||
|
||||
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText');
|
||||
curNumber = startingNumber;
|
||||
|
||||
this.small = small;
|
||||
|
||||
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
|
||||
clearPercentText.x = small ? 40 : 0;
|
||||
add(clearPercentText);
|
||||
|
||||
if (curNumber == neededNumber) drawNumbers();
|
||||
drawNumbers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Make the counter flash turn white or stop being all white.
|
||||
* @param enabled Whether the counter should be white.
|
||||
*/
|
||||
public function flash(enabled:Bool):Void
|
||||
{
|
||||
for (member in members)
|
||||
{
|
||||
member.shader = enabled ? flashShader : null;
|
||||
}
|
||||
}
|
||||
|
||||
var tmr:Float = 0;
|
||||
|
@ -36,7 +66,7 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (curNumber < neededNumber) drawNumbers();
|
||||
if (numberChanged) drawNumbers();
|
||||
}
|
||||
|
||||
function drawNumbers()
|
||||
|
@ -44,8 +74,6 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
var seperatedScore:Array<Int> = [];
|
||||
var tempCombo:Int = Math.round(curNumber);
|
||||
|
||||
var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber))));
|
||||
|
||||
while (tempCombo != 0)
|
||||
{
|
||||
seperatedScore.push(tempCombo % 10);
|
||||
|
@ -59,19 +87,32 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
for (ind => num in seperatedScore)
|
||||
{
|
||||
var digitIndex = ind + 1;
|
||||
// If there's only one digit, move it to the right
|
||||
// If there's three digits, move them all to the left
|
||||
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
|
||||
var digitSize = small ? 32 : 72;
|
||||
var digitHeightOffset = small ? -4 : 0;
|
||||
|
||||
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
|
||||
xPos += small ? -24 : 0;
|
||||
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
|
||||
yPos += small ? 0 : 72;
|
||||
|
||||
if (digitIndex >= members.length)
|
||||
{
|
||||
var xPos = (digitIndex - 1) * (72 * this.scale.x);
|
||||
var yPos = 72;
|
||||
// Three digits = LRL so two different numbers aren't adjacent to each other.
|
||||
var variant:Bool = (fullNumberDigits % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
|
||||
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num);
|
||||
// Three digits = LLR because the 1 and 0 won't be the same anyway.
|
||||
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
|
||||
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
|
||||
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
|
||||
numb.scale.set(this.scale.x, this.scale.y);
|
||||
add(numb);
|
||||
}
|
||||
else
|
||||
{
|
||||
members[digitIndex].animation.play(Std.string(num));
|
||||
// Reset the position of the number
|
||||
members[digitIndex].x = xPos + this.x;
|
||||
members[digitIndex].y = yPos + this.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -79,11 +120,11 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
class ClearPercentNumber extends FlxSprite
|
||||
{
|
||||
public function new(x:Float, y:Float, digit:Int, variant:Bool = false)
|
||||
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${variant ? 'Right' : 'Left'}');
|
||||
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
|
||||
|
||||
for (i in 0...10)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue