From f17f6393041a54e4b15418059f6a9ff9dc2a39cb Mon Sep 17 00:00:00 2001 From: EliteMasterEric <ericmyllyoja@gmail.com> Date: Wed, 22 May 2024 01:07:20 -0400 Subject: [PATCH] Finish implementing smaller numbers. --- assets | 2 +- source/funkin/InitState.hx | 4 +- source/funkin/play/ResultState.hx | 75 ++++++++++++++++--- .../play/components/ClearPercentCounter.hx | 73 ++++++++++++++---- 4 files changed, 124 insertions(+), 30 deletions(-) diff --git a/assets b/assets index ce7dabffb..b6d930109 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit ce7dabffbebc154c9dda1f01e92dbef83e3405ab +Subproject commit b6d930109eb69cfd368145e893d81ac1e97ed004 diff --git a/source/funkin/InitState.hx b/source/funkin/InitState.hx index 6a52eaf5d..d17554d11 100644 --- a/source/funkin/InitState.hx +++ b/source/funkin/InitState.hx @@ -227,14 +227,14 @@ class InitState extends FlxState tallies: { sick: 130, - good: 69, + good: 70, bad: 69, shit: 69, missed: 69, combo: 69, maxCombo: 69, totalNotesHit: 140, - totalNotes: 2000, + totalNotes: 200 // 0, } }, })); diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx index d038b7785..fdcd0cc39 100644 --- a/source/funkin/play/ResultState.hx +++ b/source/funkin/play/ResultState.hx @@ -37,6 +37,7 @@ class ResultState extends MusicBeatSubState final rank:ResultRank; final songName:FlxBitmapText; final difficulty:FlxSprite; + final clearPercentSmall:ClearPercentCounter; final maskShaderSongName:LeftMaskShader = new LeftMaskShader(); final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader(); @@ -78,6 +79,10 @@ class ResultState extends MusicBeatSubState difficulty = new FlxSprite(555); difficulty.zIndex = 1000; + clearPercentSmall = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, 100, true); + clearPercentSmall.zIndex = 1000; + clearPercentSmall.visible = false; + bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90); resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results"); @@ -194,7 +199,7 @@ class ResultState extends MusicBeatSubState speedOfTween.x = -1.0 * Math.cos(angleRad); speedOfTween.y = -1.0 * Math.sin(angleRad); - timerThenSongName(1.0); + timerThenSongName(1.0, false); songName.shader = maskShaderSongName; difficulty.shader = maskShaderDifficulty; @@ -319,13 +324,15 @@ class ResultState extends MusicBeatSubState function startRankTallySequence():Void { - clearPercentTarget = Math.floor((params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100); - clearPercentTarget = 100; + var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100; + clearPercentTarget = Math.floor(clearPercentFloat); + // Prevent off-by-one errors. clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36)); - var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentTarget); - clearPercentCounter.curNumber = clearPercentLerp; + trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget); + + var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp); FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5, { ease: FlxEase.quartOut, @@ -345,10 +352,25 @@ class ResultState extends MusicBeatSubState bgFlash.visible = true; FlxTween.tween(bgFlash, {alpha: 0}, 0.4); + // Just to be sure that the lerp didn't mess things up. + clearPercentCounter.curNumber = clearPercentTarget; + + clearPercentCounter.flash(true); + new FlxTimer().start(0.4, _ -> { + clearPercentCounter.flash(false); + }); + displayRankText(); new FlxTimer().start(2.0, _ -> { - // remove(clearPercentCounter); + FlxTween.tween(clearPercentCounter, {alpha: 0}, 0.5, + { + startDelay: 0.5, + ease: FlxEase.quartOut, + onComplete: _ -> { + remove(clearPercentCounter); + } + }); afterRankTallySequence(); }); @@ -406,6 +428,8 @@ class ResultState extends MusicBeatSubState function afterRankTallySequence():Void { + showSmallClearPercent(); + FunkinSound.playMusic(rank.getMusicPath(), { startingVolume: 1.0, @@ -490,7 +514,7 @@ class ResultState extends MusicBeatSubState } } - function timerThenSongName(timerLength:Float = 3.0):Void + function timerThenSongName(timerLength:Float = 3.0, autoScroll:Bool = true):Void { movingSongStuff = false; @@ -501,10 +525,17 @@ class ResultState extends MusicBeatSubState difficulty.y = -difficulty.height; FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8}); + if (clearPercentSmall != null) + { + clearPercentSmall.x = (difficulty.x + difficulty.width) + 60; + clearPercentSmall.y = -clearPercentSmall.height; + FlxTween.tween(clearPercentSmall, {y: 122 - 5}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8}); + } + songName.y = -songName.height; var fuckedupnumber = (10) * (songName.text.length / 15); - FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9}); - songName.x = (difficulty.x + difficulty.width) + 20; + FlxTween.tween(songName, {y: diffYTween - 25 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9}); + songName.x = clearPercentSmall.x + clearPercentSmall.width - 30; new FlxTimer().start(timerLength, _ -> { var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y); @@ -512,10 +543,29 @@ class ResultState extends MusicBeatSubState speedOfTween.set(0, 0); FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn}); - movingSongStuff = true; + movingSongStuff = (autoScroll); }); } + function showSmallClearPercent():Void + { + if (clearPercentSmall != null) + { + add(clearPercentSmall); + clearPercentSmall.visible = true; + clearPercentSmall.flash(true); + new FlxTimer().start(0.4, _ -> { + clearPercentSmall.flash(false); + }); + + clearPercentSmall.curNumber = clearPercentTarget; + clearPercentSmall.zIndex = 1000; + refresh(); + } + + movingSongStuff = true; + } + var movingSongStuff:Bool = false; var speedOfTween:FlxPoint = FlxPoint.get(-1, 1); @@ -523,7 +573,8 @@ class ResultState extends MusicBeatSubState { super.draw(); - songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height); + songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height); + // PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!! // if (songName != null && songName.frame != null) @@ -539,8 +590,10 @@ class ResultState extends MusicBeatSubState { songName.x += speedOfTween.x; difficulty.x += speedOfTween.x; + clearPercentSmall.x += speedOfTween.x; songName.y += speedOfTween.y; difficulty.y += speedOfTween.y; + clearPercentSmall.y += speedOfTween.y; if (songName.x + songName.width < 100) { diff --git a/source/funkin/play/components/ClearPercentCounter.hx b/source/funkin/play/components/ClearPercentCounter.hx index 4c03ec3a9..d296b0b0b 100644 --- a/source/funkin/play/components/ClearPercentCounter.hx +++ b/source/funkin/play/components/ClearPercentCounter.hx @@ -1,6 +1,7 @@ package funkin.play.components; import funkin.graphics.FunkinSprite; +import funkin.graphics.shaders.PureColor; import flixel.FlxSprite; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup; @@ -9,25 +10,54 @@ import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.text.FlxText.FlxTextAlign; import funkin.util.MathUtil; +import flixel.util.FlxColor; /** * Numerical counters used to display the clear percent. */ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite> { - public var curNumber:Int = 0; - public var neededNumber:Int = 0; + public var curNumber(default, set):Int = 0; - public function new(x:Float, y:Float, neededNumber:Int = 0) + var numberChanged:Bool = false; + + function set_curNumber(val:Int):Int + { + numberChanged = true; + return curNumber = val; + } + + var small:Bool = false; + var flashShader:PureColor; + + public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false) { super(x, y); - this.neededNumber = neededNumber; + flashShader = new PureColor(FlxColor.WHITE); + flashShader.colorSet = true; - var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText'); + curNumber = startingNumber; + + this.small = small; + + var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}'); + clearPercentText.x = small ? 40 : 0; add(clearPercentText); - if (curNumber == neededNumber) drawNumbers(); + drawNumbers(); + } + + /** + * Make the counter flash turn white or stop being all white. + * @param enabled Whether the counter should be white. + */ + public function flash(enabled:Bool):Void + { + for (member in members) + { + member.shader = enabled ? flashShader : null; + } } var tmr:Float = 0; @@ -36,7 +66,7 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite> { super.update(elapsed); - if (curNumber < neededNumber) drawNumbers(); + if (numberChanged) drawNumbers(); } function drawNumbers() @@ -44,8 +74,6 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite> var seperatedScore:Array<Int> = []; var tempCombo:Int = Math.round(curNumber); - var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber)))); - while (tempCombo != 0) { seperatedScore.push(tempCombo % 10); @@ -59,19 +87,32 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite> for (ind => num in seperatedScore) { var digitIndex = ind + 1; + // If there's only one digit, move it to the right + // If there's three digits, move them all to the left + var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0; + var digitSize = small ? 32 : 72; + var digitHeightOffset = small ? -4 : 0; + + var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x); + xPos += small ? -24 : 0; + var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y); + yPos += small ? 0 : 72; + if (digitIndex >= members.length) { - var xPos = (digitIndex - 1) * (72 * this.scale.x); - var yPos = 72; - // Three digits = LRL so two different numbers aren't adjacent to each other. - var variant:Bool = (fullNumberDigits % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1); - var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num); + // Three digits = LLR because the 1 and 0 won't be the same anyway. + var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1); + // var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1); + var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small); numb.scale.set(this.scale.x, this.scale.y); add(numb); } else { members[digitIndex].animation.play(Std.string(num)); + // Reset the position of the number + members[digitIndex].x = xPos + this.x; + members[digitIndex].y = yPos + this.y; } } } @@ -79,11 +120,11 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite> class ClearPercentNumber extends FlxSprite { - public function new(x:Float, y:Float, digit:Int, variant:Bool = false) + public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool) { super(x, y); - frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${variant ? 'Right' : 'Left'}'); + frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}'); for (i in 0...10) {