Update changelog.

This commit is contained in:
EliteMasterEric 2024-05-02 12:48:08 -04:00
parent be37089633
commit bb05c1484d

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@ -11,14 +11,19 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added a couple utility functions to call useful stuff that got blacklisted.
- Added an `onSongLoad` script event which allows for mutation of notes and events.
- Added the current loaded modlist to crash logs.
- Added the `visible` attribute to Level JSON data.
- Enabled ZIP file system support for Polymod (make sure the metadata is in the root of the ZIP).
### Changed
- Songs in the mod folders will display in Freeplay without any extra scripting.
- Story levels in the mod folders will display in Story without any extra scripting.
- Moved scroll speed to a variable in `PlayState` so it can be modified after the song starts.
### Fixed
- Fixed a typo in the credits folder (`Custcene` -> `Cutscene`)
- Fixed an issue where health icon transition animations would loop and never finish properly.
- Fixed an issue where video cutscenes flagged as mid-song would crash the game when they finish.
- Fixed an issue where some substate lifecycle events were not being dispatched.
- Fixed a crash when trying to load into the Animation Offsets menu with an invalid character.
- Fixed an issue where the preloader would spam the logs when it was complete and waiting for user input.
### Removed
- Removed some unused `.txt` files in the `assets/data` folder.