From bb05c1484d022bb03c1e0a691bbee2212581ac89 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Thu, 2 May 2024 12:48:08 -0400 Subject: [PATCH] Update changelog. --- CHANGELOG.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index ef81d284b..0a0054e7c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,14 +11,19 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Added a couple utility functions to call useful stuff that got blacklisted. - Added an `onSongLoad` script event which allows for mutation of notes and events. - Added the current loaded modlist to crash logs. +- Added the `visible` attribute to Level JSON data. +- Enabled ZIP file system support for Polymod (make sure the metadata is in the root of the ZIP). ### Changed - Songs in the mod folders will display in Freeplay without any extra scripting. - Story levels in the mod folders will display in Story without any extra scripting. +- Moved scroll speed to a variable in `PlayState` so it can be modified after the song starts. ### Fixed +- Fixed a typo in the credits folder (`Custcene` -> `Cutscene`) - Fixed an issue where health icon transition animations would loop and never finish properly. - Fixed an issue where video cutscenes flagged as mid-song would crash the game when they finish. - Fixed an issue where some substate lifecycle events were not being dispatched. - Fixed a crash when trying to load into the Animation Offsets menu with an invalid character. +- Fixed an issue where the preloader would spam the logs when it was complete and waiting for user input. ### Removed - Removed some unused `.txt` files in the `assets/data` folder.